fix: Proper player rotation when moving between rooms
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@@ -77,6 +77,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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case 'w' -> {
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if (originalPlayerY <= 10) {
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if (originalPlayerX >= 80 && originalPlayerX <= 105) {
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player.setPlayerRotation(Player.PlayerRotation.BACK);
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eventManager.emitEvent(new RoomChangeEvent(FullRoomDrawHandler.DoorPosition.TOP));
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}
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return;
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@@ -87,6 +88,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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case 'a' -> {
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if (originalPlayerX <= 30) {
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if (originalPlayerY >= 35 && originalPlayerY <= 65) {
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player.setPlayerRotation(Player.PlayerRotation.LEFT);
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eventManager.emitEvent(new RoomChangeEvent(FullRoomDrawHandler.DoorPosition.LEFT));
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}
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return;
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@@ -97,6 +99,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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case 's' -> {
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if (originalPlayerY >= 110) {
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if (originalPlayerX >= 75 && originalPlayerX <= 105) {
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player.setPlayerRotation(Player.PlayerRotation.FRONT);
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eventManager.emitEvent(new RoomChangeEvent(FullRoomDrawHandler.DoorPosition.BOTTOM));
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}
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return;
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@@ -107,6 +110,7 @@ public class PlayerMoveEventHandler extends AbstractEventHandler<PlayerMoveEvent
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case 'd' -> {
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if (originalPlayerX >= 155) {
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if (originalPlayerY >= 40 && originalPlayerY <= 60) {
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player.setPlayerRotation(Player.PlayerRotation.RIGHT);
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eventManager.emitEvent(new RoomChangeEvent(FullRoomDrawHandler.DoorPosition.RIGHT));
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}
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return;
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@@ -92,7 +92,7 @@ public class DependencyManager {
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} catch (InstantiationException | InvocationTargetException | IllegalAccessException e) {
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throw new RuntimeException(e);
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}
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break; // Found a matching constructor, go to next class
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break; // Found a matching constructor, go to the next class
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}
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}
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