package cz.jzitnik.game.core.sound.registry;

import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;

@SoundRegistry(key = SoundKey.WOOD_WALKING, resourceLocation = {
        "wood/step1.ogg",
        "wood/step2.ogg",
        "wood/step3.ogg",
        "wood/step4.ogg",
        "wood/step5.ogg",
        "wood/step6.ogg"
})
public class WoodWalkingSound {
}
