forked from jzitnik/twodcraft
110 lines
4.2 KiB
Java
110 lines
4.2 KiB
Java
package cz.jzitnik.game.blocks;
|
|
|
|
import cz.jzitnik.game.Game;
|
|
import cz.jzitnik.game.annotations.RightClickLogic;
|
|
import cz.jzitnik.game.entities.items.InventoryItem;
|
|
import cz.jzitnik.game.handlers.rightclick.RightClickHandler;
|
|
import cz.jzitnik.game.ui.InventoryClickHandler;
|
|
import cz.jzitnik.game.ui.Window;
|
|
import cz.jzitnik.tui.ScreenRenderer;
|
|
import cz.jzitnik.tui.SpriteList;
|
|
import org.jline.terminal.MouseEvent;
|
|
import org.jline.terminal.Terminal;
|
|
|
|
import java.io.Serializable;
|
|
import java.util.List;
|
|
import java.util.Optional;
|
|
|
|
@RightClickLogic
|
|
public class Chest implements RightClickHandler, Serializable {
|
|
private static final int ROW_AMOUNT = 4;
|
|
private static final int COLUMN_AMOUNT = 6;
|
|
private static final int CELL_WIDTH = 50;
|
|
private static final int CELL_HEIGHT = 26;
|
|
private static final int BORDER_SIZE = 2;
|
|
|
|
private final InventoryItem[] items = new InventoryItem[ROW_AMOUNT * COLUMN_AMOUNT];
|
|
private int size;
|
|
|
|
public void render(Game game, StringBuilder buffer, Terminal terminal, SpriteList spriteList) {
|
|
int widthPixels = COLUMN_AMOUNT * (CELL_WIDTH + BORDER_SIZE) + BORDER_SIZE;
|
|
var inventory = game.getInventory();
|
|
|
|
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
|
|
|
|
List<String> sprites = game.getInventory().getSprites(items, spriteList, inventory.getSelectedItemInv() - 50, game);
|
|
|
|
for (int i = 0; i < ROW_AMOUNT; i++) {
|
|
for (int j = 0; j < CELL_HEIGHT; j++) {
|
|
buffer.append("\033[0m").append(" ".repeat(moveLeft));
|
|
for (int k = 0; k < COLUMN_AMOUNT; k++) {
|
|
buffer.append("\033[38;5;231;48;5;231m▓".repeat(BORDER_SIZE));
|
|
if (j == 0 || j == CELL_HEIGHT - 1) {
|
|
buffer.append("\033[38;5;231;48;5;231m▓".repeat(CELL_WIDTH));
|
|
} else {
|
|
String sprite = sprites.get(i * COLUMN_AMOUNT + k);
|
|
if (sprite == null || sprite.isEmpty()) {
|
|
buffer.append("\033[0m ".repeat(CELL_WIDTH));
|
|
} else {
|
|
String[] spriteLines = sprite.split("\n");
|
|
buffer.append(spriteLines[j - 1]);
|
|
}
|
|
}
|
|
buffer.append("\033[38;5;231;48;5;231m▓".repeat(BORDER_SIZE));
|
|
}
|
|
|
|
buffer.append("\n");
|
|
}
|
|
}
|
|
|
|
buffer.append("\n".repeat(20));
|
|
|
|
size = buffer.toString().split("\n").length;
|
|
|
|
game.getInventory().renderFull(buffer, terminal, spriteList, false, Optional.of(size), game);
|
|
}
|
|
|
|
public void click(Game game, MouseEvent mouseEvent, Terminal terminal, ScreenRenderer screenRenderer) {
|
|
int x = mouseEvent.getX();
|
|
int y = mouseEvent.getY();
|
|
int widthPixels = COLUMN_AMOUNT * (CELL_WIDTH + BORDER_SIZE) + BORDER_SIZE + 5;
|
|
int heightPixels = ROW_AMOUNT * (CELL_HEIGHT) - 10;
|
|
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
|
|
|
|
if (x > moveLeft && x <= moveLeft + widthPixels && y > 0 && y <= heightPixels
|
|
&& mouseEvent.getType() == MouseEvent.Type.Pressed) {
|
|
if (mouseEvent.getType() != MouseEvent.Type.Pressed)
|
|
return;
|
|
|
|
int blockX = (x - moveLeft) / 52;
|
|
int blockY = y / 26;
|
|
|
|
InventoryClickHandler.handleItemClick(mouseEvent, game.getInventory(), items,
|
|
blockY * COLUMN_AMOUNT + blockX, 50, Optional.of(items));
|
|
|
|
screenRenderer.render(game);
|
|
|
|
return;
|
|
}
|
|
|
|
// TODO: Why I need to add 20 here. Like wtf
|
|
InventoryClickHandler.click(mouseEvent, terminal, screenRenderer, game, Optional.of(size + 20),
|
|
Optional.of(items));
|
|
}
|
|
|
|
public void breakBlock(Game game) {
|
|
for (var i = 0; i < items.length; i++) {
|
|
if (items[i] == null) {
|
|
continue;
|
|
}
|
|
game.getInventory().addItem(items[i]);
|
|
items[i] = null;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onBlockRightClick(int ignored, int ignored2, Game game, ScreenRenderer ignored4) {
|
|
game.setWindow(Window.CHEST);
|
|
}
|
|
}
|