feat: Multiplayer player moving between rooms
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@@ -1,6 +1,8 @@
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package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.models.coordinates.RoomCords;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerArrivalChange(int id, boolean arrived) implements SocketMessage {
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public record PlayerArrivalChange(int id, RoomCords playerCords, boolean arrived,
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boolean rerender) implements SocketMessage {
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}
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@@ -0,0 +1,8 @@
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package cz.jzitnik.common.socket.messages.room;
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import cz.jzitnik.common.models.coordinates.RoomCords;
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import cz.jzitnik.common.socket.SocketMessage;
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public record MovePlayerRoom(String newRoomId, RoomCords oldCords, RoomCords newCords) implements SocketMessage {
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}
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@@ -0,0 +1,8 @@
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package cz.jzitnik.common.socket.messages.room;
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import cz.jzitnik.common.socket.SocketMessage;
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import java.util.Set;
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public record MovePlayerRoomResponse(Set<Integer> players) implements SocketMessage {
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}
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