forked from jzitnik/twodcraft
style: Reformated SpriteLoader and minor changes
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58de8c652b
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@ -178,10 +178,11 @@ public class Game implements Serializable {
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}
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Block breakingBlock = new Block("breaking", SpriteLoader.SPRITES.BREAKING);
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breakingBlock.setGhost(true);
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world[y][x].add(breakingBlock);
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screenRenderer.render(this);
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double hardness = world[y][x].stream().filter(block -> !block.isGhost()).toList().getFirst()
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double hardness = world[y][x].stream().filter(block -> !block.getBlockId().equals("air")).toList().getFirst()
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.calculateHardness(inventory);
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this.mining = true;
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@ -12,62 +12,141 @@ public class SpriteLoader {
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// BLOCKS
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// Blocks
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AIR, WATER, LAVA, DIRT, GRASS, STONE, BEDROCK, COBBLESTONE, WOOL, OAK_LOG, OAK_LEAF, OAK_PLANKS, OAK_DOOR, OBSIDIAN,
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AIR,
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WATER,
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LAVA,
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DIRT,
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GRASS,
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STONE,
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BEDROCK,
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COBBLESTONE,
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WOOL,
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OAK_LOG,
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OAK_LEAF,
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OAK_PLANKS,
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OAK_DOOR,
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OBSIDIAN,
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// Flowers etc
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GRASS_BUSH,
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// Ores
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COAL_ORE, IRON_ORE, GOLD_ORE, DIAMOND_ORE,
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COAL_ORE,
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IRON_ORE,
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GOLD_ORE,
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DIAMOND_ORE,
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COAL_BLOCK, IRON_BLOCK, GOLD_BLOCK, DIAMOND_BLOCK,
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COAL_BLOCK,
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IRON_BLOCK,
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GOLD_BLOCK,
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DIAMOND_BLOCK,
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// Work
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FURNACE, CHEST, CRAFTING_TABLE, BED,
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FURNACE,
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CHEST,
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CRAFTING_TABLE,
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BED,
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// Saplings
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OAK_SAPLING,
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// ENTITIES
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STEVE, PIG, SHEEP, COW,
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STEVE,
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PIG,
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SHEEP,
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COW,
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// UI
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BREAKING, HEART, HUNGER,
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BREAKING,
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HEART,
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HUNGER,
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// ITEMS
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// Items
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ITEM_STICK, ITEM_LEATHER,
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ITEM_STICK,
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ITEM_LEATHER,
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// Block Items
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ITEM_DIRT, ITEM_GRASS, ITEM_OAK_LOG, ITEM_OAK_LEAF, ITEM_OAK_PLANKS, ITEM_COBBLESTONE, ITEM_STONE, ITEM_OAK_DOOR, ITEM_WOOL, ITEM_OBSIDIAN,
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ITEM_DIRT,
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ITEM_GRASS,
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ITEM_OAK_LOG,
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ITEM_OAK_LEAF,
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ITEM_OAK_PLANKS,
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ITEM_COBBLESTONE,
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ITEM_STONE,
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ITEM_OAK_DOOR,
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ITEM_WOOL,
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ITEM_OBSIDIAN,
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// Ore Items
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ITEM_COAL_ORE, ITEM_IRON_ORE, ITEM_GOLD_ORE, ITEM_DIAMOND_ORE,
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ITEM_COAL_ORE,
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ITEM_IRON_ORE,
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ITEM_GOLD_ORE,
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ITEM_DIAMOND_ORE,
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ITEM_COAL_BLOCK, ITEM_IRON_BLOCK, ITEM_GOLD_BLOCK, ITEM_DIAMOND_BLOCK,
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ITEM_COAL_BLOCK,
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ITEM_IRON_BLOCK,
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ITEM_GOLD_BLOCK,
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ITEM_DIAMOND_BLOCK,
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COAL, ITEM_IRON_INGOT, ITEM_GOLD_INGOT, DIAMOND,
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COAL,
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ITEM_IRON_INGOT,
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ITEM_GOLD_INGOT,
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DIAMOND,
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// Work Items
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ITEM_CRAFTING_TABLE, ITEM_CHEST, ITEM_FURNACE, ITEM_BED,
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ITEM_CRAFTING_TABLE,
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ITEM_CHEST,
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ITEM_FURNACE,
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ITEM_BED,
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// Tools
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WOODEN_SWORD, WOODEN_PICKAXE, WOODEN_AXE, WOODEN_SHOVEL, WOODEN_HOE,
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WOODEN_SWORD,
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WOODEN_PICKAXE,
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WOODEN_AXE,
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WOODEN_SHOVEL,
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WOODEN_HOE,
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STONE_SWORD, STONE_PICKAXE, STONE_AXE, STONE_SHOVEL, STONE_HOE,
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STONE_SWORD,
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STONE_PICKAXE,
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STONE_AXE,
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STONE_SHOVEL,
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STONE_HOE,
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IRON_SWORD, IRON_PICKAXE, IRON_AXE, IRON_SHOVEL, IRON_HOE,
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IRON_SWORD,
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IRON_PICKAXE,
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IRON_AXE,
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IRON_SHOVEL,
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IRON_HOE,
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GOLDEN_SWORD, GOLDEN_PICKAXE, GOLDEN_AXE, GOLDEN_SHOVEL, GOLDEN_HOE,
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GOLDEN_SWORD,
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GOLDEN_PICKAXE,
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GOLDEN_AXE,
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GOLDEN_SHOVEL,
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GOLDEN_HOE,
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DIAMOND_SWORD, DIAMOND_PICKAXE, DIAMOND_AXE, DIAMOND_SHOVEL, DIAMOND_HOE,
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DIAMOND_SWORD,
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DIAMOND_PICKAXE,
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DIAMOND_AXE,
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DIAMOND_SHOVEL,
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DIAMOND_HOE,
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SHEARS,
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BUCKET, WATER_BUCKET, LAVA_BUCKET, MILK_BUCKET,
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BUCKET,
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WATER_BUCKET,
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LAVA_BUCKET,
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MILK_BUCKET,
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// Food
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ITEM_PORKCHOP, ITEM_COOKED_PORKCHOP, ITEM_MUTTON, ITEM_COOKED_MUTTON, ITEM_BEEF, ITEM_STEAK, ITEM_APPLE,
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ITEM_PORKCHOP,
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ITEM_COOKED_PORKCHOP,
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ITEM_MUTTON,
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ITEM_COOKED_MUTTON,
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ITEM_BEEF,
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ITEM_STEAK,
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ITEM_APPLE,
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// Seeds
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ITEM_WHEAT_SEEDS,
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@ -11,7 +11,6 @@ import lombok.Setter;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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@Getter
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@Setter
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@ -34,7 +34,7 @@ public class Generation {
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world[terrainHeight[256] - 1][256].add(steveBlock2);
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world[terrainHeight[256] - 2][256].add(steveBlock);
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game.getInventory().addItem(ItemBlockSupplier.getItem("diamond_pickaxe"));
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game.getInventory().addItem(ItemBlockSupplier.getItem("shears"));
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}
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private static void initializeWorld(List<Block>[][] world) {
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@ -53,15 +53,15 @@ public class BedPlaceHandler implements CustomPlaceHandler {
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if (block.getSpriteState().get() == Bed.BedState.LEFT) {
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var blocks2 = game.getWorld()[y][x + 1];
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blocks2.removeAll(blocks2.stream().filter(i -> !i.getBlockId().equals("air")).toList());
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blocks2.removeAll(blocks2.stream().filter(i -> i.getBlockId().equals("bed") || i.getBlockId().equals("breaking")).toList());
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}
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if (block.getSpriteState().get() == Bed.BedState.RIGHT) {
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var blocks2 = game.getWorld()[y][x - 1];
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blocks2.removeAll(blocks2.stream().filter(i -> !i.getBlockId().equals("air")).toList());
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blocks2.removeAll(blocks2.stream().filter(i -> i.getBlockId().equals("bed") || i.getBlockId().equals("breaking")).toList());
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}
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blocks.removeAll(blocks.stream().filter(i -> !i.getBlockId().equals("air")).toList());
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blocks.removeAll(blocks.stream().filter(i -> i.getBlockId().equals("bed") || i.getBlockId().equals("breaking")).toList());
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return true;
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}
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@ -118,7 +118,7 @@ public class SheepLogic
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@Override
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public void spawn(int playerX, int playerY, Game game, Terminal terminal) {
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// Cordinates where player can see
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// Coordinates where player can see
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int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(),
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terminal.getWidth(), game.getWorld()[0].length, game.getWorld().length);
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var world = game.getWorld();
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@ -1,7 +1,6 @@
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package cz.jzitnik.tui;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.ui.Window;
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import lombok.AllArgsConstructor;
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import org.jline.terminal.MouseEvent;
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