chore: Minor changes
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@ -15,7 +15,7 @@ public class Main {
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Terminal terminal = TerminalBuilder.terminal();
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terminal.enterRawMode();
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var spriteList = SpriteLoader.load();
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var screenRenderer = new ScreenRenderer(spriteList);
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var screenRenderer = new ScreenRenderer(spriteList, terminal);
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var game = new Game();
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final boolean[] isRunning = {true};
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@ -41,14 +41,12 @@ public class Main {
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if (buttonCode == 0) {
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game.handleMouseClick(x, y);
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throw new RuntimeException("sad");
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//screenRenderer.render(game.getWorld());
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}
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}
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}
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}
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// Handle keyboard input as before
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switch (key) {
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case 'a':
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game.movePlayerLeft(screenRenderer);
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@ -1,6 +1,5 @@
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package cz.jzitnik.game;
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import cz.jzitnik.game.sprites.Breaking;
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import cz.jzitnik.tui.ScreenRenderer;
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import lombok.Getter;
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import java.util.ArrayList;
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@ -20,7 +19,6 @@ public class Game {
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}
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Block steveBlock = new Block("steve", SpriteLoader.SPRITES.STEVE);
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world[10][2].add(new Block("grass", SpriteLoader.SPRITES.GRASS));
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player = steveBlock;
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for (int i = 0; i < 50; i++) {
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@ -163,7 +161,7 @@ public class Game {
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new Thread(() -> {
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try {
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Thread.sleep(500);
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Thread.sleep(200);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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@ -179,7 +177,7 @@ public class Game {
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}
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public void handleMouseClick(int mouseX, int mouseY) {
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int[] cords = getPlayerCords();
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/*int[] cords = getPlayerCords();
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if (cords == null) return;
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int playerX = cords[0];
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@ -188,12 +186,6 @@ public class Game {
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int viewUpRadius = 4;
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int viewDownRadius = 3;
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// Calculate visible area boundaries
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int startX = Math.max(0, playerX - viewXRadius);
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int endX = Math.min(world[0].length, playerX + viewXRadius + 1);
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int startY = Math.max(0, playerY - viewUpRadius);
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int endY = Math.min(world.length, playerY + viewDownRadius + 1);
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// Convert mouse coordinates to world coordinates
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int blockX = startX + (mouseX / 50); // 50 chars wide per sprite
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int blockY = startY + (mouseY / 25); // 25 lines high per sprite
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@ -210,6 +202,6 @@ public class Game {
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}
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} else {
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System.out.println("Clicked outside the visible area.");
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}
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}*/
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}
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}
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@ -0,0 +1,24 @@
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package cz.jzitnik.tui;
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public class ScreenMovingCalculationProvider {
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public static int[] calculate(int x, int y, int terminalHeight, int terminalWidth, int worldX, int worldY) {
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int spriteWidth = 50;
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int spriteHeight = 25;
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int viewXRadius = (terminalWidth / 2) / spriteWidth;
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int viewYRadius = (terminalHeight / 2) / spriteHeight;
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// Ensure at least one sprite is visible
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viewXRadius = Math.max(viewXRadius, 1);
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int viewUpRadius = Math.max(viewYRadius, 1);
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int viewDownRadius = Math.max(viewYRadius, 1);
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// Calculate visible area boundaries
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int startX = Math.max(0, x - viewXRadius);
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int endX = Math.min(worldX, x + viewXRadius + 1);
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int startY = Math.max(0, y - viewUpRadius);
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int endY = Math.min(worldY, y + viewDownRadius + 1);
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return new int[] {startX, endX, startY, endY};
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}
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}
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@ -2,12 +2,14 @@ package cz.jzitnik.tui;
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import cz.jzitnik.game.Block;
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import lombok.AllArgsConstructor;
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import org.jline.terminal.Terminal;
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import java.util.List;
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@AllArgsConstructor
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public class ScreenRenderer {
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private SpriteList spriteList;
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private Terminal terminal;
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private int[] getPlayerCords(List<Block>[][] world) {
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for (int i = 0; i < world.length; i++) {
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@ -17,7 +19,6 @@ public class ScreenRenderer {
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}
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}
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}
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return null;
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}
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@ -30,17 +31,30 @@ public class ScreenRenderer {
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int playerX = cords[0];
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int playerY = cords[1];
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int viewXRadius = 5;
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int viewUpRadius = 4;
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int viewDownRadius = 3;
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int terminalWidth = terminal.getWidth();
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int terminalHeight = terminal.getHeight();
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int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminalHeight, terminalWidth, world[0].length, world.length);
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// Calculate visible area boundaries
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int startX = Math.max(0, playerX - viewXRadius);
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int endX = Math.min(world[0].length, playerX + viewXRadius + 1);
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int startY = Math.max(0, playerY - viewUpRadius);
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int endY = Math.min(world.length, playerY + viewDownRadius + 1);
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int startX = data[0];
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int endX = data[1];
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int startY = data[2];
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int endY = data[3];
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StringBuilder[] lines = new StringBuilder[(endY - startY) * 25 + 1];
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int visibleWidth = endX - startX;
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int visibleHeight = endY - startY;
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// If the width is odd, reduce viewXRadius by 1
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if (visibleWidth % 2 != 0) {
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endX = Math.max(startX, endX - 1);
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}
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/*if (visibleHeight % 2 != 0) {
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endY = Math.max(startY, endY - 1);
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}*/
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StringBuilder[] lines = new StringBuilder[(endY - startY) * 26];
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for (int i = 0; i < lines.length; i++) {
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lines[i] = new StringBuilder();
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}
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