package cz.jzitnik.game.annotations;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.core.sound.SoundType;

@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
@SoundTypeSet(SoundType.BLOCK)
public @interface MineSound {
    SoundKey value();
}
