diff --git a/src/main/java/cz/jzitnik/game/Game.java b/src/main/java/cz/jzitnik/game/Game.java index 3418dd5..db34223 100644 --- a/src/main/java/cz/jzitnik/game/Game.java +++ b/src/main/java/cz/jzitnik/game/Game.java @@ -310,7 +310,7 @@ public class Game extends AutoTransientSupport { for (Block block : blocksCopy) { if (block.getClass().isAnnotationPresent(MineSound.class)) { new Thread(() -> { - var anot = block.getClass().getAnnotation(MiningSound.class); + var anot = block.getClass().getAnnotation(MineSound.class); gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType()); }).start(); } diff --git a/src/main/java/cz/jzitnik/game/core/sound/SoundType.java b/src/main/java/cz/jzitnik/game/core/sound/SoundType.java index d02a044..94d0263 100644 --- a/src/main/java/cz/jzitnik/game/core/sound/SoundType.java +++ b/src/main/java/cz/jzitnik/game/core/sound/SoundType.java @@ -4,11 +4,10 @@ import lombok.Getter; @Getter public enum SoundType { - BLOCK(0), - WALKING(100), - MINING(100); + BLOCK(100), + WALKING(15), + MINING(25); - // TODO: Volume is not currently used but will be probably used in future to better normalize the sound volume private final int volume; SoundType(int volume) {