feat: Enemies dropping items
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@@ -30,7 +30,8 @@ import java.util.concurrent.TimeUnit;
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@Slf4j
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public abstract class HittableMob extends Mob {
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public abstract void onKilled();
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private final ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
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private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
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protected int health;
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private ScheduledFuture<?> currentTimeoutHitAnimation = null;
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@@ -58,7 +59,7 @@ public abstract class HittableMob extends Mob {
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}
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@Override
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public void interact(DependencyManager dm) {
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public final void interact(DependencyManager dm) {
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dm.inject(this);
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health -= gameState.getPlayer().getDamageDeal();
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82
src/main/java/cz/jzitnik/game/mobs/HittableMobDrops.java
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82
src/main/java/cz/jzitnik/game/mobs/HittableMobDrops.java
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@@ -0,0 +1,82 @@
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package cz.jzitnik.game.mobs;
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import cz.jzitnik.annotations.injectors.InjectDependency;
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import cz.jzitnik.annotations.injectors.InjectState;
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import cz.jzitnik.events.DroppedItemRerender;
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import cz.jzitnik.events.InventoryRerender;
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import cz.jzitnik.game.GameRoom;
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import cz.jzitnik.game.GameState;
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import cz.jzitnik.game.Player;
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import cz.jzitnik.game.items.GameItem;
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import cz.jzitnik.game.objects.DroppedItem;
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import cz.jzitnik.game.utils.RoomCords;
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import cz.jzitnik.utils.events.Event;
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import cz.jzitnik.utils.events.EventManager;
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import cz.jzitnik.utils.roomtasks.RoomTask;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.function.Supplier;
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public abstract class HittableMobDrops extends HittableMob {
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@InjectState
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private GameState gameState;
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@InjectDependency
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private EventManager eventManager;
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private final Supplier<GameItem[]> itemDropSupplier;
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public HittableMobDrops(BufferedImage texture, RoomTask task, RoomCords cords, int initialHealth, Supplier<GameItem[]> itemDropSupplier) {
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super(texture, task, cords, initialHealth);
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this.itemDropSupplier = itemDropSupplier;
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}
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public HittableMobDrops(Supplier<GameItem> itemDropSupplier, BufferedImage texture, RoomTask task, RoomCords cords, int initialHealth) {
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super(texture, task, cords, initialHealth);
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this.itemDropSupplier = () -> new GameItem[]{
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itemDropSupplier.get()
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};
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}
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private static final int DROP_ITEM_ON_GROUND_RADIUS = 30;
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@Override
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public final void onKilled() {
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GameItem[] items = itemDropSupplier.get();
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boolean addedIntoInventory = false;
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Player player = gameState.getPlayer();
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RoomCords enemyCords = getCords();
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BufferedImage enemyTexture = getTexture();
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GameRoom currentRoom = gameState.getCurrentRoom();
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int roomX = enemyCords.getX() + enemyTexture.getWidth() / 2;
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int roomY = enemyCords.getY() + enemyTexture.getHeight() / 2;
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List<Event> events = new ArrayList<>();
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for (GameItem item : items) {
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boolean added = player.addItem(item);
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if (added) {
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if (!addedIntoInventory) {
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addedIntoInventory = true;
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events.add(new InventoryRerender());
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}
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} else {
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double angle = ThreadLocalRandom.current().nextDouble(0, Math.PI * 2);
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double radius = ThreadLocalRandom.current().nextDouble(0, DROP_ITEM_ON_GROUND_RADIUS);
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int randomX = roomX + (int) (Math.cos(angle) * radius);
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int randomY = roomY + (int) (Math.sin(angle) * radius);
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RoomCords itemCords = new RoomCords(randomX, randomY);
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DroppedItem droppedItem = new DroppedItem(currentRoom, itemCords, item);
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currentRoom.getDroppedItems().add(droppedItem);
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events.add(new DroppedItemRerender(droppedItem));
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}
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}
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eventManager.emitEvent(events);
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}
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}
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@@ -35,12 +35,14 @@ public final class DroppedItem implements Selectable, Serializable {
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public void interact(DependencyManager dm) {
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StateManager stateManager = dm.getDependencyOrThrow(StateManager.class);
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GameState gameState = stateManager.getOrThrow(GameState.class);
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if (!gameState.getPlayer().addItem(item)) {
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return;
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}
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EventManager eventManager = dm.getDependencyOrThrow(EventManager.class);
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var currentRoom = gameState.getCurrentRoom();
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currentRoom.getDroppedItems().remove(this);
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gameState.getPlayer().addItem(item);
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eventManager.emitEvent(new InventoryRerender());
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eventManager.emitEvent(new DroppedItemRerender(this));
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}
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@@ -1,26 +1,21 @@
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package cz.jzitnik.game.setup.enemies;
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import cz.jzitnik.game.ResourceManager;
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import cz.jzitnik.game.mobs.HittableMob;
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import cz.jzitnik.game.mobs.HittableMobDrops;
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import cz.jzitnik.game.mobs.tasks.EnemyPlayerHittingTask;
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import cz.jzitnik.game.mobs.tasks.MobFollowingPlayerTask;
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import cz.jzitnik.game.setup.items.Apple;
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import cz.jzitnik.game.utils.RoomCords;
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import cz.jzitnik.utils.roomtasks.RoomTask;
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import lombok.extern.slf4j.Slf4j;
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@Slf4j
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public class Zombie extends HittableMob {
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public class Zombie extends HittableMobDrops {
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public Zombie(ResourceManager resourceManager, RoomCords cords) {
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super(resourceManager.getResource(ResourceManager.Resource.PLAYER_FRONT), null, cords, 10);
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super(() -> new Apple(resourceManager), resourceManager.getResource(ResourceManager.Resource.PLAYER_FRONT), null, cords, 10);
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setTasks(new RoomTask[]{
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new MobFollowingPlayerTask(this, 1, 100),
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new EnemyPlayerHittingTask(this, 500, 15, () -> 5)
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});
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}
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@Override
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public void onKilled() {
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log.debug("Zombie killed");
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}
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}
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@@ -41,7 +41,7 @@ public abstract class VideoPlayScreen extends Screen {
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}
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}
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protected void render() {
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protected final void render() {
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File tempVideo = null;
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try (InputStream resource = resourceManager.getResourceAsStream(videoPath)) {
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@@ -352,7 +352,7 @@ public class Inventory {
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int topR = (pixel >> 16) & 0xff;
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int topG = (pixel >> 8) & 0xff;
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int topB = pixel & 0xff;
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float topOpacity = 0.80f;
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float topOpacity = 0.60f;
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int bottomR = bottomPixel.getColor().getRed();
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int bottomG = bottomPixel.getColor().getGreen();
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int bottomB = bottomPixel.getColor().getBlue();
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@@ -12,6 +12,7 @@ import org.reflections.Reflections;
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import java.lang.reflect.InvocationTargetException;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.*;
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@Slf4j
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@@ -44,6 +45,10 @@ public class EventManager extends Thread {
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eventQueue.add(new EventRecord(events));
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}
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public void emitEvent(List<Event> events) {
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eventQueue.add(new EventRecord(events.toArray(new Event[]{})));
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}
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public void emitEvent(Event[] events, Runnable callback) {
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eventQueue.add(new EventRecord(events, callback));
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}
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