chore: public -> protected
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@@ -38,7 +38,7 @@ public class GameRoom {
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}
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}
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public void addObject(GameObject gameObject) {
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public void addObject(GameObject gameObject) {
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objects.addFirst(gameObject);
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objects.add(gameObject);
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}
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}
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public void addCollider(GameRoomPart collider) {
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public void addCollider(GameRoomPart collider) {
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@@ -48,7 +48,7 @@ public class GameRoom {
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public void setLeft(GameRoom left) {
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public void setLeft(GameRoom left) {
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setLeft(left, true);
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setLeft(left, true);
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}
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}
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public void setLeft(GameRoom left, boolean addReference) {
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protected void setLeft(GameRoom left, boolean addReference) {
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this.left = left;
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this.left = left;
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if (addReference) {
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if (addReference) {
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left.setRight(this, false);
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left.setRight(this, false);
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@@ -57,7 +57,7 @@ public class GameRoom {
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public void setRight(GameRoom right) {
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public void setRight(GameRoom right) {
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setRight(right, true);
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setRight(right, true);
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}
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}
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public void setRight(GameRoom right, boolean addReference) {
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protected void setRight(GameRoom right, boolean addReference) {
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this.right = right;
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this.right = right;
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if (addReference) {
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if (addReference) {
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right.setLeft(this, false);
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right.setLeft(this, false);
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@@ -66,7 +66,7 @@ public class GameRoom {
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public void setUp(GameRoom up) {
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public void setUp(GameRoom up) {
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setUp(up, true);
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setUp(up, true);
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}
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}
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public void setUp(GameRoom up, boolean addReference) {
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protected void setUp(GameRoom up, boolean addReference) {
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this.up = up;
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this.up = up;
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if (addReference) {
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if (addReference) {
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up.setDown(this, false);
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up.setDown(this, false);
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@@ -75,7 +75,7 @@ public class GameRoom {
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public void setDown(GameRoom down) {
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public void setDown(GameRoom down) {
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setDown(down, true);
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setDown(down, true);
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}
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}
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public void setDown(GameRoom down, boolean addReference) {
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protected void setDown(GameRoom down, boolean addReference) {
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this.down = down;
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this.down = down;
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if (addReference) {
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if (addReference) {
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down.setUp(this, false);
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down.setUp(this, false);
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@@ -15,7 +15,7 @@ import cz.jzitnik.utils.DependencyManager;
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import cz.jzitnik.utils.events.EventManager;
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import cz.jzitnik.utils.events.EventManager;
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public class GameMenuScene extends Scene {
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public class GameMenuScene extends Scene {
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private static class GameMenuScreen extends Screen {
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private static class GameMenuAudioScreen extends Screen {
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protected final SoundPlayer soundPlayer = new SoundPlayer();
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protected final SoundPlayer soundPlayer = new SoundPlayer();
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protected boolean play = true;
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protected boolean play = true;
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@@ -47,18 +47,18 @@ public class GameMenuScene extends Scene {
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@InjectDependency
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@InjectDependency
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private EventManager eventManager;
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private EventManager eventManager;
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private final GameMenuScreen gameMenuScreen;
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private final GameMenuAudioScreen gameMenuAudioScreen;
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public ImageScene(String filePath, GameMenuScreen gameMenuScreen) {
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public ImageScene(String filePath, GameMenuAudioScreen gameMenuAudioScreen) {
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super(filePath);
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super(filePath);
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this.gameMenuScreen = gameMenuScreen;
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this.gameMenuAudioScreen = gameMenuAudioScreen;
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}
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}
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@Override
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@Override
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public void handleKeyboardAction(KeyboardPressEvent event) {
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public void handleKeyboardAction(KeyboardPressEvent event) {
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if (event.getKeyStroke().getKeyType() == KeyType.Enter) {
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if (event.getKeyStroke().getKeyType() == KeyType.Enter) {
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gameMenuScreen.play = false;
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gameMenuAudioScreen.play = false;
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gameMenuScreen.soundPlayer.stopCurrentSound();
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gameMenuAudioScreen.soundPlayer.stopCurrentSound();
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gameState.setScreen(null);
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gameState.setScreen(null);
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eventManager.emitEvent(new FullRoomDraw(true));
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eventManager.emitEvent(new FullRoomDraw(true));
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}
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}
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@@ -66,7 +66,7 @@ public class GameMenuScene extends Scene {
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}
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}
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public GameMenuScene(DependencyManager dependencyManager) {
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public GameMenuScene(DependencyManager dependencyManager) {
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GameMenuScreen gameMenuScreen = new GameMenuScreen();
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GameMenuAudioScreen gameMenuScreen = new GameMenuAudioScreen();
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ImageScene basicImageScene = new ImageScene("menu.png", gameMenuScreen);
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ImageScene basicImageScene = new ImageScene("menu.png", gameMenuScreen);
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super(new Screen[]{gameMenuScreen, basicImageScene}, new OnEndAction.Repeat());
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super(new Screen[]{gameMenuScreen, basicImageScene}, new OnEndAction.Repeat());
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