fix: Annotation on annotation
Yeah I'm dumb I know. But whatever this code doesn't have any real value anyways other than finding weird things about java. Like really why am I doing this to my self. Why do I even code? What’s the point? Does it even matter? I don’t even enjoy it—I do it because I’m not good at anything else. I've lost all motivation to code. I have about 30 unfinished projects and not a single one completed. I go to school, but honestly, it feels like a waste of time... Yet, what else would I do? Code? For what? What is programming even for? Sometimes I wonder, what value do I even have in this life? What’s the point of school? To get a good job? And what’s the point of a good job? Money? And money—what for? To survive? And surviving—for what? To... To... Why am I even coding in Java? Why do I do this to myself? I could be peacefully writing in Rust, but no—I’m stuck here, suffering with this cursed Java. Hope nobody’s reading this. And if you are, well—I hope you have a great day. Got a little carried away there. Alright, back to focusing on English class... But why should I? I can speak English just fine. Why do we study history? "Because it’s basic knowledge." Yeah, well, you can shove your basic knowledge where the sun doesn’t shine. I feel like I’m wasting my life. The last five years...
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@ -208,8 +208,8 @@ public class Game extends AutoTransientSupport {
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(MiningSound.class)) {
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new Thread(() -> {
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gameStates.dependencies.sound.playSound(configuration,
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block.getClass().getAnnotation(MiningSound.class).value());
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var anot = block.getClass().getAnnotation(MiningSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}).start();
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}
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}
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@ -223,8 +223,8 @@ public class Game extends AutoTransientSupport {
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(MiningSound.class)) {
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new Thread(() -> {
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gameStates.dependencies.sound.playSound(configuration,
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block.getClass().getAnnotation(MiningSound.class).value());
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var anot = block.getClass().getAnnotation(MiningSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}).start();
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}
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}
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@ -238,8 +238,8 @@ public class Game extends AutoTransientSupport {
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(MiningSound.class)) {
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new Thread(() -> {
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gameStates.dependencies.sound.playSound(configuration,
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block.getClass().getAnnotation(MiningSound.class).value());
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var anot = block.getClass().getAnnotation(MiningSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}).start();
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}
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}
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@ -309,10 +309,9 @@ public class Game extends AutoTransientSupport {
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for (Block block : blocksCopy) {
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if (block.getClass().isAnnotationPresent(MineSound.class)) {
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var key = block.getClass().getAnnotation(MineSound.class).value();
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new Thread(() -> {
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gameStates.dependencies.sound.playSound(configuration, key);
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var anot = block.getClass().getAnnotation(MiningSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}).start();
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}
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}
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@ -473,9 +472,8 @@ public class Game extends AutoTransientSupport {
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blocks.removeAll(blocksRemove);
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(PlaceSound.class)) {
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var key = block.getClass().getAnnotation(PlaceSound.class).value();
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gameStates.dependencies.sound.playSound(configuration, key);
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var anot = block.getClass().getAnnotation(PlaceSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}
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}
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gameStates.dependencies.eventHandlerProvider.handlePlace(screenRenderer, this, x, y);
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@ -518,9 +516,8 @@ public class Game extends AutoTransientSupport {
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(WalkSound.class)) {
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var key = block.getClass().getAnnotation(WalkSound.class).value();
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gameStates.dependencies.sound.playSound(configuration, key);
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var anot = block.getClass().getAnnotation(WalkSound.class);
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gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
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}
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}
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}
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@ -1,6 +1,7 @@
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package cz.jzitnik.game.core.sound;
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import java.io.IOException;
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import java.lang.annotation.Annotation;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.Set;
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@ -37,7 +38,7 @@ public class Sound {
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}
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}
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public void playSound(Configuration configuration, SoundKey soundKey) {
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public void playSound(Configuration configuration, SoundKey soundKey, Class<? extends Annotation> anot) {
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var volume = configuration.getSoundVolume();
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var annotation = map.get(soundKey);
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@ -45,17 +46,14 @@ public class Sound {
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var resources = annotation.resourceLocation();
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var resource = resources[random.nextInt(resources.length)];
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var typeVolume = annotation.getClass().isAnnotationPresent(SoundTypeSet.class)
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? annotation.getClass().getAnnotation(SoundTypeSet.class).value().getVolume()
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var typeVolume = anot.isAnnotationPresent(SoundTypeSet.class)
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? anot.getAnnotation(SoundTypeSet.class).value().getVolume()
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: 0;
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log.debug("Type volume: {}", typeVolume);
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log.debug("Config volume: {}", volume);
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new Thread(() -> {
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try {
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SoundPlayer.playSound(resource, typeVolume, volume);
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} catch (LineUnavailableException | IOException | UnsupportedAudioFileException e) {
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} catch (LineUnavailableException | IOException | UnsupportedAudioFileException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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