package cz.jzitnik.game.core.sound.registry;

import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;

@SoundRegistry(key = SoundKey.METAL_WALKING, resourceLocation = {
        "metal/step1.ogg",
        "metal/step2.ogg",
        "metal/step3.ogg",
        "metal/step4.ogg",
        "metal/step5.ogg",
        "metal/step6.ogg"
})
public class MetalWalkingSound {
}
