chore: Minor Changes

This commit is contained in:
jull 2025-03-02 10:40:44 +01:00
parent 16ecf3bc72
commit 12f7157dc7

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@ -9,56 +9,104 @@ import java.util.HashMap;
public class SpriteLoader { public class SpriteLoader {
public enum SPRITES { public enum SPRITES {
// BLOCKS
// Blocks
AIR, AIR,
DIRT, DIRT,
GRASS, GRASS,
STEVE,
STONE, STONE,
BEDROCK, BEDROCK,
BREAKING,
COBBLESTONE, COBBLESTONE,
FURNACE,
WOOL, WOOL,
CHEST,
CRAFTING_TABLE,
COAL_ORE,
OAK_LOG, OAK_LOG,
OAK_LEAF, OAK_LEAF,
OAK_PLANKS, OAK_PLANKS,
OAK_DOOR, OAK_DOOR,
WOODEN_PICKAXE, // Ores
STONE_PICKAXE, COAL_ORE,
WOODEN_AXE, IRON_ORE, // NEWW
STONE_AXE, GOLD_ORE, //NEWW
WOODEN_SHOVEL, // Add Coal Block
STONE_SHOVEL, IRON_BLOCK, // NEWW
GOLD_BLOCK, // NEWW
// Items // Work
ITEM_DIRT, FURNACE,
ITEM_OAK_LOG, CHEST,
ITEM_OAK_PLANKS, CRAFTING_TABLE,
ITEM_STICK,
ITEM_COBBLESTONE,
ITEM_STONE,
ITEM_FURNACE,
ITEM_OAK_DOOR,
ITEM_WOOL,
ITEM_CRAFTING_TABLE,
ITEM_CHEST,
HEART,
HUNGER,
// ENTITIES
STEVE,
PIG, PIG,
SHEEP, SHEEP,
// UI
BREAKING,
HEART,
HUNGER,
// ITEMS
// Items
ITEM_STICK,
// Block Items
ITEM_DIRT,
ITEM_OAK_LOG,
ITEM_OAK_PLANKS,
ITEM_COBBLESTONE,
ITEM_STONE,
ITEM_OAK_DOOR,
ITEM_WOOL,
// Ore Items
ITEM_COAL_ORE,//NEWWW
ITEM_IRON_ORE, //NEWWW
ITEM_GOLD_ORE, // NEWW
// Add Item Coal Block
ITEM_IRON_BLOCK, //NEWWW
ITEM_GOLD_BLOCK, // NEWW
COAL, // NEWW
ITEM_IRON_INGOT, //NEWW
ITEM_GOLD_INGOT, // NEWW
// Work Items
ITEM_CRAFTING_TABLE,
ITEM_CHEST,
ITEM_FURNACE,
// Weapons
WOODEN_SWORD, //NEWWW
WOODEN_PICKAXE,
WOODEN_AXE,
WOODEN_SHOVEL,
WOODEN_HOE, //NEWW
STONE_SWORD,//NEWWW
STONE_PICKAXE,
STONE_AXE,
STONE_SHOVEL,
STONE_HOE, //NEWW
IRON_SWORD, //NEWWW
IRON_PICKAXE, //NEWWW
IRON_AXE, // NEWW
IRON_SHOVEL, //NEWWW
IRON_HOE, // NEWWW
GOLDEN_SWORD, // NEWW
GOLDEN_PICKAXE, // NEWWW
GOLDEN_AXE, //NEWWW
GOLDEN_SHOVEL, //NEWWW
GOLDEN_HOE, // NEWW
// Food
ITEM_PORKCHOP, ITEM_PORKCHOP,
ITEM_COOKED_PORKCHOP, ITEM_COOKED_PORKCHOP,
ITEM_MUTTON, ITEM_MUTTON,
ITEM_COOKED_MUTTON, ITEM_COOKED_MUTTON,
} }
@ -66,52 +114,114 @@ public class SpriteLoader {
public static final HashMap<SPRITES, Sprite> SPRITES_MAP = new HashMap<>(); public static final HashMap<SPRITES, Sprite> SPRITES_MAP = new HashMap<>();
static { static {
// BLOCKS
// Block
SPRITES_MAP.put(SPRITES.AIR, new Air()); SPRITES_MAP.put(SPRITES.AIR, new Air());
SPRITES_MAP.put(SPRITES.DIRT, new SimpleSprite("dirt.ans")); SPRITES_MAP.put(SPRITES.DIRT, new SimpleSprite("dirt.ans"));
SPRITES_MAP.put(SPRITES.GRASS, new SimpleSprite("grass.ans")); SPRITES_MAP.put(SPRITES.GRASS, new SimpleSprite("grass.ans"));
SPRITES_MAP.put(SPRITES.STONE, new SimpleSprite("stone.ans")); SPRITES_MAP.put(SPRITES.STONE, new SimpleSprite("stone.ans"));
SPRITES_MAP.put(SPRITES.STEVE, new Steve());
SPRITES_MAP.put(SPRITES.BEDROCK, new SimpleSprite("bedrock.ans")); SPRITES_MAP.put(SPRITES.BEDROCK, new SimpleSprite("bedrock.ans"));
SPRITES_MAP.put(SPRITES.BREAKING, new Breaking());
SPRITES_MAP.put(SPRITES.OAK_LOG, new SimpleSprite("oak_log.ans")); SPRITES_MAP.put(SPRITES.OAK_LOG, new SimpleSprite("oak_log.ans"));
SPRITES_MAP.put(SPRITES.OAK_LEAF, new SimpleSprite("oak_leaf.ans")); SPRITES_MAP.put(SPRITES.OAK_LEAF, new SimpleSprite("oak_leaf.ans"));
SPRITES_MAP.put(SPRITES.OAK_PLANKS, new SimpleSprite("oak_planks.ans")); SPRITES_MAP.put(SPRITES.OAK_PLANKS, new SimpleSprite("oak_planks.ans"));
SPRITES_MAP.put(SPRITES.CRAFTING_TABLE, new SimpleSprite("crafting_table.ans"));
SPRITES_MAP.put(SPRITES.CHEST, new SimpleSprite("chest.ans"));
SPRITES_MAP.put(SPRITES.COBBLESTONE, new SimpleSprite("cobblestone.ans"));
SPRITES_MAP.put(SPRITES.FURNACE, new Furnace());
SPRITES_MAP.put(SPRITES.COAL_ORE, new SimpleSprite("coal_ore.ans"));
SPRITES_MAP.put(SPRITES.OAK_DOOR, new OakDoor()); SPRITES_MAP.put(SPRITES.OAK_DOOR, new OakDoor());
SPRITES_MAP.put(SPRITES.WOOL, new Wool()); SPRITES_MAP.put(SPRITES.WOOL, new Wool());
SPRITES_MAP.put(SPRITES.COBBLESTONE, new SimpleSprite("cobblestone.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_PICKAXE, new SimpleSprite("items/wooden_pickaxe.ans")); // Ores
SPRITES_MAP.put(SPRITES.STONE_PICKAXE, new SimpleSprite("items/stone_pickaxe.ans")); SPRITES_MAP.put(SPRITES.COAL_ORE, new SimpleSprite("coal_ore.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_AXE, new SimpleSprite("items/wooden_axe.ans")); SPRITES_MAP.put(SPRITES.IRON_ORE, new SimpleSprite("iron_ore.ans")); //NEWW
SPRITES_MAP.put(SPRITES.STONE_AXE, new SimpleSprite("items/stone_axe.ans")); SPRITES_MAP.put(SPRITES.GOLD_ORE, new SimpleSprite("gold_ore.ans")); //NEWW
SPRITES_MAP.put(SPRITES.WOODEN_SHOVEL, new SimpleSprite("items/wooden_shovel.ans"));
SPRITES_MAP.put(SPRITES.STONE_SHOVEL, new SimpleSprite("items/stone_shovel.ans"));
SPRITES_MAP.put(SPRITES.ITEM_DIRT, new SimpleSprite("items/dirt.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_LOG, new SimpleSprite("items/oak_log.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_PLANKS, new SimpleSprite("items/oak_planks.ans"));
SPRITES_MAP.put(SPRITES.ITEM_STICK, new SimpleSprite("items/stick.ans"));
SPRITES_MAP.put(SPRITES.ITEM_CRAFTING_TABLE, new SimpleSprite("items/crafting_table.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COBBLESTONE, new SimpleSprite("items/cobblestone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_STONE, new SimpleSprite("items/stone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_CHEST, new SimpleSprite("items/chest.ans"));
SPRITES_MAP.put(SPRITES.ITEM_FURNACE, new SimpleSprite("items/furnace.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_DOOR, new SimpleSprite("oak_door/items/oak_door.ans"));
SPRITES_MAP.put(SPRITES.ITEM_PORKCHOP, new SimpleSprite("items/porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COOKED_PORKCHOP, new SimpleSprite("items/cooked_porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_WOOL, new WoolItem());
SPRITES_MAP.put(SPRITES.ITEM_MUTTON, new SimpleSprite("items/mutton.ans")); // Add Coal block
SPRITES_MAP.put(SPRITES.ITEM_COOKED_MUTTON, new SimpleSprite("items/cooked_mutton.ans")); SPRITES_MAP.put(SPRITES.IRON_BLOCK, new SimpleSprite("iron_block.ans")); //NEWW
SPRITES_MAP.put(SPRITES.GOLD_BLOCK, new SimpleSprite("gold_block.ans")); //NEWW
// Work
SPRITES_MAP.put(SPRITES.CRAFTING_TABLE, new SimpleSprite("crafting_table.ans"));
SPRITES_MAP.put(SPRITES.FURNACE, new Furnace());
SPRITES_MAP.put(SPRITES.CHEST, new SimpleSprite("chest.ans"));
// ENTITIES
SPRITES_MAP.put(SPRITES.STEVE, new Steve());
SPRITES_MAP.put(SPRITES.PIG, new Pig());
SPRITES_MAP.put(SPRITES.SHEEP, new Sheep());
// UI
SPRITES_MAP.put(SPRITES.BREAKING, new Breaking());
SPRITES_MAP.put(SPRITES.HEART, new Heart()); SPRITES_MAP.put(SPRITES.HEART, new Heart());
SPRITES_MAP.put(SPRITES.HUNGER, new Hunger()); SPRITES_MAP.put(SPRITES.HUNGER, new Hunger());
SPRITES_MAP.put(SPRITES.PIG, new Pig()); // ITEMS
SPRITES_MAP.put(SPRITES.SHEEP, new Sheep());
// Items
SPRITES_MAP.put(SPRITES.ITEM_STICK, new SimpleSprite("items/stick.ans"));
// Block Items
SPRITES_MAP.put(SPRITES.ITEM_DIRT, new SimpleSprite("items/dirt.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_LOG, new SimpleSprite("items/oak_log.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_PLANKS, new SimpleSprite("items/oak_planks.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COBBLESTONE, new SimpleSprite("items/cobblestone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_STONE, new SimpleSprite("items/stone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_DOOR, new SimpleSprite("oak_door/items/oak_door.ans"));
SPRITES_MAP.put(SPRITES.ITEM_WOOL, new WoolItem());
// Ore Items
SPRITES_MAP.put(SPRITES.ITEM_COAL_ORE, new SimpleSprite("items/coal_ore.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.ITEM_IRON_ORE, new SimpleSprite("items/iron_ore.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.ITEM_GOLD_ORE, new SimpleSprite("items/gold_ore.ans")); //NEWWW
// Add Item Coal Block
SPRITES_MAP.put(SPRITES.ITEM_IRON_BLOCK, new SimpleSprite("items/iron_block.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.ITEM_GOLD_BLOCK, new SimpleSprite("items/gold_block.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.COAL, new SimpleSprite("items/coal.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.ITEM_IRON_INGOT, new SimpleSprite("items/iron_ingot.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.ITEM_GOLD_INGOT, new SimpleSprite("items/gold_ingot.ans")); //NEWWW
// Work Items
SPRITES_MAP.put(SPRITES.ITEM_CRAFTING_TABLE, new SimpleSprite("items/crafting_table.ans"));
SPRITES_MAP.put(SPRITES.ITEM_CHEST, new SimpleSprite("items/chest.ans"));
SPRITES_MAP.put(SPRITES.ITEM_FURNACE, new SimpleSprite("items/furnace.ans"));
// Weapons
SPRITES_MAP.put(SPRITES.WOODEN_SWORD, new SimpleSprite("items/wooden_sword.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.WOODEN_PICKAXE, new SimpleSprite("items/wooden_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_AXE, new SimpleSprite("items/wooden_axe.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_SHOVEL, new SimpleSprite("items/wooden_shovel.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_HOE, new SimpleSprite("items/wooden_hoe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.STONE_SWORD, new SimpleSprite("items/wooden_sword.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.STONE_PICKAXE, new SimpleSprite("items/stone_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.STONE_AXE, new SimpleSprite("items/stone_axe.ans"));
SPRITES_MAP.put(SPRITES.STONE_SHOVEL, new SimpleSprite("items/stone_shovel.ans"));
SPRITES_MAP.put(SPRITES.STONE_HOE, new SimpleSprite("items/stone_hoe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.IRON_SWORD, new SimpleSprite("items/iron_sword.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.IRON_PICKAXE, new SimpleSprite("items/iron_pickaxe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.IRON_AXE, new SimpleSprite("items/iron_axe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.IRON_SHOVEL, new SimpleSprite("items/iron_shovel.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.IRON_HOE, new SimpleSprite("items/iron_hoe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.GOLDEN_SWORD, new SimpleSprite("items/golden_sword.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.GOLDEN_PICKAXE, new SimpleSprite("items/golden_pickaxe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.GOLDEN_AXE, new SimpleSprite("items/golden_axe.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.GOLDEN_SHOVEL, new SimpleSprite("items/golden_shovel.ans")); //NEWWW
SPRITES_MAP.put(SPRITES.GOLDEN_HOE, new SimpleSprite("items/golden_hoe.ans")); //NEWWW
// Food
SPRITES_MAP.put(SPRITES.ITEM_PORKCHOP, new SimpleSprite("items/porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COOKED_PORKCHOP, new SimpleSprite("items/cooked_porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_MUTTON, new SimpleSprite("items/mutton.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COOKED_MUTTON, new SimpleSprite("items/cooked_mutton.ans"));
} }
public static SpriteList<SPRITES> load() { public static SpriteList<SPRITES> load() {