feat: Player disconnect handler
This commit is contained in:
@@ -3,6 +3,6 @@ package cz.jzitnik.common.socket.messages.player;
|
||||
import cz.jzitnik.common.models.coordinates.RoomCords;
|
||||
import cz.jzitnik.common.socket.SocketMessage;
|
||||
|
||||
public record PlayerArrivalChange(int id, RoomCords playerCords, boolean arrived,
|
||||
boolean rerender) implements SocketMessage {
|
||||
public record PlayerArrivalChange(int id, RoomCords playerCords, PlayerRotation playerRotation,
|
||||
boolean arrived, boolean rerender) implements SocketMessage {
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
package cz.jzitnik.common.socket.messages.player;
|
||||
|
||||
import cz.jzitnik.common.socket.SocketMessage;
|
||||
|
||||
public record PlayerDisconnected(int playerId) implements SocketMessage {
|
||||
}
|
||||
Reference in New Issue
Block a user