feat: Fully working chest
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@@ -51,6 +51,8 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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Player player = gameState.getPlayer();
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RoomCords playerCords = player.getPlayerCords();
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int moveStep = 3;
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int originalPlayerX = playerCords.getX();
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int originalPlayerY = playerCords.getY();
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switch (keyStroke.getCharacter()) {
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@@ -61,7 +63,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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}
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return;
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}
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playerCords.updateCords(player.getPlayerCords().getX(), playerCords.getY() - 5);
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playerCords.updateCords(player.getPlayerCords().getX(), playerCords.getY() - moveStep);
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}
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case 'a' -> {
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if (originalPlayerX <= 30) {
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@@ -70,7 +72,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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}
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return;
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}
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playerCords.updateCords(player.getPlayerCords().getX() - 5, playerCords.getY());
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playerCords.updateCords(player.getPlayerCords().getX() - moveStep, playerCords.getY());
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}
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case 's' -> {
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if (originalPlayerY >= 110) {
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@@ -79,7 +81,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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}
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return;
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}
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playerCords.updateCords(player.getPlayerCords().getX(), playerCords.getY() + 5);
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playerCords.updateCords(player.getPlayerCords().getX(), playerCords.getY() + moveStep);
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}
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case 'd' -> {
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if (originalPlayerX >= 155) {
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@@ -88,7 +90,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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}
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return;
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}
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playerCords.updateCords(player.getPlayerCords().getX() + 5, playerCords.getY());
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playerCords.updateCords(player.getPlayerCords().getX() + moveStep, playerCords.getY());
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}
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}
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int newPlayerX = playerCords.getX();
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@@ -32,6 +32,8 @@ public class ResourceManager {
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CHEST("chest.png"),
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WOODEN_SWORD("tools/wooden_sword.png"),
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DOORS("rooms/doors.png");
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private final String path;
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@@ -8,7 +8,7 @@ public class WoodenSword extends GameItem {
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super(
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"Wooden sword",
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new Sword(5),
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resourceManager.getResource(ResourceManager.Resource.PLAYER_RIGHT) // TODO: Change to actual resource
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resourceManager.getResource(ResourceManager.Resource.WOODEN_SWORD)
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);
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}
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}
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@@ -16,6 +16,7 @@ import cz.jzitnik.game.utils.RoomCords;
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import cz.jzitnik.states.ScreenBuffer;
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import cz.jzitnik.states.TerminalState;
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import cz.jzitnik.ui.pixels.ColoredPixel;
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import cz.jzitnik.ui.pixels.Empty;
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import cz.jzitnik.ui.pixels.Pixel;
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import cz.jzitnik.utils.DependencyManager;
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import cz.jzitnik.utils.RerenderUtils;
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@@ -25,6 +26,7 @@ import cz.jzitnik.utils.events.EventManager;
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import lombok.extern.slf4j.Slf4j;
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import java.awt.image.BufferedImage;
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import java.util.HashSet;
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import java.util.List;
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@Slf4j
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@@ -55,12 +57,19 @@ public final class Chest extends GameObject implements Interactable, UIClickHand
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this.dependencyManager = dm;
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}
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private int actualDisplayStartX;
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private int actualDisplayStartY;
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private int chestUISizeX;
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private int chestUISizeY;
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@Override
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public void interact(DependencyManager dm) {
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dm.inject(this);
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log.debug("Interacted with chest");
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render(false);
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}
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private void render(boolean clear) {
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GameRoom currentRoom = gameState.getCurrentRoom();
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Player player = gameState.getPlayer();
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BufferedImage playerTexture = RerenderUtils.getPlayer(resourceManager, player);
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@@ -77,8 +86,8 @@ public final class Chest extends GameObject implements Interactable, UIClickHand
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int chestUIStartX = getCords().getX();
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int chestUIStartY = getCords().getY();
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int chestUISizeY = 16 + 4;
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int chestUISizeX = 8 + itemCount * 16 + (itemCount - 1);
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chestUISizeY = 16 + 4;
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chestUISizeX = 4 + itemCount * 16 + (itemCount - 1) * 2;
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int chestGUIStartY = chestUIStartY - chestUISizeY - 1;
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int chestGUIStartX = chestUIStartX + (chest.getWidth() / 2) - (chestUISizeX / 2);
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@@ -86,12 +95,44 @@ public final class Chest extends GameObject implements Interactable, UIClickHand
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TerminalPosition guiStart = new TerminalPosition(chestGUIStartX / 2, chestGUIStartY);
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TerminalPosition guiEnd = new TerminalPosition((chestGUIStartX + chestUISizeX - 1) / 2, ((chestGUIStartY + chestUISizeY - 1) / 2));
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for (int y = chestGUIStartY; y < chestGUIStartY + chestUISizeY; y++) {
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for (int x = chestGUIStartX; x < chestGUIStartX + chestUISizeX; x++) {
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Pixel pixel = new ColoredPixel(TextColor.ANSI.RED);
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actualDisplayStartX = chestGUIStartX + start.getX() + 2;
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actualDisplayStartY = chestGUIStartY + start.getY() + 2;
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buffer[y + start.getY()][x + start.getX()] = pixel;
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overrideBuffer[y][x] = pixel;
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if (clear) {
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int chestUISizeX = 4 + (itemCount + 1) * 16 + (itemCount) * 2;
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int chestGUIStartX2 = chestUIStartX + (chest.getWidth() / 2) - (chestUISizeX / 2);
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for (int y = chestGUIStartY; y < chestGUIStartY + chestUISizeY; y++) {
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for (int x = chestGUIStartX2; x < chestGUIStartX2 + chestUISizeX; x++) {
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log.debug("{} {}", x, y);
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int intPixel = RerenderUtils.getPixel(currentRoom, room, null, new HashSet<>(), player, playerTexture, x, y).pixel(); // This will never reach doors so no need to load texture
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int red = (intPixel >> 16) & 0xff;
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int green = (intPixel >> 8) & 0xff;
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int blue = intPixel & 0xff;
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Pixel pixel = new ColoredPixel(new TextColor.RGB(red, green, blue));
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buffer[y + start.getY()][x + start.getX()] = pixel;
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overrideBuffer[y][x] = new Empty();
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}
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}
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guiStart = new TerminalPosition(chestGUIStartX2 / 2, chestGUIStartY);
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guiEnd = new TerminalPosition((chestGUIStartX2 + chestUISizeX - 1) / 2, ((chestGUIStartY + chestUISizeY - 1) / 2));
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}
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if (!items.isEmpty()) {
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for (int y = chestGUIStartY; y < chestGUIStartY + chestUISizeY; y++) {
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for (int x = chestGUIStartX; x < chestGUIStartX + chestUISizeX; x++) {
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int objectX = x - chestGUIStartX;
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int objectY = y - chestGUIStartY;
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Pixel pixel = getPixel(objectX, objectY, chestUISizeX, chestUISizeY);
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buffer[y + start.getY()][x + start.getX()] = pixel;
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overrideBuffer[y][x] = pixel;
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}
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}
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}
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@@ -102,8 +143,71 @@ public final class Chest extends GameObject implements Interactable, UIClickHand
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eventManager.emitEvent(RerenderScreen.full(terminalState.getTerminalScreen().getTerminalSize())); // TODO: Make this not rerender full screen
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}
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// TODO: Add some padding on the item
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private Pixel getPixel(int objectX, int objectY, int chestUISizeX, int chestUISizeY) {
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if (objectX >= 0 && objectX <= 1 || objectX >= chestUISizeX - 2 && objectX <= chestUISizeX - 1 || objectY >= 0 && objectY <= 1 || objectY >= chestUISizeY - 2 && objectY <= chestUISizeY - 1) {
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return new ColoredPixel(new TextColor.RGB(0, 0, 0));
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}
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int screenX = objectX - 2;
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int screenY = objectY - 2;
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int part = screenX / 18;
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int rest = screenX % 18;
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if (rest == 16 || rest == 17) {
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return new ColoredPixel(new TextColor.RGB(0, 0, 0));
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}
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GameItem item = items.get(part);
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BufferedImage texture = item.getTexture();
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log.debug("{} {}", rest, screenY);
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int pixel = texture.getRGB(rest, screenY);
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int alpha = (pixel >> 24) & 0xff;
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if (alpha == 0) {
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return new ColoredPixel(
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new TextColor.RGB(255, 255, 255)
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);
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}
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int red = (pixel >> 16) & 0xff;
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int green = (pixel >> 8) & 0xff;
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int blue = pixel & 0xff;
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return new ColoredPixel(
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new TextColor.RGB(red, green, blue)
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);
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}
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@Override
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public void handleClick(MouseAction mouseAction) {
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log.debug("Test");
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int mouseX = mouseAction.getPosition().getColumn();
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int mouseY = mouseAction.getPosition().getRow();
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log.debug("Mouse: x: {}, y: {}", mouseX, mouseY);
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int screenX = mouseX - actualDisplayStartX;
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int screenY = (mouseY * 2) - actualDisplayStartY;
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log.debug("Screen: x: {}, y: {}", screenX, screenY);
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int part = screenX / 18;
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if (screenX < 0 || screenY < 0 || screenX > chestUISizeX || screenY > chestUISizeY || part >= items.size()) {
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return;
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}
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int rest = screenX % 18;
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if (rest == 17 || rest == 16) {
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return;
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}
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GameItem item = items.get(part);
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items.remove(part);
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// TODO: Add item to inventory
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render(true);
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}
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}
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BIN
src/main/resources/textures/tools/wooden_sword.png
Normal file
BIN
src/main/resources/textures/tools/wooden_sword.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 471 B |
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