feat: Player movement multiplayer
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@@ -3,18 +3,20 @@ package cz.jzitnik.common.socket.messages.game.connection;
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import cz.jzitnik.common.models.player.PlayerCreation;
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import cz.jzitnik.common.socket.SocketMessage;
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public record ConnectToAGameResponse(ResponseType responseType, PlayerCreation playerCreation) implements SocketMessage {
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import java.util.List;
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public record ConnectToAGameResponse(ResponseType responseType, PlayerCreation playerCreation, List<PlayerCreation> existingPlayers) implements SocketMessage {
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private enum ResponseType {
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GAME_DOES_NOT_EXIST,
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SUCCESS
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}
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public ConnectToAGameResponse() {
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this(ResponseType.GAME_DOES_NOT_EXIST, null);
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this(ResponseType.GAME_DOES_NOT_EXIST, null, null);
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}
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public ConnectToAGameResponse(PlayerCreation playerCreation) {
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this(ResponseType.SUCCESS, playerCreation);
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public ConnectToAGameResponse(PlayerCreation playerCreation, List<PlayerCreation> existingPlayers) {
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this(ResponseType.SUCCESS, playerCreation, existingPlayers);
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}
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public boolean success() {
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@@ -0,0 +1,6 @@
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package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerArrivalChange(int id, boolean arrived) implements SocketMessage {
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}
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@@ -0,0 +1,7 @@
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package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.models.player.PlayerCreation;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerJoined(PlayerCreation playerCreation) implements SocketMessage {
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}
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@@ -3,5 +3,5 @@ package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.models.coordinates.RoomCords;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerMove(RoomCords newCords) implements SocketMessage {
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public record PlayerMove(RoomCords newCords, PlayerRotation playerRotation) implements SocketMessage {
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}
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@@ -10,4 +10,5 @@ import lombok.Getter;
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public class PlayerMovedInUrRoom implements SocketMessage {
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private int playerId;
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private RoomCords cords;
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private PlayerRotation playerRotation;
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}
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@@ -0,0 +1,5 @@
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package cz.jzitnik.common.socket.messages.player;
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public enum PlayerRotation {
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FRONT, BACK, LEFT, RIGHT
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}
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