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5b0e026480
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fix: Moving while terminal too small
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2025-12-24 11:18:32 +01:00 |
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f10c36de2b
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style: Extract main room into its own class
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2025-12-21 15:24:16 +01:00 |
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ef40f40809
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fix: Crashing
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2025-12-21 15:14:18 +01:00 |
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d5f8eb9ed8
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feat: Collisions
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2025-12-21 15:07:34 +01:00 |
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fdb6c3075d
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feat: New scenes
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2025-12-21 14:40:36 +01:00 |
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88403993fe
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feat: Scene API
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2025-12-17 13:30:55 +01:00 |
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2bca24d6cd
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feat: Handle small terminals
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2025-12-16 22:40:54 +01:00 |
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a26aaf69e1
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refactor: Improved chest logic
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2025-12-16 22:24:18 +01:00 |
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3f0ccc49a8
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feat: Fully working chest
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2025-12-16 22:00:38 +01:00 |
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1e8e5cff6d
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perf: Render half the amount of characters
Reduced the needed amount of characters for rendering a scene by half,
by using ▄ character.
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2025-12-16 17:35:02 +01:00 |
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862baf9809
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feat: Click handler repository
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2025-12-16 16:58:39 +01:00 |
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e1404ea928
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feat: Started items and chest ui
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2025-12-16 14:50:44 +01:00 |
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c7f2ba0cbd
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feat: Screens
Different types of screens have been implemented.
For now only ChestScreen.
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2025-12-15 23:12:56 +01:00 |
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4f72f5e1f6
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feat: Interacting with objects
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2025-12-15 22:44:32 +01:00 |
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196e82beca
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feat: Chest
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2025-12-15 21:43:39 +01:00 |
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3eab104777
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feat: Walking player
Player now can walk using wasd
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2025-12-15 20:11:47 +01:00 |
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2623cd1328
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feat: Rendering room
We have a room!
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2025-12-15 17:08:38 +01:00 |
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3c5d46b879
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feat: Terminal rendering
Now finally we can render cube on a screen with up arrow
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2025-12-15 10:17:42 +01:00 |
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da234d9985
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feat: Started implementing screen rendering
And some minor design changes and stuff like that.
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2025-12-11 22:00:21 +01:00 |
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10a2e402b7
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chore: Scaffolding of the project
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2025-12-11 16:38:08 +01:00 |
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