Files
medieval_village_simulator/strings.json
2025-05-23 08:17:00 +02:00

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{
"welcome": "Welcome player! ",
"forestType": "Your forest size: {0}",
"soilType": "Your soil type size: {0}",
"pathType": "Your path type: {0}",
"waterType": "Your water type: {0}",
"coins": "Amount of Coins: {0}",
"marketGreeting": "Welcome to Market!",
"marketBuy": "Pick which item you want to buy",
"marketBuyMessage": "You bought: {0}",
"marketSell": "Pick which item you want to sell",
"marketSellMessage": "You sold: {0}",
"cantBeBuiltCows": "First you need to build 3 villager houses before owning cows!",
"cantBeBuiltChurch": "You can`t have more than 1 church!",
"cantBeBuiltVillagerHouse": "First you need to built church before villager houses!",
"cantBeBuiltBakery": "First you need to built wheat farmland before a bakery! You need wheat you know!",
"cantBeBuiltPub": "First you need to built hops farmland before a pub! You need hops you know!",
"cantBeBuiltWinery": "First you need to built vineyard before a winery! You need grapevines you know!",
"cantBeBuiltCheeseFactory": "First you need to own cows before a cheese factory! You need milk you know!",
"cantBeBoughtVillagerHouse": "First you need to buy a church before villager houses!",
"cantBeBoughtAll": "Buy a villager house first!",
"cantBuild": "You don`t have that item in your inventory!",
"cantCutTrees": "You need {0} axes to cut trees!",
"cantMilkCows": "You don`t own any cows!",
"cantProduce": "You can`t produce when you dont have {0}",
"cantSell": "You can`t sell this item! You don`t have it!",
"cantBuy": "You can`t buy this item!"
}