feat: Multiplayer #3
@@ -3,6 +3,6 @@ package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.models.coordinates.RoomCords;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerArrivalChange(int id, RoomCords playerCords, boolean arrived,
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boolean rerender) implements SocketMessage {
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public record PlayerArrivalChange(int id, RoomCords playerCords, PlayerRotation playerRotation,
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boolean arrived, boolean rerender) implements SocketMessage {
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}
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@@ -0,0 +1,6 @@
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package cz.jzitnik.common.socket.messages.player;
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import cz.jzitnik.common.socket.SocketMessage;
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public record PlayerDisconnected(int playerId) implements SocketMessage {
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}
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@@ -3,10 +3,11 @@ package cz.jzitnik.client.socket.events;
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import cz.jzitnik.client.annotations.SocketEventHandler;
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import cz.jzitnik.client.annotations.injectors.InjectDependency;
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import cz.jzitnik.client.annotations.injectors.InjectState;
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import cz.jzitnik.client.events.FullRoomDraw;
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import cz.jzitnik.client.events.TerminalResizeEvent;
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import cz.jzitnik.client.game.GameState;
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import cz.jzitnik.client.game.Player;
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import cz.jzitnik.client.socket.AbstractSocketEventHandler;
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import cz.jzitnik.client.states.TerminalState;
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import cz.jzitnik.client.utils.events.EventManager;
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import cz.jzitnik.common.socket.messages.game.creation.CreateGameResponse;
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import lombok.extern.slf4j.Slf4j;
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@@ -16,6 +17,8 @@ import lombok.extern.slf4j.Slf4j;
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public class CreateGameHandler extends AbstractSocketEventHandler<CreateGameResponse> {
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@InjectState
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private GameState gameState;
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@InjectState
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private TerminalState terminalState;
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@InjectDependency
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private EventManager eventManager;
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@@ -24,6 +27,6 @@ public class CreateGameHandler extends AbstractSocketEventHandler<CreateGameResp
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log.debug("Game code: {}", event.getGamePassword());
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gameState.setPlayer(new Player(event.getOwnerPlayer()));
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gameState.setScreen(null);
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eventManager.emitEvent(new FullRoomDraw());
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eventManager.emitEvent(new TerminalResizeEvent(terminalState.getTerminalScreen().getTerminalSize()));
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}
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}
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@@ -51,6 +51,7 @@ public class PlayerArrivalChangeHandler extends AbstractSocketEventHandler<Playe
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OtherPlayer otherPlayer = gameState.getAllOtherPlayers().stream().filter(otherPlayer1 -> otherPlayer1.getId() == event.id()).findFirst().get();
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otherPlayer.setVisible(event.arrived());
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otherPlayer.getPlayerCords().updateCords(event.playerCords());
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otherPlayer.setPlayerRotation(event.playerRotation());
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GameRoom currentRoom = gameState.getCurrentRoom();
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BufferedImage playerTexture = otherPlayer.getTexture(resourceManager);
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@@ -0,0 +1,18 @@
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package cz.jzitnik.client.socket.events;
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import cz.jzitnik.client.annotations.SocketEventHandler;
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import cz.jzitnik.client.annotations.injectors.InjectState;
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import cz.jzitnik.client.game.GameState;
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import cz.jzitnik.client.socket.AbstractSocketEventHandler;
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import cz.jzitnik.common.socket.messages.player.PlayerDisconnected;
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@SocketEventHandler(PlayerDisconnected.class)
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public class PlayerDisconnectedHandler extends AbstractSocketEventHandler<PlayerDisconnected> {
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@InjectState
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private GameState gameState;
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@Override
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public void handle(PlayerDisconnected event) {
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gameState.getAllOtherPlayers().removeIf(player -> player.getId() == event.playerId());
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}
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}
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@@ -5,17 +5,16 @@ import cz.jzitnik.common.socket.messages.game.connection.ConnectToAGame;
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import cz.jzitnik.common.socket.messages.game.connection.ConnectToAGameResponse;
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import cz.jzitnik.common.socket.messages.player.PlayerArrivalChange;
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import cz.jzitnik.common.socket.messages.player.PlayerJoined;
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import cz.jzitnik.common.socket.messages.player.PlayerRotation;
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import cz.jzitnik.server.annotations.EventHandler;
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import cz.jzitnik.server.context.GlobalContext;
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import cz.jzitnik.server.events.AbstractEventHandler;
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import cz.jzitnik.server.game.Client;
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import cz.jzitnik.server.game.Player;
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import lombok.extern.slf4j.Slf4j;
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import tools.jackson.databind.ObjectMapper;
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import tools.jackson.databind.ObjectReader;
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import tools.jackson.dataformat.yaml.YAMLFactory;
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@Slf4j
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@EventHandler(ConnectToAGame.class)
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public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame> {
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public ConnectToAGameHandler(GlobalContext globalContext) {
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@@ -24,7 +23,6 @@ public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame>
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@Override
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public void handle(ConnectToAGame event, Client client) {
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log.debug("Pepa");
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var gameOptional = globalContext.getGame(event.gamePass().toUpperCase());
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if (gameOptional.isEmpty()) {
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@@ -49,8 +47,8 @@ public class ConnectToAGameHandler extends AbstractEventHandler<ConnectToAGame>
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cl.getSession().sendMessage(new PlayerJoined(player));
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if (cl.getPlayer().getCurrentRoom().equals(defaultRoomId)) {
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cl.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), player.getPlayerCords(), true, true));
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client.getSession().sendMessage(new PlayerArrivalChange(cl.getPlayer().getId(), cl.getPlayer().getCords(), true, false));
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cl.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), player.getPlayerCords(), PlayerRotation.FRONT, true, true));
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client.getSession().sendMessage(new PlayerArrivalChange(cl.getPlayer().getId(), cl.getPlayer().getCords(), PlayerRotation.FRONT, true, false));
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}
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}
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@@ -40,9 +40,9 @@ public class MovePlayerRoomHandler extends AbstractEventHandler<MovePlayerRoom>
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if (player.getPlayer().getId() != client.getPlayer().getId()) {
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if (player.getPlayer().getCurrentRoom().equals(oldRoomId)) {
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log.debug("{}", event.oldCords());
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player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.oldCords(), false, true));
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player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.oldCords(), client.getPlayer().getPlayerRotation(), false, true));
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} else if (player.getPlayer().getCurrentRoom().equals(event.newRoomId())) {
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player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.newCords(), true, true));
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player.getSession().sendMessage(new PlayerArrivalChange(client.getPlayer().getId(), event.newCords(), client.getPlayer().getPlayerRotation(), true, true));
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}
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}
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}
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@@ -1,6 +1,8 @@
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package cz.jzitnik.server.socket;
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import cz.jzitnik.common.socket.SocketMessage;
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import cz.jzitnik.common.socket.messages.player.PlayerArrivalChange;
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import cz.jzitnik.common.socket.messages.player.PlayerDisconnected;
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import cz.jzitnik.server.game.Client;
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import cz.jzitnik.server.context.GlobalContext;
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import jakarta.websocket.*;
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@@ -37,7 +39,24 @@ public class WebSocket {
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@OnClose
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public void onClose(Session session, CloseReason reason) {
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System.out.println("Connection closed: " + reason);
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Client client = globalContext.getSessions().get(session);
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client.getGame().getPlayers().remove(client);
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for (Client otherClient : client.getGame().getPlayers()) {
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if (otherClient.getPlayer().getCurrentRoom().equals(client.getPlayer().getCurrentRoom())) {
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otherClient.getSession().sendMessage(new PlayerArrivalChange(
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client.getPlayer().getId(),
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client.getPlayer().getCords(),
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client.getPlayer().getPlayerRotation(),
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false,
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true
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));
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}
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otherClient.getSession().sendMessage(new PlayerDisconnected(client.getPlayer().getId()));
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}
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log.debug("Connection closed: {}", reason);
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}
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@OnError
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