feat: Multiplayer

This commit is contained in:
2026-02-22 20:37:05 +01:00
parent f7d878f430
commit 3dd2c389b8
4 changed files with 60 additions and 4 deletions

View File

@@ -0,0 +1,6 @@
package cz.jzitnik.common.socket.messages.game;
import cz.jzitnik.common.socket.SocketMessage;
public record GameWin() implements SocketMessage {
}

View File

@@ -12,6 +12,7 @@ import cz.jzitnik.common.models.coordinates.RoomCords;
import cz.jzitnik.client.utils.events.AbstractEventHandler;
import cz.jzitnik.client.utils.events.EventManager;
import cz.jzitnik.client.utils.roomtasks.RoomTaskScheduler;
import cz.jzitnik.common.socket.messages.game.GameWin;
import cz.jzitnik.common.socket.messages.room.MovePlayerRoom;
import lombok.extern.slf4j.Slf4j;
@@ -72,10 +73,9 @@ public class RoomChangeEventHandler extends AbstractEventHandler<RoomChangeEvent
gameState.setCurrentRoom(newRoom);
if (newRoom.isEnd()) {
cz.jzitnik.client.game.setup.scenes.WinScene winScene = new cz.jzitnik.client.game.setup.scenes.WinScene();
gameState.setScreen(winScene);
winScene.fullRender();
eventManager.emitEvent(new SendSocketMessageEvent(new GameWin()));
} else {
scheduler.schedule(() -> roomTaskScheduler.setupNewSchedulers(newRoom), 200, TimeUnit.MILLISECONDS);
}
scheduler.schedule(() -> roomTaskScheduler.setupNewSchedulers(newRoom), 200, TimeUnit.MILLISECONDS);
}
}

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@@ -0,0 +1,29 @@
package cz.jzitnik.client.socket.events;
import cz.jzitnik.client.annotations.SocketEventHandler;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.setup.scenes.WinScene;
import cz.jzitnik.client.socket.AbstractSocketEventHandler;
import cz.jzitnik.common.socket.messages.game.GameWin;
import lombok.extern.slf4j.Slf4j;
@Slf4j
@SocketEventHandler(GameWin.class)
public class GameWinHandler extends AbstractSocketEventHandler<GameWin> {
@InjectState
private GameState gameState;
@InjectDependency
private cz.jzitnik.client.utils.roomtasks.RoomTaskScheduler roomTaskScheduler;
@Override
public void handle(GameWin event) {
log.debug("Game won!");
roomTaskScheduler.finalShutdown();
WinScene winScene = new WinScene();
gameState.setScreen(winScene);
winScene.fullRender();
}
}

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@@ -0,0 +1,21 @@
package cz.jzitnik.server.events.handlers;
import cz.jzitnik.common.socket.messages.game.GameWin;
import cz.jzitnik.server.annotations.EventHandler;
import cz.jzitnik.server.context.GlobalContext;
import cz.jzitnik.server.events.AbstractEventHandler;
import cz.jzitnik.server.game.Client;
@EventHandler(GameWin.class)
public class GameWinHandler extends AbstractEventHandler<GameWin> {
public GameWinHandler(GlobalContext globalContext) {
super(globalContext);
}
@Override
public void handle(GameWin event, Client client) {
for (Client player : client.getGame().getPlayers()) {
player.getSession().sendMessage(new GameWin());
}
}
}