package cz.jzitnik.game.core.sound.registry;

import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;

@SoundRegistry(key = SoundKey.HIT, resourceLocation = {
        "hit/hit1.ogg",
        "hit/hit2.ogg",
        "hit/hit3.ogg",
        "hit/hit4.ogg",
})
public class HitSound {
}
