feat: Player disconnect handler

This commit is contained in:
2026-02-03 20:52:36 +01:00
parent f6de75afd9
commit faadc92dbc
8 changed files with 57 additions and 12 deletions

View File

@@ -3,6 +3,6 @@ package cz.jzitnik.common.socket.messages.player;
import cz.jzitnik.common.models.coordinates.RoomCords; import cz.jzitnik.common.models.coordinates.RoomCords;
import cz.jzitnik.common.socket.SocketMessage; import cz.jzitnik.common.socket.SocketMessage;
public record PlayerArrivalChange(int id, RoomCords playerCords, boolean arrived, public record PlayerArrivalChange(int id, RoomCords playerCords, PlayerRotation playerRotation,
boolean rerender) implements SocketMessage { boolean arrived, boolean rerender) implements SocketMessage {
} }

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@@ -0,0 +1,6 @@
package cz.jzitnik.common.socket.messages.player;
import cz.jzitnik.common.socket.SocketMessage;
public record PlayerDisconnected(int playerId) implements SocketMessage {
}

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@@ -3,10 +3,11 @@ package cz.jzitnik.client.socket.events;
import cz.jzitnik.client.annotations.SocketEventHandler; import cz.jzitnik.client.annotations.SocketEventHandler;
import cz.jzitnik.client.annotations.injectors.InjectDependency; import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState; import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.events.FullRoomDraw; import cz.jzitnik.client.events.TerminalResizeEvent;
import cz.jzitnik.client.game.GameState; import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.Player; import cz.jzitnik.client.game.Player;
import cz.jzitnik.client.socket.AbstractSocketEventHandler; import cz.jzitnik.client.socket.AbstractSocketEventHandler;
import cz.jzitnik.client.states.TerminalState;
import cz.jzitnik.client.utils.events.EventManager; import cz.jzitnik.client.utils.events.EventManager;
import cz.jzitnik.common.socket.messages.game.creation.CreateGameResponse; import cz.jzitnik.common.socket.messages.game.creation.CreateGameResponse;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
@@ -16,6 +17,8 @@ import lombok.extern.slf4j.Slf4j;
public class CreateGameHandler extends AbstractSocketEventHandler<CreateGameResponse> { public class CreateGameHandler extends AbstractSocketEventHandler<CreateGameResponse> {
@InjectState @InjectState
private GameState gameState; private GameState gameState;
@InjectState
private TerminalState terminalState;
@InjectDependency @InjectDependency
private EventManager eventManager; private EventManager eventManager;
@@ -24,6 +27,6 @@ public class CreateGameHandler extends AbstractSocketEventHandler<CreateGameResp
log.debug("Game code: {}", event.getGamePassword()); log.debug("Game code: {}", event.getGamePassword());
gameState.setPlayer(new Player(event.getOwnerPlayer())); gameState.setPlayer(new Player(event.getOwnerPlayer()));
gameState.setScreen(null); gameState.setScreen(null);
eventManager.emitEvent(new FullRoomDraw()); eventManager.emitEvent(new TerminalResizeEvent(terminalState.getTerminalScreen().getTerminalSize()));
} }
} }

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@@ -51,6 +51,7 @@ public class PlayerArrivalChangeHandler extends AbstractSocketEventHandler<Playe
OtherPlayer otherPlayer = gameState.getAllOtherPlayers().stream().filter(otherPlayer1 -> otherPlayer1.getId() == event.id()).findFirst().get(); OtherPlayer otherPlayer = gameState.getAllOtherPlayers().stream().filter(otherPlayer1 -> otherPlayer1.getId() == event.id()).findFirst().get();
otherPlayer.setVisible(event.arrived()); otherPlayer.setVisible(event.arrived());
otherPlayer.getPlayerCords().updateCords(event.playerCords()); otherPlayer.getPlayerCords().updateCords(event.playerCords());
otherPlayer.setPlayerRotation(event.playerRotation());
GameRoom currentRoom = gameState.getCurrentRoom(); GameRoom currentRoom = gameState.getCurrentRoom();
BufferedImage playerTexture = otherPlayer.getTexture(resourceManager); BufferedImage playerTexture = otherPlayer.getTexture(resourceManager);

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@@ -0,0 +1,18 @@
package cz.jzitnik.client.socket.events;
import cz.jzitnik.client.annotations.SocketEventHandler;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.socket.AbstractSocketEventHandler;
import cz.jzitnik.common.socket.messages.player.PlayerDisconnected;
@SocketEventHandler(PlayerDisconnected.class)
public class PlayerDisconnectedHandler extends AbstractSocketEventHandler<PlayerDisconnected> {
@InjectState
private GameState gameState;
@Override
public void handle(PlayerDisconnected event) {
gameState.getAllOtherPlayers().removeIf(player -> player.getId() == event.playerId());
}
}

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@@ -5,17 +5,16 @@ import cz.jzitnik.common.socket.messages.game.connection.ConnectToAGame;
import cz.jzitnik.common.socket.messages.game.connection.ConnectToAGameResponse; import cz.jzitnik.common.socket.messages.game.connection.ConnectToAGameResponse;
import cz.jzitnik.common.socket.messages.player.PlayerArrivalChange; import cz.jzitnik.common.socket.messages.player.PlayerArrivalChange;
import cz.jzitnik.common.socket.messages.player.PlayerJoined; import cz.jzitnik.common.socket.messages.player.PlayerJoined;
import cz.jzitnik.common.socket.messages.player.PlayerRotation;
import cz.jzitnik.server.annotations.EventHandler; import cz.jzitnik.server.annotations.EventHandler;
import cz.jzitnik.server.context.GlobalContext; import cz.jzitnik.server.context.GlobalContext;
import cz.jzitnik.server.events.AbstractEventHandler; import cz.jzitnik.server.events.AbstractEventHandler;
import cz.jzitnik.server.game.Client; import cz.jzitnik.server.game.Client;
import cz.jzitnik.server.game.Player; import cz.jzitnik.server.game.Player;
import lombok.extern.slf4j.Slf4j;
import tools.jackson.databind.ObjectMapper; import tools.jackson.databind.ObjectMapper;
import tools.jackson.databind.ObjectReader; import tools.jackson.databind.ObjectReader;
import tools.jackson.dataformat.yaml.YAMLFactory; import tools.jackson.dataformat.yaml.YAMLFactory;
@Slf4j
@EventHandler(ConnectToAGame.class) @EventHandler(ConnectToAGame.class)
public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame> { public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame> {
public ConnectToAGameHandler(GlobalContext globalContext) { public ConnectToAGameHandler(GlobalContext globalContext) {
@@ -24,7 +23,6 @@ public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame>
@Override @Override
public void handle(ConnectToAGame event, Client client) { public void handle(ConnectToAGame event, Client client) {
log.debug("Pepa");
var gameOptional = globalContext.getGame(event.gamePass().toUpperCase()); var gameOptional = globalContext.getGame(event.gamePass().toUpperCase());
if (gameOptional.isEmpty()) { if (gameOptional.isEmpty()) {
@@ -49,8 +47,8 @@ public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame>
cl.getSession().sendMessage(new PlayerJoined(player)); cl.getSession().sendMessage(new PlayerJoined(player));
if (cl.getPlayer().getCurrentRoom().equals(defaultRoomId)) { if (cl.getPlayer().getCurrentRoom().equals(defaultRoomId)) {
cl.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), player.getPlayerCords(), true, true)); cl.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), player.getPlayerCords(), PlayerRotation.FRONT, true, true));
client.getSession().sendMessage(new PlayerArrivalChange(cl.getPlayer().getId(), cl.getPlayer().getCords(), true, false)); client.getSession().sendMessage(new PlayerArrivalChange(cl.getPlayer().getId(), cl.getPlayer().getCords(), PlayerRotation.FRONT, true, false));
} }
} }

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@@ -40,9 +40,9 @@ public class MovePlayerRoomHandler extends AbstractEventHandler<MovePlayerRoom>
if (player.getPlayer().getId() != client.getPlayer().getId()) { if (player.getPlayer().getId() != client.getPlayer().getId()) {
if (player.getPlayer().getCurrentRoom().equals(oldRoomId)) { if (player.getPlayer().getCurrentRoom().equals(oldRoomId)) {
log.debug("{}", event.oldCords()); log.debug("{}", event.oldCords());
player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.oldCords(), false, true)); player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.oldCords(), client.getPlayer().getPlayerRotation(), false, true));
} else if (player.getPlayer().getCurrentRoom().equals(event.newRoomId())) { } else if (player.getPlayer().getCurrentRoom().equals(event.newRoomId())) {
player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.newCords(), true, true)); player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.newCords(), client.getPlayer().getPlayerRotation(), true, true));
} }
} }
} }

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@@ -1,6 +1,8 @@
package cz.jzitnik.server.socket; package cz.jzitnik.server.socket;
import cz.jzitnik.common.socket.SocketMessage; import cz.jzitnik.common.socket.SocketMessage;
import cz.jzitnik.common.socket.messages.player.PlayerArrivalChange;
import cz.jzitnik.common.socket.messages.player.PlayerDisconnected;
import cz.jzitnik.server.game.Client; import cz.jzitnik.server.game.Client;
import cz.jzitnik.server.context.GlobalContext; import cz.jzitnik.server.context.GlobalContext;
import jakarta.websocket.*; import jakarta.websocket.*;
@@ -37,7 +39,24 @@ public class WebSocket {
@OnClose @OnClose
public void onClose(Session session, CloseReason reason) { public void onClose(Session session, CloseReason reason) {
System.out.println("Connection closed: " + reason); Client client = globalContext.getSessions().get(session);
client.getGame().getPlayers().remove(client);
for (Client otherClient : client.getGame().getPlayers()) {
if (otherClient.getPlayer().getCurrentRoom().equals(client.getPlayer().getCurrentRoom())) {
otherClient.getSession().sendMessage(new PlayerArrivalChange(
client.getPlayer().getId(),
client.getPlayer().getCords(),
client.getPlayer().getPlayerRotation(),
false,
true
));
}
otherClient.getSession().sendMessage(new PlayerDisconnected(client.getPlayer().getId()));
}
log.debug("Connection closed: {}", reason);
} }
@OnError @OnError