package cz.jzitnik.game.entities; import lombok.Getter; import lombok.Setter; import java.io.Serializable; @Getter @Setter public class Player implements Serializable { private int health = 10; private int hunger = 10; private int fallDistance = 0; private Block playerBlock1; private Block playerBlock2; private boolean burning = false; private int burningTimeout; private boolean burningState = false; public synchronized void heal() { if (hunger > 3 && health < 10) { health = Math.min(health + 1, 10); } } public synchronized void drainHunger() { if (hunger > 0) { hunger--; } } public void addFalling() { fallDistance++; } public void fell() { int damage = Math.max(fallDistance - 3, 0); dealDamage(damage); fallDistance = 0; } public synchronized void dealDamage(int amount) { health = Math.max(0, health - amount); if (health == 0) { // TODO: Implement dead } } public synchronized void dealDamage() { dealDamage(1); } }