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2 Commits
13db7972eb
...
c6cc5faba2
Author | SHA1 | Date | |
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c6cc5faba2
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bfafe8577a
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@ -31,6 +31,7 @@ import lombok.Setter;
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import org.jline.terminal.Terminal;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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@ -72,6 +73,10 @@ public class Game {
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Generation.generateWorld(this);
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}
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public boolean isNight(){
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return daytime > 200 && daytime < 400;
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}
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/**
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* Returns the current coordinates of the player (bottom half).
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*
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@ -96,6 +101,12 @@ public class Game {
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return null;
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}
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public Point getPlayerCordsPoint() {
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int[] cords = getPlayerCords();
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return new Point(cords[0], cords[1]);
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}
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/**
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* Moves the player one block to the right if possible.
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*
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@ -610,7 +621,7 @@ public class Game {
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* @return true if any block is not a ghost block.
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*/
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public boolean isSolid(List<Block> blocks) {
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return !blocks.stream().allMatch(Block::isGhost);
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return !blocks.stream().allMatch(block -> block.isGhost() || block.isMob());
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}
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/**
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12
src/main/java/cz/jzitnik/game/annotations/FireImmune.java
Normal file
12
src/main/java/cz/jzitnik/game/annotations/FireImmune.java
Normal file
@ -0,0 +1,12 @@
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package cz.jzitnik.game.annotations;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.lang.annotation.ElementType;
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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@RequireAnnotation(BlockRegistry.class)
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public @interface FireImmune {
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}
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@ -0,0 +1,12 @@
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package cz.jzitnik.game.annotations;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.lang.annotation.ElementType;
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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@RequireAnnotation(BlockRegistry.class)
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public @interface LightBurningMob {
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}
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@ -3,10 +3,12 @@ package cz.jzitnik.game.entities.items.registry.mobs;
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import cz.jzitnik.game.SpriteLoader;
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import cz.jzitnik.game.annotations.CustomMobFallingAfterMineLogic;
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import cz.jzitnik.game.annotations.EntityRegistry;
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import cz.jzitnik.game.annotations.LightBurningMob;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.mobs.services.zombie.ZombieData;
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import cz.jzitnik.game.mobs.services.zombie.ZombieFallingAfterMineLogic;
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@LightBurningMob
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@CustomMobFallingAfterMineLogic(ZombieFallingAfterMineLogic.class)
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@EntityRegistry("zombie")
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public class Zombie extends Block {
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@ -27,11 +27,11 @@ public class Generation {
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int[] terrainHeight = PopulateWorld.generateTerrain();
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game.getInventory().addItem(ItemBlockSupplier.getItem("lava_bucket"));
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game.getPlayer().setPlayerBlock1(steveBlock);
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game.getPlayer().setPlayerBlock2(steveBlock2);
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game.getInventory().addItem(ItemBlockSupplier.getItem("sand"));
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PopulateWorld.populateWorld(world, terrainHeight);
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Trees.plantTrees(world, terrainHeight);
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@ -0,0 +1,71 @@
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package cz.jzitnik.game.logic.services.burning;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.annotations.CustomLogic;
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import cz.jzitnik.game.annotations.LightBurningMob;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.entities.items.Item;
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import cz.jzitnik.game.logic.CustomLogicInterface;
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import cz.jzitnik.tui.ScreenRenderer;
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@CustomLogic
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public class LightBurningMobLogic implements CustomLogicInterface {
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private static final int RADIUS = 30;
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@Override
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public void nextIteration(Game game, ScreenRenderer screenRenderer) {
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if (!game.isNight()) {
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return;
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}
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int[] data = game.getPlayerCords();
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var world = game.getWorld();
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int playerX = data[0];
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int playerY = data[1];
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int startX = Math.max(0, playerX - RADIUS);
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int startY = Math.max(0, playerY - RADIUS);
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int endX = Math.min(world[0].length - 1, playerX + RADIUS);
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int endY = Math.min(world.length - 1, playerY + RADIUS);
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for (int y = startY; y <= endY; y++) {
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for (int x = startX; x <= endX; x++) {
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var blocks = world[y][x];
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for (Block block : blocks) {
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if (block.getClass().isAnnotationPresent(LightBurningMob.class)) {
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int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
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if (block.getHp() - dealDamage <= 0) {
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// Mob is killed
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world[y][x].remove(block);
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} else {
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block.decreaseHp(dealDamage);
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block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(true, block.getSpriteState().get()));
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if (block.getLinkedMobTexture() != null) {
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block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
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}
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}
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new Thread(() -> {
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try {
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Thread.sleep(500);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(false, block.getSpriteState().get()));
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if (block.getLinkedMobTexture() != null) {
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block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
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}
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}).start();
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,4 @@
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package cz.jzitnik.game.logic.services.burning;
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public class MobsBurning {
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}
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@ -32,7 +32,7 @@ public class FireSpreadingLogic implements CustomLogicInterface {
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var blocks = world[y][x];
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for (Block block : blocks) {
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if (block.isOnFire() && block.getClass().getAnnotation(Flamable.class).value()) {
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if ((block.isOnFire() && !block.isMob()) && block.getClass().getAnnotation(Flamable.class).value()) {
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int maxTime = random.nextInt(30) + 15;
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block.setBurningTime2(block.getBurningTime2() + 1);
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if (block.getBurningTime2() >= maxTime) {
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@ -4,8 +4,10 @@ import java.util.Random;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.annotations.CustomLogic;
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import cz.jzitnik.game.annotations.FireImmune;
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import cz.jzitnik.game.annotations.Flamable;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.entities.items.Item;
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import cz.jzitnik.game.logic.CustomLogicInterface;
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import cz.jzitnik.tui.ScreenRenderer;
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@ -48,12 +50,45 @@ public class LavaFireLogic implements CustomLogicInterface {
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}
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for (Block block : world[y][x]) {
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if (block.getClass().isAnnotationPresent(Flamable.class) && !block.isOnFire()) {
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if ((block.getClass().isAnnotationPresent(Flamable.class) || block.isMob()) && !block.isOnFire()) {
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int maxTime = random.nextInt(8) + 5;
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block.setBurningTime(block.getBurningTime() + 1);
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if (block.getBurningTime() >= maxTime) {
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block.setOnFire(true);
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block.setBurningTime(0);
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if (!block.isMob()) {
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block.setBurningTime(block.getBurningTime() + 1);
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if (block.getBurningTime() >= maxTime) {
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block.setOnFire(true);
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block.setBurningTime(0);
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}
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} else if (!block.getClass().isAnnotationPresent(FireImmune.class)) {
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int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
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if (block.getHp() - dealDamage <= 0) {
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// Mob is killed
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world[y][x].remove(block);
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} else {
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block.decreaseHp(dealDamage);
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block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(true, block.getSpriteState().get()));
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if (block.getLinkedMobTexture() != null) {
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block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
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}
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}
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new Thread(() -> {
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try {
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Thread.sleep(500);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(false, block.getSpriteState().get()));
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if (block.getLinkedMobTexture() != null) {
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block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
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.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
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}
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}).start();
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}
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}
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}
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@ -0,0 +1,22 @@
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package cz.jzitnik.game.logic.services.mobs;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.annotations.CustomLogic;
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import cz.jzitnik.game.entities.items.registry.mobs.Zombie;
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import cz.jzitnik.game.logic.CustomLogicInterface;
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import cz.jzitnik.tui.ScreenRenderer;
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import lombok.extern.slf4j.Slf4j;
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@Slf4j
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@CustomLogic
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public class ZombieHurtLogic implements CustomLogicInterface {
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@Override
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public void nextIteration(Game game, ScreenRenderer screenRenderer) {
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var world = game.getWorld();
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var playerCords = game.getPlayerCordsPoint();
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if (world[playerCords.y][playerCords.x].stream().anyMatch(block -> block.getClass().equals(Zombie.class))) {
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game.getPlayer().dealDamage(game, screenRenderer);
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}
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}
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}
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@ -7,6 +7,5 @@ import lombok.Setter;
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@Setter
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public class ZombieData {
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private int lastDirection = 1; // 1 = right, -1 = left
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private int movementCooldown = 0;
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private int jumpAttempts = 0;
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}
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@ -1,13 +1,140 @@
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package cz.jzitnik.game.mobs.services.zombie;
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import cz.jzitnik.game.annotations.EntityLogic;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.mobs.EntityLogicInterface;
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import cz.jzitnik.game.mobs.EntityLogicProvider;
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import cz.jzitnik.game.sprites.Zombie;
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import lombok.extern.slf4j.Slf4j;
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import java.awt.*;
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import java.util.List;
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@Slf4j
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@EntityLogic("zombie")
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public class ZombieMoveLogic implements EntityLogicInterface {
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@Override
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public void nextIteration(EntityLogicProvider.EntityLogicMobDTO entityLogicMobDTO) {
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int zombieX = entityLogicMobDTO.getX();
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int zombieY = entityLogicMobDTO.getY();
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var game = entityLogicMobDTO.getGame();
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var zombie = entityLogicMobDTO.getMob();
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// Skip updates for top half
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if (zombie.getSpriteState().get() == Zombie.ZombieState.TOP ||
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zombie.getSpriteState().get() == Zombie.ZombieState.TOP_HURT) {
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log.debug("Skipping top half of zombie at ({},{})", zombieX, zombieY);
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return;
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}
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log.debug("Zombie tick @ ({},{})", zombieX, zombieY);
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var world = game.getWorld();
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var zombieData = (ZombieData) zombie.getData();
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// Player coordinates
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Point playerCords = game.getPlayerCordsPoint();
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int playerX = playerCords.x;
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int playerY = playerCords.y;
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log.debug("Player at ({},{})", playerX, playerY);
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// Decide direction
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int direction = Integer.compare(playerX, zombieX);
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zombieData.setLastDirection(direction);
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log.debug("Zombie direction: {}", direction);
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if (direction == 0) {
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return;
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}
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boolean updated = false;
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int newZombieX = zombieX;
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int newZombieY = zombieY;
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// Check bounds
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if (zombieX + direction < 0 || zombieX + direction >= world[0].length) {
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log.debug("Zombie cannot move, out of bounds at X: {}", zombieX + direction);
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} else {
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// Blocks ahead
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List<Block> blocksAhead = world[zombieY][zombieX + direction];
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log.debug("Blocks ahead solid? {}", game.isSolid(blocksAhead));
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if (!game.isSolid(blocksAhead)) {
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log.debug("Path clear, moving to ({},{})", zombieX + direction, zombieY);
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moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY, world);
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newZombieX = zombieX + direction;
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updated = true;
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zombieData.setJumpAttempts(0);
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} else {
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log.debug("Path blocked, checking jump options");
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List<Block> blocksAboveAhead = world[zombieY - 1][zombieX + direction];
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List<Block> blocksTwoAboveAhead = world[zombieY - 2][zombieX + direction];
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log.debug("Blocks above ahead solid? {}", game.isSolid(blocksAboveAhead));
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log.debug("Blocks two above ahead solid? {}", game.isSolid(blocksTwoAboveAhead));
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if (!game.isSolid(blocksAboveAhead) && game.isSolid(blocksAhead) && !game.isSolid(blocksTwoAboveAhead)) {
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if (zombieData.getJumpAttempts() < 2) {
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log.debug("Jumping to ({},{})", zombieX + direction, zombieY - 1);
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moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY - 1, world);
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newZombieX = zombieX + direction;
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newZombieY = zombieY - 1;
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updated = true;
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zombieData.setJumpAttempts(zombieData.getJumpAttempts() + 1);
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} else {
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log.debug("Max jump attempts reached: {}", zombieData.getJumpAttempts());
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}
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} else {
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log.debug("Cannot jump over obstacle");
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}
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}
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}
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// Apply gravity
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while (updated) {
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if (newZombieY + 1 >= world.length) {
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log.debug("Gravity blocked, bottom of world reached");
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updated = false;
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break;
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}
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if (!game.isSolid(world[newZombieY + 1][newZombieX])) {
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if (newZombieY - zombieY < 3) {
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log.debug("Gravity moving zombie down from ({},{}) to ({},{})", newZombieX, newZombieY, newZombieX, newZombieY + 1);
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moveZombie(zombie, newZombieX, newZombieY, newZombieX, newZombieY + 1, world);
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newZombieY++;
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} else {
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log.debug("Gravity limit reached, stopping");
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updated = false;
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}
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} else {
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log.debug("Block below solid, stopping gravity");
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updated = false;
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}
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}
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}
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private void moveZombie(Block zombie, int oldX, int oldY, int newX, int newY, List<Block>[][] world) {
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Block linked = zombie.getLinkedMobTexture();
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boolean isTop = zombie.getSpriteState().isPresent() &&
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(zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP) ||
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zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP_HURT));
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if (isTop) {
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log.debug("Moving TOP block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
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world[oldY][oldX].remove(zombie);
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world[oldY + 1][oldX].remove(linked);
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world[newY][newX].add(zombie);
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world[newY + 1][newX].add(linked);
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} else {
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log.debug("Moving BOTTOM block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
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world[oldY][oldX].remove(zombie);
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world[oldY - 1][oldX].remove(linked);
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world[newY][newX].add(zombie);
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world[newY - 1][newX].add(linked);
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}
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}
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}
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|
@ -16,6 +16,10 @@ public class ZombieSpawnLogic implements EntitySpawnInterface {
|
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|
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@Override
|
||||
public void spawn(int playerX, int playerY, Game game, Terminal terminal) {
|
||||
if (!game.isNight()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int[] view = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(), terminal.getWidth(), game.getWorld()[0].length, game.getWorld().length);
|
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int startX = view[0];
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int endX = view[1];
|
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|
@ -84,13 +84,9 @@ public class InputHandlerThread extends Thread {
|
||||
|
||||
switch (key) {
|
||||
case '1', '2', '3', '4', '5', '6', '7', '8', '9' -> game.changeSlot(key - 49, screenRenderer);
|
||||
case 'a' -> {
|
||||
game.movePlayerLeft(screenRenderer, terminal);
|
||||
}
|
||||
case 'd' -> {
|
||||
game.movePlayerRight(screenRenderer, terminal);
|
||||
}
|
||||
case ' ' -> {
|
||||
case 'a' -> new Thread(() -> game.movePlayerLeft(screenRenderer, terminal)).start();
|
||||
case 'd' -> new Thread(() -> game.movePlayerRight(screenRenderer, terminal)).start();
|
||||
case ' ' ->{
|
||||
game.movePlayerUp(screenRenderer);
|
||||
screenRenderer.render(game);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import lombok.AllArgsConstructor;
|
||||
import org.jline.terminal.MouseEvent;
|
||||
import org.jline.terminal.Terminal;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@ -171,17 +172,14 @@ public class MouseHandler {
|
||||
}
|
||||
|
||||
if (game.isMineable(blockX, blockY, terminal)) {
|
||||
List<Integer> list = new ArrayList<>();
|
||||
list.add(blockX);
|
||||
list.add(blockY);
|
||||
|
||||
if (screenRenderer.getSelectedBlock().isPresent()
|
||||
&& screenRenderer.getSelectedBlock().get().get(0).equals(blockX)
|
||||
&& screenRenderer.getSelectedBlock().get().get(1).equals(blockY)) {
|
||||
&& screenRenderer.getSelectedBlock().get().x == blockX
|
||||
&& screenRenderer.getSelectedBlock().get().y == blockY) {
|
||||
return;
|
||||
}
|
||||
|
||||
screenRenderer.setSelectedBlock(Optional.of(list));
|
||||
screenRenderer.setSelectedBlock(Optional.of(new Point(blockX, blockY)));
|
||||
} else {
|
||||
if (screenRenderer.getSelectedBlock().isEmpty()) {
|
||||
return;
|
||||
|
@ -15,6 +15,7 @@ import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
import org.jline.terminal.Terminal;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@ -45,7 +46,7 @@ public class ScreenRenderer {
|
||||
*/
|
||||
@Getter
|
||||
@Setter
|
||||
private Optional<List<Integer>> selectedBlock = Optional.empty();
|
||||
private Optional<Point> selectedBlock = Optional.empty();
|
||||
|
||||
/**
|
||||
* Finds the coordinates of the player's lower or upper body in the world array.
|
||||
@ -53,7 +54,7 @@ public class ScreenRenderer {
|
||||
* @param world The 2D world array of blocks.
|
||||
* @return Integer array of coordinates [x, y], or null if player not found.
|
||||
*/
|
||||
private int[] getPlayerCords(List<Block>[][] world) {
|
||||
private Point getPlayerCords(List<Block>[][] world) {
|
||||
for (int i = 0; i < world.length; i++) {
|
||||
for (int j = 0; j < world[i].length; j++) {
|
||||
var steve = world[i][j].stream().filter(x -> x.getBlockId().equals("steve")).findFirst();
|
||||
@ -61,9 +62,9 @@ public class ScreenRenderer {
|
||||
var steveData = (SteveData) steve.get().getData();
|
||||
|
||||
if (steveData.isTop()) {
|
||||
return new int[] { j, i + 1 };
|
||||
return new Point(j, i + 1);
|
||||
} else {
|
||||
return new int[] { j, i };
|
||||
return new Point(j, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -98,7 +99,7 @@ public class ScreenRenderer {
|
||||
*
|
||||
* @param game Current game state to render.
|
||||
*/
|
||||
public synchronized void render(Game game) {
|
||||
public void render(Game game) {
|
||||
if (rendering) {
|
||||
return;
|
||||
}
|
||||
@ -126,12 +127,12 @@ public class ScreenRenderer {
|
||||
case WORLD -> {
|
||||
// World
|
||||
|
||||
int[] cords = getPlayerCords(world);
|
||||
Point cords = getPlayerCords(world);
|
||||
if (cords == null)
|
||||
return;
|
||||
|
||||
int playerX = cords[0];
|
||||
int playerY = cords[1];
|
||||
int playerX = cords.x;
|
||||
int playerY = cords.y;
|
||||
|
||||
int terminalWidth = terminal.getWidth();
|
||||
int terminalHeight = terminal.getHeight();
|
||||
@ -168,8 +169,8 @@ public class ScreenRenderer {
|
||||
.map(block -> getTexture(block, spriteList, game))
|
||||
.toList());
|
||||
|
||||
if (selectedBlock.isPresent() && selectedBlock.get().get(0) == x
|
||||
&& selectedBlock.get().get(1) == y) {
|
||||
if (selectedBlock.isPresent() && selectedBlock.get().x == x
|
||||
&& selectedBlock.get().y == y) {
|
||||
StringBuilder stringBuilder = getStringBuilder();
|
||||
|
||||
sprites.add(stringBuilder.toString());
|
||||
|
Reference in New Issue
Block a user