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..

23 Commits

Author SHA1 Message Date
f2b6200355 docs: Add controls 2026-02-22 22:00:26 +01:00
e15d4ec874 chore: Late something 2026-02-22 21:46:12 +01:00
dac6d666b2 chore: Minor changes 2026-02-22 20:59:20 +01:00
3dd2c389b8 feat: Multiplayer 2026-02-22 20:37:05 +01:00
f7d878f430 feat: End 2026-02-22 20:24:31 +01:00
32f8521951 feat: Death 2026-02-21 13:46:27 +01:00
f8f150cdf0 feat: Give item on dialog 2026-02-18 10:59:51 +01:00
8935349f92 feat: Answer requirements 2026-02-18 09:13:00 +01:00
a8ce7b8ed1 feat: Some game additions 2026-02-11 21:37:01 +01:00
6559cbe4c7 feat: Requirements for game 2026-02-08 18:03:08 +01:00
35918ac0ad feat: Make Dialog serializable 2026-02-08 13:25:37 +01:00
5366162f43 feat: Multiplayer (#3)
Reviewed-on: https://gitea.local.jzitnik.dev/jzitnik/game/pulls/3
Co-authored-by: jzitnik-dev <email@jzitnik.dev>
Co-committed-by: jzitnik-dev <email@jzitnik.dev>
2026-02-04 11:40:15 +01:00
69fae66635 chore: Game 2026-02-04 11:40:14 +01:00
33227ff91f chore: Updated dependencies 2026-02-04 11:40:14 +01:00
145ee0cd80 refactor: Config in files 2026-02-04 11:40:14 +01:00
c5fb45cabc refactor: Load a game setup from a yaml file 2026-02-04 11:40:14 +01:00
97c8f83e2b refactor: Reworked collision system 2026-02-04 11:40:14 +01:00
cb5dbaeb44 feat: Dialog running code and changeable tasks 2026-02-04 11:40:13 +01:00
a52fa7b8be refactor(events): Small event manager refactoring 2026-02-04 11:40:13 +01:00
a6cc33bbac feat: Show icons in stats 2026-02-04 11:40:13 +01:00
40eb53429c feat: Dialog answering 2026-02-04 11:40:13 +01:00
8b28539ab4 feat: Implemented text rendering 2026-02-04 11:40:12 +01:00
72c8cefd48 chore: Started implementing dialog 2026-02-04 11:40:05 +01:00
40 changed files with 1063 additions and 298 deletions

1
.idea/compiler.xml generated
View File

@@ -34,6 +34,7 @@
<entry name="$MAVEN_REPOSITORY$/org/projectlombok/lombok/1.18.38/lombok-1.18.38.jar" />
</processorPath>
<module name="game (1)" />
<module name="game" />
</profile>
</annotationProcessing>
</component>

37
README.md Normal file
View File

@@ -0,0 +1,37 @@
# Terminal Game
A multiplayer terminal-based game built with Java, utilizing WebSockets for communication and Lanterna for the text-based user interface.
## Project Structure
* **game**: Client application (TUI).
* **server**: WebSocket server.
* **common**: Shared libraries and logic.
## Requirements
* Java 25
* Maven
## How to Run
1. Build the project:
```bash
mvn clean install
```
2. Start the server:
```bash
mvn compile exec:java -pl server -am
```
3. Start the client (in a new terminal):
```bash
mvn compile exec:java -pl game -am
```
## Controls
* **Left Click**: Interact with objects and fight.
* **WASD**: Move the character.
* **CTRL**: Hold to run (sprint).

View File

@@ -6,6 +6,7 @@ import lombok.Getter;
import lombok.ToString;
import lombok.extern.slf4j.Slf4j;
import java.awt.image.BufferedImage;
import java.io.Serializable;
import java.util.List;
@@ -16,6 +17,13 @@ public class RoomCords implements Cloneable, Serializable {
private int x;
private int y;
public RoomCords calculateCenter(BufferedImage texture) {
return new RoomCords(
x + texture.getWidth() / 2,
y + texture.getHeight() / 2
);
}
@JsonCreator
public RoomCords(
@JsonProperty("x") int x,

View File

@@ -0,0 +1,6 @@
package cz.jzitnik.common.socket.messages.game;
import cz.jzitnik.common.socket.SocketMessage;
public record GameWin() implements SocketMessage {
}

View File

@@ -0,0 +1,6 @@
package cz.jzitnik.common.socket.messages.game;
import cz.jzitnik.common.socket.SocketMessage;
public record PlayerDeath(int playerId) implements SocketMessage {
}

View File

@@ -7,6 +7,7 @@ import cz.jzitnik.client.annotations.EventHandler;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.events.RerenderScreen;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.dialog.Dialog;
import cz.jzitnik.client.game.dialog.OnEnd;
import cz.jzitnik.client.states.DialogState;
@@ -22,8 +23,8 @@ import cz.jzitnik.client.utils.events.EventManager;
import lombok.extern.slf4j.Slf4j;
import java.awt.*;
import java.util.List;
import java.util.ArrayList;
import java.util.List;
@Slf4j
@EventHandler(Dialog.class)
@@ -38,6 +39,9 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
@InjectState
private ScreenBuffer screenBuffer;
@InjectState
private GameState gameState;
@InjectDependency
private EventManager eventManager;
@@ -56,32 +60,45 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
public static final int BUTTON_PADDING = 5;
private static final float FONT_SIZE = 15f;
public static int calculateButtonHeight(Dialog dialog) {
if (dialog.getOnEnd() instanceof OnEnd.AskQuestion(OnEnd.AskQuestion.Answer[] answers)) {
return answers.length * BUTTON_HEIGHT + (answers.length - 1) * BUTTON_PADDING;
} else {
return 0;
public static int calculateButtonHeight(Dialog dialog, GameState gameState) {
if (dialog.getOnEnd() instanceof OnEnd.AskQuestion askQuestion) {
int count = askQuestion.answers(gameState).length;
return count * BUTTON_HEIGHT + Math.max(0, count - 1) * BUTTON_PADDING;
}
return 0;
}
public static int getYStartButtons(TextRenderer textRenderer, Dialog dialog) {
var textSize = textRenderer.measureText(dialog.getText(), WIDTH - PADDING * 2, FONT_SIZE);
var textSize = textRenderer.measureText(
dialog.getText(),
WIDTH - PADDING * 2,
FONT_SIZE
);
return PADDING + textSize.height + BUTTON_PADDING;
}
public static TerminalSize getSize(TextRenderer textRenderer, Dialog dialog) {
var textSize = textRenderer.measureText(dialog.getText(), WIDTH - PADDING * 2, FONT_SIZE);
public static TerminalSize getSize(TextRenderer textRenderer, Dialog dialog, GameState gameState) {
var textSize = textRenderer.measureText(
dialog.getText(),
WIDTH - PADDING * 2,
FONT_SIZE
);
return new TerminalSize(300, PADDING + textSize.height + (
dialog.getOnEnd() instanceof OnEnd.AskQuestion ? BUTTON_PADDING + calculateButtonHeight(dialog) : 0
) + PADDING);
int buttonsHeight = 0;
if (dialog.getOnEnd() instanceof OnEnd.AskQuestion) {
buttonsHeight = BUTTON_PADDING + calculateButtonHeight(dialog, gameState);
}
return new TerminalSize(
300,
PADDING + textSize.height + buttonsHeight + PADDING
);
}
public static TerminalPosition getStart(TerminalSize terminalSize, TerminalSize size) {
int startY = terminalSize.getRows() * 2 - MARGIN_BOTTOM - size.getRows();
int startX = (terminalSize.getColumns() / 2) - (size.getColumns() / 2);
return new TerminalPosition(startX, startY);
}
@@ -89,58 +106,114 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
public void handle(Dialog event) {
boolean onlyLast = dialogState.getCurrentDialog() == event;
dialogState.setCurrentDialog(event);
TerminalSize terminalSize = terminalState.getTerminalScreen().getTerminalSize();
var overrideBuffer = screenBuffer.getGlobalOverrideBuffer();
var size = getSize(textRenderer, event);
var size = getSize(textRenderer, event, gameState);
var start = getStart(terminalSize, size);
var animation = textRenderer.renderTypingAnimation(event.getText(), size.getColumns() - PADDING * 2, size.getRows() - PADDING * 2, Color.WHITE, FONT_SIZE);
var textSize = textRenderer.measureText(event.getText(), size.getColumns() - PADDING * 2, FONT_SIZE);
var animation = textRenderer.renderTypingAnimation(
event.getText(),
size.getColumns() - PADDING * 2,
size.getRows() - PADDING * 2,
Color.WHITE,
FONT_SIZE
);
var textSize = textRenderer.measureText(
event.getText(),
size.getColumns() - PADDING * 2,
FONT_SIZE
);
OnEnd onEnd = event.getOnEnd();
List<AlphaPixel[][]> answersBuf = new ArrayList<>();
OnEnd.AskQuestion askQuestion = null;
if (onEnd instanceof OnEnd.AskQuestion(
OnEnd.AskQuestion.Answer[] answers
)) {
for (OnEnd.AskQuestion.Answer answer : answers) {
answersBuf.add(textRenderer.renderText(answer.answer(), size.getColumns() - PADDING * 2, BUTTON_HEIGHT, Color.BLACK, FONT_SIZE, false));
if (onEnd instanceof OnEnd.AskQuestion aq) {
askQuestion = aq;
for (OnEnd.AskQuestion.Answer answer : aq.answers(gameState)) {
answersBuf.add(
textRenderer.renderText(
answer.answer(),
size.getColumns() - PADDING * 2,
BUTTON_HEIGHT,
Color.BLACK,
FONT_SIZE,
false
)
);
}
}
dialogState.setRenderInProgress(true);
try {
for (int i = onlyLast ? animation.length : 0; i <= animation.length; i++) {
var buf = animation[Math.min(i, animation.length - 1)];
for (int y = 0; y < size.getRows(); y++) {
for (int x = 0; x < size.getColumns(); x++) {
var textPixel = buf[Math.min(Math.max(0, y - PADDING), buf.length - 1)][Math.min(Math.max(0, x - PADDING), buf[0].length - 1)];
if (textPixel instanceof Empty || y < PADDING || x < PADDING || x >= size.getColumns() - PADDING || y >= size.getRows() - PADDING) {
if (i == animation.length && y - 2 > textSize.height + QUESTION_ACTIONS_GAP && onEnd instanceof OnEnd.AskQuestion(
OnEnd.AskQuestion.Answer[] answers
)) {
var textPixel = buf[
Math.min(Math.max(0, y - PADDING), buf.length - 1)
][
Math.min(Math.max(0, x - PADDING), buf[0].length - 1)
];
if (textPixel instanceof Empty
|| y < PADDING
|| x < PADDING
|| x >= size.getColumns() - PADDING
|| y >= size.getRows() - PADDING) {
if (i == animation.length
&& askQuestion != null
&& y - 2 > textSize.height + QUESTION_ACTIONS_GAP) {
var answers = askQuestion.answers(gameState);
int buttonsY = y - textSize.height - QUESTION_ACTIONS_GAP - 2;
int buttonIndex = buttonsY / (BUTTON_HEIGHT + BUTTON_PADDING);
int rest = buttonsY % (BUTTON_HEIGHT + BUTTON_PADDING);
if (buttonIndex < answers.length && rest < BUTTON_HEIGHT && x >= PADDING && x < size.getColumns() - PADDING) {
if (buttonIndex < answers.length
&& rest < BUTTON_HEIGHT
&& x >= PADDING
&& x < size.getColumns() - PADDING) {
int localY = rest - BUTTON_TEXT_PADDING;
int localX = x - PADDING - BUTTON_TEXT_PADDING;
var buttonBuf = answersBuf.get(buttonIndex);
var buttonTextPixel = buttonBuf[Math.min(Math.max(0, localY), buttonBuf.length - 1)][Math.min(Math.max(0, localX), buttonBuf[0].length - 1)];
var buttonTextPixel = buttonBuf[
Math.min(Math.max(0, localY), buttonBuf.length - 1)
][
Math.min(Math.max(0, localX), buttonBuf[0].length - 1)
];
if (buttonTextPixel instanceof Empty || localY < 0 || localX < 0 || localY >= buttonBuf.length || localX >= buttonBuf[0].length) {
overrideBuffer[start.getRow() + y][start.getColumn() + x] = new ColoredPixel(new TextColor.RGB(255, 255, 255), dialogState.getHoveredButtonIndex() == buttonIndex ? 0.8f : 0.6f);
if (buttonTextPixel instanceof Empty
|| localY < 0
|| localX < 0
|| localY >= buttonBuf.length
|| localX >= buttonBuf[0].length) {
overrideBuffer[start.getRow() + y][start.getColumn() + x] =
new ColoredPixel(
new TextColor.RGB(255, 255, 255),
dialogState.getHoveredButtonIndex() == buttonIndex ? 0.8f : 0.6f
);
} else {
overrideBuffer[start.getRow() + y][start.getColumn() + x] = buttonTextPixel;
overrideBuffer[start.getRow() + y][start.getColumn() + x] =
buttonTextPixel;
}
continue;
}
}
overrideBuffer[start.getRow() + y][start.getColumn() + x] = new ColoredPixel(new TextColor.RGB(0, 0, 0), 0.6f);
overrideBuffer[start.getRow() + y][start.getColumn() + x] =
new ColoredPixel(new TextColor.RGB(0, 0, 0), 0.6f);
continue;
}
@@ -152,7 +225,10 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
new RerenderScreen(
new RerenderScreen.ScreenPart(
start,
new TerminalPosition(start.getColumn() + size.getColumns(), start.getRow() + size.getRows())
new TerminalPosition(
start.getColumn() + size.getColumns(),
start.getRow() + size.getRows()
)
)
)
);
@@ -161,7 +237,6 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
}
dialogState.setRenderInProgress(false);
next(onEnd, start, size);
} catch (InterruptedException e) {
@@ -170,31 +245,39 @@ public class DialogEventHandler extends AbstractEventHandler<Dialog> {
}
private void next(OnEnd onEnd, TerminalPosition start, TerminalSize size) throws InterruptedException {
if (onEnd instanceof OnEnd.Continue(Dialog nextDialog)) {
Thread.sleep(1000);
for (int y = start.getRow(); y < start.getRow() + size.getRows(); y++) {
for (int x = start.getColumn(); x < start.getColumn() + size.getColumns(); x++) {
screenBuffer.getGlobalOverrideBuffer()[y][x] = new Empty();
}
}
if (nextDialog == null) {
if (onEnd instanceof OnEnd.Continue(Dialog nextDialog)) {
clear(start, size);
eventManager.emitEvent(nextDialog);
} else if (onEnd instanceof OnEnd.RunCode runCode) {
Runnable runnable = runCode.getRunnable();
dependencyManager.inject(runnable);
runnable.run();
next(runCode.getOnEnd(), start, size);
} else if (onEnd instanceof OnEnd.End) {
clear(start, size);
dialogState.setCurrentDialog(null);
eventManager.emitEvent(
new RerenderScreen(
new RerenderScreen.ScreenPart(
start,
new TerminalPosition(start.getColumn() + size.getColumns(), start.getRow() + size.getRows())
new TerminalPosition(
start.getColumn() + size.getColumns(),
start.getRow() + size.getRows()
)
)
)
);
} else {
eventManager.emitEvent(nextDialog);
}
} else if (onEnd instanceof OnEnd.RunCode(Runnable runnable, OnEnd end)) {
dependencyManager.inject(runnable);
runnable.run();
next(end, start, size);
}
private void clear(TerminalPosition start, TerminalSize size) {
for (int y = start.getRow(); y < start.getRow() + size.getRows(); y++) {
for (int x = start.getColumn(); x < start.getColumn() + size.getColumns(); x++) {
screenBuffer.getGlobalOverrideBuffer()[y][x] = new Empty();
}
}
}
}

View File

@@ -7,13 +7,16 @@ import cz.jzitnik.client.events.RoomChangeEvent;
import cz.jzitnik.client.events.SendSocketMessageEvent;
import cz.jzitnik.client.game.GameRoom;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.Requirement;
import cz.jzitnik.common.models.coordinates.RoomCords;
import cz.jzitnik.client.utils.events.AbstractEventHandler;
import cz.jzitnik.client.utils.events.EventManager;
import cz.jzitnik.client.utils.roomtasks.RoomTaskScheduler;
import cz.jzitnik.common.socket.messages.game.GameWin;
import cz.jzitnik.common.socket.messages.room.MovePlayerRoom;
import lombok.extern.slf4j.Slf4j;
import java.util.Arrays;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
@@ -45,6 +48,20 @@ public class RoomChangeEventHandler extends AbstractEventHandler<RoomChangeEvent
return;
}
if (newRoom.getRequirement() != null) {
Requirement requirement = newRoom.getRequirement();
String itemType = requirement.itemType();
if (Arrays.stream(gameState.getPlayer().getInventory()).noneMatch(item -> {
if (item == null) {
return false;
}
return item.getType().getItemType().getSimpleName().equals(itemType);
})) {
return;
}
}
switch (event.door()) {
case LEFT -> playerCords.updateCords(155, playerCords.getY());
case RIGHT -> playerCords.updateCords(30, playerCords.getY());
@@ -55,6 +72,10 @@ public class RoomChangeEventHandler extends AbstractEventHandler<RoomChangeEvent
eventManager.emitEvent(new SendSocketMessageEvent(new MovePlayerRoom(newRoom.getId(), oldCords, playerCords)));
gameState.setCurrentRoom(newRoom);
if (newRoom.isEnd()) {
eventManager.emitEvent(new SendSocketMessageEvent(new GameWin()));
} else {
scheduler.schedule(() -> roomTaskScheduler.setupNewSchedulers(newRoom), 200, TimeUnit.MILLISECONDS);
}
}
}

View File

@@ -34,6 +34,12 @@ public class GameRoom {
@JsonIgnore
private final List<RoomPart> colliders = new ArrayList<>();
@JsonProperty("requirement")
private Requirement requirement;
@JsonProperty("end")
private boolean end;
private GameRoom left;
private GameRoom right;
private GameRoom up;

View File

@@ -28,7 +28,7 @@ public class Player implements GamePlayer {
private final int id;
public static final int MAX_STAMINA = 20;
public static final int MAX_HEALTH = 30;
private final ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final RoomCords playerCords;
private final RoomPart collider;
@@ -64,6 +64,8 @@ public class Player implements GamePlayer {
public boolean dealDamage(int amount, DependencyManager dependencyManager) {
if (health - amount <= 0) {
health = 0;
EventManager eventManager = dependencyManager.getDependencyOrThrow(EventManager.class);
eventManager.emitEvent(new cz.jzitnik.client.events.SendSocketMessageEvent(new cz.jzitnik.common.socket.messages.game.PlayerDeath(id)));
return true;
}

View File

@@ -0,0 +1,13 @@
package cz.jzitnik.client.game;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonProperty;
public record Requirement(String itemType) {
@JsonCreator
public Requirement(
@JsonProperty("item") String itemType
) {
this.itemType = itemType;
}
}

View File

@@ -23,6 +23,14 @@ public class ResourceManager {
ROOM2("rooms/2.png"),
ROOM3("rooms/3.png"),
ROOM4("rooms/4.png"),
ROOM5("rooms/5.png"),
ROOM6("rooms/6.png"),
ROOM7("rooms/7.png"),
ROOM8("rooms/8.png"),
ROOM9("rooms/9.png"),
ROOM10("rooms/10.png"),
ROOM11("rooms/11.png"),
ROOM12("rooms/12.png"),
ROOM_FROZEN("rooms/frozen.png"),
PLAYER_FRONT("player/front.png"),
@@ -36,8 +44,23 @@ public class ResourceManager {
APPLE("food/apple.png"),
DOORS("rooms/doors.png"),
// TEMP TEXTURES JUST TO GET THE GAME WORKING
OLD_MAN("player/front.png"),
KEY_KEEPER("player/front.png"),
CAVE_BEAST("player/front.png"),
BLIND_HUNTER("player/front.png"),
ZOMBIE("player/front.png"),
RUSTY_SWORD("tools/wooden_sword.png"),
AXE("tools/wooden_sword.png"),
DAGGER("tools/wooden_sword.png"),
BREAD("food/apple.png"),
ROCK("food/apple.png"),
KEY("food/apple.png"),
BOSS_SKIN("tools/wooden_sword.png"),
// UI
DOORS("rooms/doors.png"),
STAMINA("ui/stamina.png"),
HEART("ui/heart.png");

View File

@@ -1,18 +1,25 @@
package cz.jzitnik.client.game.dialog;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonProperty;
import cz.jzitnik.client.utils.events.Event;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@AllArgsConstructor
@RequiredArgsConstructor
@Getter
public class Dialog implements Event {
/**
* Characters per second
*/
private int typingSpeed = 10;
private final int typingSpeed = 10;
private final String text;
private final OnEnd onEnd;
@JsonCreator
public Dialog(
@JsonProperty("text") String text,
@JsonProperty("onEnd") OnEnd onEnd
) {
this.text = text;
this.onEnd = onEnd;
}
}

View File

@@ -1,13 +1,135 @@
package cz.jzitnik.client.game.dialog;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonProperty;
import com.fasterxml.jackson.annotation.JsonSubTypes;
import com.fasterxml.jackson.annotation.JsonTypeInfo;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.events.InventoryRerender;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.Player;
import cz.jzitnik.client.game.Requirement;
import cz.jzitnik.client.game.ResourceManager;
import cz.jzitnik.client.game.items.GameItem;
import cz.jzitnik.client.game.mobs.HittableMobDrops;
import cz.jzitnik.client.utils.events.EventManager;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import java.util.Arrays;
import java.util.Optional;
@JsonTypeInfo(
use = JsonTypeInfo.Id.NAME,
property = "type"
)
@JsonSubTypes({
@JsonSubTypes.Type(value = OnEnd.Continue.class, name = "continue"),
@JsonSubTypes.Type(value = OnEnd.AskQuestion.class, name = "ask_question"),
@JsonSubTypes.Type(value = OnEnd.End.class, name = "end"),
@JsonSubTypes.Type(value = OnEnd.GiveItem.class, name = "give_item")
})
public interface OnEnd {
record RunCode(Runnable runnable, OnEnd onEnd) implements OnEnd {}
record End() implements OnEnd {
}
class GiveItem extends RunCode {
@JsonCreator
public GiveItem(
@JsonProperty("item") GameItem item,
@JsonProperty("then") OnEnd onEnd
) {
super(new Run(item), onEnd);
}
@RequiredArgsConstructor
private static class Run implements Runnable {
private final GameItem item;
@InjectState
private GameState gameState;
@InjectDependency
private EventManager eventManager;
@InjectDependency
private ResourceManager resourceManager;
@Override
public void run() {
Player player = gameState.getPlayer();
var playerCords = player.getPlayerCords().calculateCenter(player.getTexture(resourceManager));
boolean addedIntoInventory = player.addItem(item);
if (!addedIntoInventory) {
eventManager.emitEvent(HittableMobDrops.dropItem(playerCords.getX(), playerCords.getY(), gameState.getCurrentRoom(), item));
} else {
eventManager.emitEvent(new InventoryRerender());
}
}
}
}
@Getter
@RequiredArgsConstructor
class RunCode implements OnEnd {
private final Runnable runnable;
private final OnEnd onEnd;
}
record Continue(Dialog nextDialog) implements OnEnd {
@JsonCreator
public Continue(@JsonProperty("nextDialog") Dialog nextDialog) {
this.nextDialog = nextDialog;
}
}
record AskQuestion(Answer[] answers) implements OnEnd {
public record Answer(String answer, Dialog dialog) {
@JsonCreator
public AskQuestion(@JsonProperty("answers") Answer[] answers) {
this.answers = answers;
}
public record Answer(
String answer,
Dialog dialog,
Optional<Requirement> requirement
) {
@JsonCreator
public Answer(
@JsonProperty("answer") String answer,
@JsonProperty("dialog") Dialog dialog,
@JsonProperty("requirement") Requirement requirement
) {
this(answer, dialog, Optional.ofNullable(requirement));
}
private boolean isValid(GameState gameState) {
if (requirement.isPresent()) {
Requirement requirement = requirement().get();
if (requirement.itemType() != null) {
return Arrays.stream(gameState.getPlayer().getInventory()).anyMatch(item -> {
if (item == null) {
return false;
}
return item.getType().getItemType().getSimpleName().equals(requirement.itemType());
});
}
return true;
}
return true;
}
}
public Answer[] answers(GameState gameState) {
return Arrays.stream(answers)
.filter(answer -> answer.isValid(gameState))
.toArray(Answer[]::new);
}
}
}

View File

@@ -0,0 +1,8 @@
package cz.jzitnik.client.game.items.types;
public class BeastSkin implements ItemType<BeastSkin> {
@Override
public Class<BeastSkin> getItemType() {
return BeastSkin.class;
}
}

View File

@@ -11,7 +11,10 @@ import cz.jzitnik.client.game.items.types.weapons.Sword;
)
@JsonSubTypes({
@JsonSubTypes.Type(value = Food.class, name = "food"),
@JsonSubTypes.Type(value = Sword.class, name = "weapon_sword")
@JsonSubTypes.Type(value = Sword.class, name = "weapon_sword"),
@JsonSubTypes.Type(value = Junk.class, name = "junk"),
@JsonSubTypes.Type(value = Key.class, name = "key"),
@JsonSubTypes.Type(value = BeastSkin.class, name = "beast_skin"),
})
public interface ItemType<T> {
Class<T> getItemType();

View File

@@ -0,0 +1,8 @@
package cz.jzitnik.client.game.items.types;
public class Junk implements ItemType<Junk> {
@Override
public Class<Junk> getItemType() {
return Junk.class;
}
}

View File

@@ -0,0 +1,8 @@
package cz.jzitnik.client.game.items.types;
public class Key implements ItemType<Key> {
@Override
public Class<Key> getItemType() {
return Key.class;
}
}

View File

@@ -1,7 +1,11 @@
package cz.jzitnik.client.game.mobs;
import com.fasterxml.jackson.annotation.JacksonInject;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonProperty;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.game.ResourceManager;
import cz.jzitnik.common.models.coordinates.RoomPart;
import cz.jzitnik.client.game.dialog.Dialog;
import cz.jzitnik.client.game.mobs.tasks.MobRoomTask;
@@ -10,14 +14,20 @@ import cz.jzitnik.client.states.DialogState;
import cz.jzitnik.client.utils.events.EventManager;
import lombok.extern.slf4j.Slf4j;
import java.awt.image.BufferedImage;
@Slf4j
public abstract class DialogMob extends Mob {
public class DialogMob extends Mob {
protected Dialog dialog;
public DialogMob(BufferedImage texture, MobRoomTask[] tasks, RoomCords cords, RoomPart collider, Dialog dialog) {
super(texture, tasks, cords, collider);
@JsonCreator
public DialogMob(
@JsonProperty("texture") ResourceManager.Resource texture,
@JsonProperty("tasks") MobRoomTask[] tasks,
@JsonProperty("cords") RoomCords cords,
@JsonProperty("collider") RoomPart collider,
@JsonProperty("dialog") Dialog dialog,
@JacksonInject ResourceManager resourceManager
) {
super(resourceManager.getResource(texture), tasks, cords, collider);
this.dialog = dialog;
}

View File

@@ -55,10 +55,9 @@ public class HittableMobDrops extends HittableMob {
Player player = gameState.getPlayer();
RoomCords enemyCords = getCords();
BufferedImage enemyTexture = getTexture();
GameRoom currentRoom = gameState.getCurrentRoom();
int roomX = enemyCords.getX() + enemyTexture.getWidth() / 2;
int roomY = enemyCords.getY() + enemyTexture.getHeight() / 2;
GameRoom currentRoom = gameState.getCurrentRoom();
List<Event> events = new ArrayList<>();
@@ -71,17 +70,21 @@ public class HittableMobDrops extends HittableMob {
events.add(new InventoryRerender());
}
} else {
double angle = ThreadLocalRandom.current().nextDouble(0, Math.PI * 2);
double radius = ThreadLocalRandom.current().nextDouble(0, DROP_ITEM_ON_GROUND_RADIUS);
int randomX = roomX + (int) (Math.cos(angle) * radius);
int randomY = roomY + (int) (Math.sin(angle) * radius);
RoomCords itemCords = new RoomCords(randomX, randomY);
DroppedItem droppedItem = new DroppedItem(currentRoom, itemCords, item);
currentRoom.getDroppedItems().add(droppedItem);
events.add(new DroppedItemRerender(droppedItem));
events.add(dropItem(roomX, roomY, currentRoom, item));
}
}
eventManager.emitEvent(events, this::afterKill);
}
public static Event dropItem(int x, int y, GameRoom currentRoom, GameItem item) {
double angle = ThreadLocalRandom.current().nextDouble(0, Math.PI * 2);
double radius = ThreadLocalRandom.current().nextDouble(0, DROP_ITEM_ON_GROUND_RADIUS);
int randomX = x + (int) (Math.cos(angle) * radius);
int randomY = y + (int) (Math.sin(angle) * radius);
RoomCords itemCords = new RoomCords(randomX, randomY);
DroppedItem droppedItem = new DroppedItem(currentRoom, itemCords, item);
currentRoom.getDroppedItems().add(droppedItem);
return new DroppedItemRerender(droppedItem);
}
}

View File

@@ -0,0 +1,11 @@
package cz.jzitnik.client.game.setup.scenes;
import cz.jzitnik.client.screens.DeathScreen;
import cz.jzitnik.client.screens.Screen;
import cz.jzitnik.client.screens.scenes.Scene;
public class DeathScene extends Scene {
public DeathScene() {
super(new Screen[]{new DeathScreen()}, new OnEndAction.Repeat());
}
}

View File

@@ -0,0 +1,11 @@
package cz.jzitnik.client.game.setup.scenes;
import cz.jzitnik.client.screens.WinScreen;
import cz.jzitnik.client.screens.Screen;
import cz.jzitnik.client.screens.scenes.Scene;
public class WinScene extends Scene {
public WinScene() {
super(new Screen[]{new WinScreen()}, new OnEndAction.Repeat());
}
}

View File

@@ -0,0 +1,46 @@
package cz.jzitnik.client.screens;
import com.googlecode.lanterna.SGR;
import com.googlecode.lanterna.TextColor;
import com.googlecode.lanterna.graphics.TextGraphics;
import com.googlecode.lanterna.screen.TerminalScreen;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.events.KeyboardPressEvent;
import cz.jzitnik.client.events.MouseAction;
import cz.jzitnik.client.states.TerminalState;
import java.io.IOException;
public class DeathScreen extends Screen {
@InjectState
private TerminalState terminalState;
@Override
public void fullRender() {
TerminalScreen screen = terminalState.getTerminalScreen();
screen.clear();
TextGraphics tg = terminalState.getTextGraphics();
int termWidth = screen.getTerminalSize().getColumns();
int termHeight = screen.getTerminalSize().getRows();
String message = "GAME OVER";
tg.setForegroundColor(TextColor.ANSI.RED);
tg.enableModifiers(SGR.BOLD);
tg.putString((termWidth - message.length()) / 2, termHeight / 2, message);
try {
screen.refresh(com.googlecode.lanterna.screen.Screen.RefreshType.COMPLETE);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
@Override
public void handleMouseAction(MouseAction event) {
}
@Override
public void handleKeyboardAction(KeyboardPressEvent event) {
}
}

View File

@@ -0,0 +1,46 @@
package cz.jzitnik.client.screens;
import com.googlecode.lanterna.SGR;
import com.googlecode.lanterna.TextColor;
import com.googlecode.lanterna.graphics.TextGraphics;
import com.googlecode.lanterna.screen.TerminalScreen;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.events.KeyboardPressEvent;
import cz.jzitnik.client.events.MouseAction;
import cz.jzitnik.client.states.TerminalState;
import java.io.IOException;
public class WinScreen extends Screen {
@InjectState
private TerminalState terminalState;
@Override
public void fullRender() {
TerminalScreen screen = terminalState.getTerminalScreen();
screen.clear();
TextGraphics tg = terminalState.getTextGraphics();
int termWidth = screen.getTerminalSize().getColumns();
int termHeight = screen.getTerminalSize().getRows();
String message = "YOU WON!";
tg.setForegroundColor(TextColor.ANSI.GREEN);
tg.enableModifiers(SGR.BOLD);
tg.putString((termWidth - message.length()) / 2, termHeight / 2, message);
try {
screen.refresh(com.googlecode.lanterna.screen.Screen.RefreshType.COMPLETE);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
@Override
public void handleMouseAction(MouseAction event) {
}
@Override
public void handleKeyboardAction(KeyboardPressEvent event) {
}
}

View File

@@ -0,0 +1,34 @@
package cz.jzitnik.client.socket.events;
import cz.jzitnik.client.annotations.SocketEventHandler;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.setup.scenes.WinScene;
import cz.jzitnik.client.socket.AbstractSocketEventHandler;
import cz.jzitnik.common.socket.messages.game.GameWin;
import lombok.extern.slf4j.Slf4j;
@Slf4j
@SocketEventHandler(GameWin.class)
public class GameWinHandler extends AbstractSocketEventHandler<GameWin> {
@InjectState
private GameState gameState;
@InjectDependency
private cz.jzitnik.client.utils.roomtasks.RoomTaskScheduler roomTaskScheduler;
@Override
public void handle(GameWin event) {
log.debug("Game won!");
roomTaskScheduler.finalShutdown();
WinScene winScene = new WinScene();
gameState.setScreen(winScene);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
winScene.fullRender();
}
}

View File

@@ -0,0 +1,34 @@
package cz.jzitnik.client.socket.events;
import cz.jzitnik.client.annotations.SocketEventHandler;
import cz.jzitnik.client.annotations.injectors.InjectDependency;
import cz.jzitnik.client.annotations.injectors.InjectState;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.setup.scenes.DeathScene;
import cz.jzitnik.client.socket.AbstractSocketEventHandler;
import cz.jzitnik.client.utils.DependencyManager;
import cz.jzitnik.common.socket.messages.game.PlayerDeath;
import lombok.extern.slf4j.Slf4j;
@Slf4j
@SocketEventHandler(PlayerDeath.class)
public class PlayerDeathHandler extends AbstractSocketEventHandler<PlayerDeath> {
@InjectState
private GameState gameState;
@InjectDependency
private DependencyManager dependencyManager;
@InjectDependency
private cz.jzitnik.client.utils.roomtasks.RoomTaskScheduler roomTaskScheduler;
@Override
public void handle(PlayerDeath event) {
log.debug("Player death: {}", event.playerId());
roomTaskScheduler.finalShutdown();
DeathScene deathScene = new DeathScene();
dependencyManager.inject(deathScene);
gameState.setScreen(deathScene);
deathScene.fullRender();
}
}

View File

@@ -11,6 +11,7 @@ import cz.jzitnik.client.annotations.ui.UI;
import cz.jzitnik.client.events.MouseAction;
import cz.jzitnik.client.events.RerenderScreen;
import cz.jzitnik.client.events.handlers.DialogEventHandler;
import cz.jzitnik.client.game.GameState;
import cz.jzitnik.client.game.dialog.OnEnd;
import cz.jzitnik.client.states.DialogState;
import cz.jzitnik.client.states.ScreenBuffer;
@@ -27,42 +28,57 @@ import static cz.jzitnik.client.events.handlers.DialogEventHandler.*;
@UI
@Dependency
public class DialogUI {
@InjectState
private DialogState dialogState;
@InjectState
private TerminalState terminalState;
@InjectState
private ScreenBuffer screenBuffer;
@InjectState
private GameState gameState;
@InjectDependency
private TextRenderer textRenderer;
@InjectDependency
private EventManager eventManager;
@InjectState
private ScreenBuffer screenBuffer;
@MouseHandler(MouseHandlerType.CLICK)
public boolean handleClick(MouseAction mouseAction) {
if (dialogState.getCurrentDialog() == null || dialogState.isRenderInProgress()) {
return false;
}
TerminalSize size = DialogEventHandler.getSize(textRenderer, dialogState.getCurrentDialog());
TerminalPosition start = DialogEventHandler.getStart(terminalState.getTerminalScreen().getTerminalSize(), size);
var dialog = dialogState.getCurrentDialog();
TerminalSize size = DialogEventHandler.getSize(textRenderer, dialog, gameState);
TerminalPosition start = DialogEventHandler.getStart(
terminalState.getTerminalScreen().getTerminalSize(),
size
);
if (!(dialogState.getCurrentDialog().getOnEnd() instanceof OnEnd.AskQuestion(
OnEnd.AskQuestion.Answer[] answers
))) {
if (!(dialog.getOnEnd() instanceof OnEnd.AskQuestion askQuestion)) {
setHoveredButtonIndex(-1);
return false;
}
var answers = askQuestion.answers(gameState);
TerminalPosition mouse = mouseAction.getPosition();
TerminalPosition mouseNormalized = new TerminalPosition(mouse.getColumn(), mouse.getRow() * 2);
TerminalPosition mouseNormalized = new TerminalPosition(
mouse.getColumn(),
mouse.getRow() * 2
);
RerenderScreen.ScreenPart part = new RerenderScreen.ScreenPart(
start,
new TerminalPosition(start.getColumn() + size.getColumns(), start.getRow() + size.getRows())
new TerminalPosition(
start.getColumn() + size.getColumns(),
start.getRow() + size.getRows()
)
);
if (!part.isWithin(mouseNormalized)) {
@@ -70,9 +86,13 @@ public class DialogUI {
return false;
}
int buttonsStartY = DialogEventHandler.getYStartButtons(textRenderer, dialogState.getCurrentDialog());
TerminalPosition localPosition = new TerminalPosition(mouseNormalized.getColumn() - start.getColumn(), mouseNormalized.getRow() - start.getRow() - buttonsStartY);
int buttonsHeight = DialogEventHandler.calculateButtonHeight(dialogState.getCurrentDialog());
int buttonsStartY = DialogEventHandler.getYStartButtons(textRenderer, dialog);
TerminalPosition localPosition = new TerminalPosition(
mouseNormalized.getColumn() - start.getColumn(),
mouseNormalized.getRow() - start.getRow() - buttonsStartY
);
int buttonsHeight = DialogEventHandler.calculateButtonHeight(dialog, gameState);
if (localPosition.getRow() < 0 || localPosition.getRow() >= buttonsHeight) {
setHoveredButtonIndex(-1);
@@ -82,23 +102,27 @@ public class DialogUI {
int buttonIndex = localPosition.getRow() / (BUTTON_HEIGHT + BUTTON_PADDING);
int rest = localPosition.getRow() % (BUTTON_HEIGHT + BUTTON_PADDING);
if (buttonIndex < answers.length && rest < BUTTON_HEIGHT && localPosition.getColumn() >= PADDING && localPosition.getColumn() < size.getColumns() - PADDING) {
for (int y = start.getRow(); y < start.getRow() + size.getRows(); y++) {
for (int x = start.getColumn(); x < start.getColumn() + size.getColumns(); x++) {
screenBuffer.getGlobalOverrideBuffer()[y][x] = new Empty();
}
}
if (buttonIndex < answers.length
&& rest < BUTTON_HEIGHT
&& localPosition.getColumn() >= PADDING
&& localPosition.getColumn() < size.getColumns() - PADDING) {
clearDialog(start, size);
eventManager.emitEvent(
new Event[]{
new RerenderScreen(
new RerenderScreen.ScreenPart(
start,
new TerminalPosition(start.getColumn() + size.getColumns(), start.getRow() + size.getRows())
new TerminalPosition(
start.getColumn() + size.getColumns(),
start.getRow() + size.getRows()
)
)
),
answers[buttonIndex].dialog(),
});
answers[buttonIndex].dialog()
}
);
return true;
}
@@ -112,21 +136,32 @@ public class DialogUI {
return false;
}
TerminalSize size = DialogEventHandler.getSize(textRenderer, dialogState.getCurrentDialog());
TerminalPosition start = DialogEventHandler.getStart(terminalState.getTerminalScreen().getTerminalSize(), size);
var dialog = dialogState.getCurrentDialog();
TerminalSize size = DialogEventHandler.getSize(textRenderer, dialog, gameState);
TerminalPosition start = DialogEventHandler.getStart(
terminalState.getTerminalScreen().getTerminalSize(),
size
);
if (!(dialogState.getCurrentDialog().getOnEnd() instanceof OnEnd.AskQuestion(
OnEnd.AskQuestion.Answer[] answers
))) {
if (!(dialog.getOnEnd() instanceof OnEnd.AskQuestion askQuestion)) {
setHoveredButtonIndex(-1);
return false;
}
var answers = askQuestion.answers(gameState);
TerminalPosition mouse = mouseAction.getPosition();
TerminalPosition mouseNormalized = new TerminalPosition(mouse.getColumn(), mouse.getRow() * 2);
TerminalPosition mouseNormalized = new TerminalPosition(
mouse.getColumn(),
mouse.getRow() * 2
);
RerenderScreen.ScreenPart part = new RerenderScreen.ScreenPart(
start,
new TerminalPosition(start.getColumn() + size.getColumns(), start.getRow() + size.getRows())
new TerminalPosition(
start.getColumn() + size.getColumns(),
start.getRow() + size.getRows()
)
);
if (!part.isWithin(mouseNormalized)) {
@@ -134,9 +169,13 @@ public class DialogUI {
return false;
}
int buttonsStartY = DialogEventHandler.getYStartButtons(textRenderer, dialogState.getCurrentDialog());
TerminalPosition localPosition = new TerminalPosition(mouseNormalized.getColumn() - start.getColumn(), mouseNormalized.getRow() - start.getRow() - buttonsStartY);
int buttonsHeight = DialogEventHandler.calculateButtonHeight(dialogState.getCurrentDialog());
int buttonsStartY = DialogEventHandler.getYStartButtons(textRenderer, dialog);
TerminalPosition localPosition = new TerminalPosition(
mouseNormalized.getColumn() - start.getColumn(),
mouseNormalized.getRow() - start.getRow() - buttonsStartY
);
int buttonsHeight = DialogEventHandler.calculateButtonHeight(dialog, gameState);
if (localPosition.getRow() < 0 || localPosition.getRow() >= buttonsHeight) {
setHoveredButtonIndex(-1);
@@ -146,7 +185,11 @@ public class DialogUI {
int buttonIndex = localPosition.getRow() / (BUTTON_HEIGHT + BUTTON_PADDING);
int rest = localPosition.getRow() % (BUTTON_HEIGHT + BUTTON_PADDING);
if (buttonIndex < answers.length && rest < BUTTON_HEIGHT && localPosition.getColumn() >= PADDING && localPosition.getColumn() < size.getColumns() - PADDING) {
if (buttonIndex < answers.length
&& rest < BUTTON_HEIGHT
&& localPosition.getColumn() >= PADDING
&& localPosition.getColumn() < size.getColumns() - PADDING) {
setHoveredButtonIndex(buttonIndex);
return true;
}
@@ -161,4 +204,12 @@ public class DialogUI {
eventManager.emitEvent(dialogState.getCurrentDialog());
}
}
private void clearDialog(TerminalPosition start, TerminalSize size) {
for (int y = start.getRow(); y < start.getRow() + size.getRows(); y++) {
for (int x = start.getColumn(); x < start.getColumn() + size.getColumns(); x++) {
screenBuffer.getGlobalOverrideBuffer()[y][x] = new Empty();
}
}
}
}

View File

@@ -18,6 +18,7 @@ import tools.jackson.databind.*;
import tools.jackson.dataformat.yaml.YAMLFactory;
import java.io.InputStream;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
@@ -48,7 +49,7 @@ public class DependencyManager extends InjectableValues {
// Construct all classes
for (Class<?> clazz : classes) {
for (var constructor : clazz.getDeclaredConstructors()) {
for (Constructor<?> constructor : clazz.getDeclaredConstructors()) {
var paramTypes = constructor.getParameterTypes();
var params = new Object[paramTypes.length];
boolean suitable = true;

View File

@@ -64,7 +64,6 @@ public class EventManager extends Thread {
}
}
@SuppressWarnings("unchecked")
public EventManager(Reflections reflections, DependencyManager dependencyManager) {
this.dependencyManager = dependencyManager;
setDaemon(true);

View File

@@ -1,3 +1,3 @@
renderColliders: false
renderPlayerCollider: false
showPlayerCordsLogs: false
renderColliders: true
renderPlayerCollider: true
showPlayerCordsLogs: true

View File

@@ -1,216 +1,331 @@
# =========================
# START ROOM
# Intro NPC explains the goal + starter chest
# =========================
- id: "spawn"
texture: "ROOM1"
#mobs:
# - type: "hittable_drops"
# texture: "PLAYER_FRONT"
# cords:
# x: 100
# y: 100
# collider:
# start:
# x: 0
# y: 52
# end:
# x: 44
# y: 78
# health: 10
# itemsDrops:
# - name: "Apple"
# type:
# name: "food"
# addHealth: 1
# texture: "APPLE"
# tasks:
# - type: "blind_following_player"
# speed: 1
# updateRateMs: 100
# - type: "attacking_player"
# damage: 5
# reach: 15
# updateRateMs: 500
west: "empty"
texture: "ROOM11"
colliders:
- start: { x: 76, y: 45 }
end: { x: 155, y: 67 }
- start: { x: 40, y: 160 }
end: { x: 70, y: 190 }
- start: { x: 150, y: 160 }
end: { x: 185, y: 190 }
mobs:
- type: "dialog"
texture: "OLD_MAN"
cords: { x: 90, y: 90 }
collider:
start: { x: 0, y: 52 }
end: { x: 44, y: 78 }
dialog:
text: "You fell down here too? This cave is cursed..."
onEnd:
type: continue
nextDialog:
text: "The only way out is guarded by a beast deep inside."
onEnd:
type: continue
nextDialog:
text: "Kill it. Bring its skin to the Key Keeper."
onEnd:
type: continue
nextDialog:
text: "He will give you the key to the final gate."
onEnd: { type: end }
west: "empty_a"
east: "truhlaright"
north: null
south: null
# =========================
# LOOT ROOM 1
# =========================
- id: "truhlaright"
texture: "ROOM1"
objects:
- objectType: "chest"
cords:
x: 100
y: 45
items:
- id: 1
name: "Wooden sword"
type:
name: "weapon_sword"
dealDamage: 1
texture: "WOODEN_SWORD"
- id: 2
name: "Apple"
type:
name: "food"
addHealth: 1
texture: "APPLE"
texture: "ROOM5"
colliders:
- start:
x: 100
y: 45
end:
x: 140
y: 67
- start: { x: 90, y: 100 }
end: { x: 140, y: 145 }
- start: { x: 40, y: 70 }
end: { x: 80, y: 100 }
west: "spawn"
east: null
east: "filler_1"
north: "klicnik"
south: null
south: "filler_south_1"
- id: "empty"
texture: "ROOM1"
west: null
east: "spawn"
north: "truhlatop"
south: null
- id: "truhlatop"
texture: "ROOM1"
objects:
- objectType: "chest"
cords:
x: 100
y: 45
items:
- id: 3
name: "Wooden sword"
type:
name: "weapon_sword"
dealDamage: 1
texture: "WOODEN_SWORD"
- id: 4
name: "Apple"
type:
name: "food"
addHealth: 1
# =========================
# KEY KEEPER (QUEST NPC)
# =========================
- id: "klicnik"
texture: "ROOM10"
mobs:
- type: "dialog"
texture: "KEY_KEEPER"
cords: { x: 90, y: 60 }
collider:
start: { x: 0, y: 52 }
end: { x: 44, y: 78 }
dialog:
text: "Want to leave? Bring me the beast's skin."
onEnd:
type: ask_question
answers:
- answer: "I have it"
requirement:
item: "BeastSkin"
dialog:
text: "Well done. Here is the key."
onEnd:
type: "give_item"
item:
id: 800
name: "Key"
type: { name: "key" }
texture: "APPLE"
colliders:
- start:
x: 100
y: 45
end:
x: 140
y: 67
west: "empty2"
east: null
north: null
south: "empty"
then: { type: end }
- answer: "Not yet"
dialog:
text: "Then go back before it finds you."
onEnd: { type: end }
- id: "empty2"
texture: "ROOM1"
west: null
east: "truhlatop"
north: "boss"
south: null
west: "filler_k_west"
east: "truhlarightright"
north: "final_room"
south: "truhlaright"
# =========================
# BOSS ROOM
# =========================
- id: "boss"
texture: "ROOM1"
texture: "ROOM3"
mobs:
- type: "hittable_drops"
texture: "PLAYER_FRONT"
cords:
x: 100
y: 100
texture: "CAVE_BEAST"
cords: { x: 100, y: 100 }
collider:
start:
x: 0
y: 52
end:
x: 44
y: 78
health: 10
start: { x: 0, y: 52 }
end: { x: 44, y: 78 }
health: 40
itemsDrops:
- id: 5
name: "Apple"
type:
name: "food"
addHealth: 1
texture: "APPLE"
- id: 200
name: "Beast Skin"
type: { name: "beast_skin" }
texture: "BOSS_SKIN"
tasks:
- type: "following_player"
speed: 2
updateRateMs: 80
- type: "attacking_player"
damage: 8
reach: 18
updateRateMs: 400
west: "filler_boss_west"
east: null
north: null
south: "empty_c"
# =========================
# FINAL ROOM / EXIT
# =========================
- id: "final_room"
texture: "ROOM6"
requirement:
item: "Key"
end: true
west: null
east: null
north: null
south: "klicnik"
# =========================
# COMBAT FILLER A (zombie)
# =========================
- id: "empty_a"
texture: "ROOM7"
mobs:
- type: "hittable_drops"
texture: "ZOMBIE"
cords: { x: 110, y: 100 }
collider:
start: { x: 0, y: 52 }
end: { x: 44, y: 78 }
health: 6
tasks:
- type: "following_player"
speed: 1
updateRateMs: 100
updateRateMs: 120
- type: "attacking_player"
damage: 20
damage: 2
reach: 15
updateRateMs: 500
west: null
east: null
north: null
south: "empty2"
updateRateMs: 700
west: "filler_2"
east: "spawn"
north: "empty_c"
south: "filler_deadend_1"
- id: "klicnik"
# =========================
# COMBAT FILLER B (blind hunter)
# =========================
- id: "empty_c"
texture: "ROOM1"
mobs:
- type: "hittable_drops"
texture: "PLAYER_FRONT"
cords:
x: 100
y: 100
texture: "BLIND_HUNTER"
cords: { x: 100, y: 100 }
collider:
start:
x: 0
y: 52
end:
x: 44
y: 78
health: 10
itemsDrops:
- id: 6
name: "Apple"
type:
name: "food"
addHealth: 1
texture: "APPLE"
start: { x: 0, y: 52 }
end: { x: 44, y: 78 }
health: 20
tasks:
- type: "blind_following_player"
speed: 1
updateRateMs: 100
- type: "attacking_player"
damage: 5
damage: 6
reach: 15
updateRateMs: 500
west: null
east: "truhlarightright"
north: null
south: "truhlaright"
west: "filler_c_west"
east: null
north: "boss"
south: "empty_a"
# =========================
# LOOT ROOM 2
# =========================
- id: "truhlarightright"
texture: "ROOM1"
texture: "ROOM2"
objects:
- objectType: "chest"
cords: { x: 100, y: 45 }
items:
- id: 7
name: "Axe"
type: { name: "weapon_sword", dealDamage: 4, attackCooldownMs: 800 } # TODO: Make it an axe
texture: "AXE"
- id: 8
name: "Apple"
type: { name: "food", addHealth: 2 }
texture: "APPLE"
colliders:
- start: { x: 100, y: 45 }
end: { x: 140, y: 67 }
west: "klicnik"
east: "filler_rr_east"
north: null
south: null
# =========================
# EXTRA FILLER ROOMS (maze / dead ends)
# =========================
- id: "filler_1"
texture: "ROOM3"
west: "truhlaright"
east: "filler_1b"
north: null
south: null
- id: "filler_1b"
texture: "ROOM1"
west: "filler_1"
east: null
north: null
south: null
objects:
- objectType: "chest"
cords:
x: 100
y: 45
items:
- id: 7
name: "Wooden sword"
type:
name: "weapon_sword"
dealDamage: 1
texture: "WOODEN_SWORD"
- id: 8
name: "Apple"
type:
name: "food"
addHealth: 1
texture: "APPLE"
colliders:
- start:
x: 100
y: 45
end:
x: 140
y: 67
- id: "filler_2"
texture: "ROOM7"
west: null
east: "empty_a"
north: "filler_loop_1"
south: null
- id: "filler_loop_1"
texture: "ROOM4"
west: null
east: null
north: "filler_loop_2"
south: "filler_2"
- id: "filler_loop_2"
texture: "ROOM3"
west: "filler_loop_3"
east: null
north: null
south: "filler_loop_1"
- id: "filler_loop_3"
texture: "ROOM2"
west: null
east: "filler_loop_2"
north: null
south: null
- id: "filler_deadend_1"
texture: "ROOM1"
west: null
east: null
north: "empty_a"
south: null
- id: "filler_k_west"
texture: "ROOM4"
west: "filler_k_west_2"
east: "klicnik"
north: null
south: null
- id: "filler_k_west_2"
texture: "ROOM3"
west: null
east: "filler_k_west"
north: null
south: null
- id: "filler_boss_west"
texture: "ROOM2"
west: null
east: "boss"
north: null
south: null
- id: "filler_c_west"
texture: "ROOM1"
west: null
east: "empty_c"
north: null
south: null
- id: "filler_rr_east"
texture: "ROOM4"
west: "truhlarightright"
east: null
north: null
south: null
- id: "filler_south_1"
texture: "ROOM3"
west: null
east: null
north: "truhlaright"
south: "filler_south_2"
- id: "filler_south_2"
texture: "ROOM2"
west: null
east: null
north: "filler_south_1"
south: null

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package cz.jzitnik.server.events.handlers;
import cz.jzitnik.common.socket.messages.game.GameWin;
import cz.jzitnik.server.annotations.EventHandler;
import cz.jzitnik.server.context.GlobalContext;
import cz.jzitnik.server.events.AbstractEventHandler;
import cz.jzitnik.server.game.Client;
@EventHandler(GameWin.class)
public class GameWinHandler extends AbstractEventHandler<GameWin> {
public GameWinHandler(GlobalContext globalContext) {
super(globalContext);
}
@Override
public void handle(GameWin event, Client client) {
for (Client player : client.getGame().getPlayers()) {
player.getSession().sendMessage(new GameWin());
}
}
}

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package cz.jzitnik.server.events.handlers;
import cz.jzitnik.common.socket.messages.game.PlayerDeath;
import cz.jzitnik.server.annotations.EventHandler;
import cz.jzitnik.server.context.GlobalContext;
import cz.jzitnik.server.events.AbstractEventHandler;
import cz.jzitnik.server.game.Client;
@EventHandler(PlayerDeath.class)
public class PlayerDeathHandler extends AbstractEventHandler<PlayerDeath> {
public PlayerDeathHandler(GlobalContext globalContext) {
super(globalContext);
}
@Override
public void handle(PlayerDeath event, Client client) {
for (Client player : client.getGame().getPlayers()) {
player.getSession().sendMessage(new PlayerDeath(event.playerId()));
}
}
}