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5 Commits

Author SHA1 Message Date
5c1ec41ac7 chore: I hate my life 2025-09-25 09:58:22 +02:00
75393f2bea feat: Pausing the game and many other changes 2025-09-24 21:52:47 +02:00
579bc05538 fix: Jumping infinitely deals damage 2025-09-24 21:14:07 +02:00
c6cc5faba2 feat: Idk 2025-09-24 12:27:17 +02:00
bfafe8577a feat: Zombie logic 2025-09-24 10:58:55 +02:00
28 changed files with 508 additions and 64 deletions

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@ -1,6 +1,7 @@
package cz.jzitnik;
import cz.jzitnik.game.GameSaver;
import cz.jzitnik.game.context.list.GameLoopContext;
import cz.jzitnik.game.logic.CustomLogicProvider;
import cz.jzitnik.game.mobs.EntityLogicProvider;
import cz.jzitnik.game.threads.ThreadProvider;
@ -38,15 +39,21 @@ public class Main {
var gameSaver = new GameSaver();
var game = gameSaver.load();
final boolean[] isRunning = { true };
game.registerContext(Terminal.class, terminal);
GameLoopContext gameLoopContext = game.getContext(GameLoopContext.class);
EntityLogicProvider entityLogicProvider = new EntityLogicProvider();
CustomLogicProvider customLogicProvider = new CustomLogicProvider();
ThreadProvider threadProvider = new ThreadProvider(game, screenRenderer, terminal, isRunning);
ThreadProvider threadProvider = new ThreadProvider(game, screenRenderer, terminal);
threadProvider.start();
while (isRunning[0]) {
while (true) {
if (!gameLoopContext.isRunning()) {
Thread.sleep(1000);
continue;
}
try {
entityLogicProvider.update(game);
} catch (Exception ignored) {
@ -64,10 +71,6 @@ public class Main {
Thread.sleep(1000);
}
log.info("Closing terminal");
terminal.trackMouse(Terminal.MouseTracking.Off);
terminal.close();
} catch (IOException | InterruptedException ignored) {
}
}

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@ -31,6 +31,7 @@ import lombok.Setter;
import org.jline.terminal.Terminal;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
@ -50,7 +51,6 @@ public class Game {
private final List<Block>[][] world = (List<Block>[][]) new CopyOnWriteArrayList[256][512];
private final Player player = new Player();
private transient boolean mining = false;
@Setter
private transient Window window = Window.WORLD;
private final Inventory inventory = new Inventory();
private transient EntitySpawnProvider entitySpawnProvider = new EntitySpawnProvider();
@ -72,6 +72,15 @@ public class Game {
Generation.generateWorld(this);
}
public boolean isNight() {
return daytime > 200 && daytime < 400;
}
public void setWindow(Window window) {
this.window = window;
gameStates.dependencies.windowSwitchHandlerProvider.handle(this);
}
/**
* Returns the current coordinates of the player (bottom half).
*
@ -96,13 +105,19 @@ public class Game {
return null;
}
public Point getPlayerCordsPoint() {
int[] cords = getPlayerCords();
return new Point(cords[0], cords[1]);
}
/**
* Moves the player one block to the right if possible.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param terminal the terminal instance used for layout.
*/
public void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) {
public synchronized void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) {
if (window != Window.WORLD) {
return;
}
@ -122,9 +137,9 @@ public class Game {
new Thread(() -> entitySpawnProvider.update(this, terminal)).start();
playMovePlayerSound(cords[0] + 1, cords[1]);
new Thread(() -> playMovePlayerSound(cords[0] + 1, cords[1])).start();
update(screenRenderer);
new Thread(() -> update(screenRenderer)).start();
}
/**
@ -133,7 +148,7 @@ public class Game {
* @param screenRenderer the renderer used to refresh the screen.
* @param terminal the terminal instance used for layout.
*/
public void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) {
public synchronized void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) {
if (window != Window.WORLD) {
return;
}
@ -153,23 +168,31 @@ public class Game {
new Thread(() -> entitySpawnProvider.update(this, terminal)).start();
playMovePlayerSound(cords[0] - 1, cords[1]);
new Thread(() -> playMovePlayerSound(cords[0] - 1, cords[1])).start();
update(screenRenderer);
new Thread(() -> update(screenRenderer)).start();
}
private transient boolean playerMovingUp = false;
/**
* Moves the player upward by one block, if jumping is valid.
*
* @param screenRenderer the renderer used to refresh the screen.
*/
public void movePlayerUp(ScreenRenderer screenRenderer) {
public synchronized void movePlayerUp(ScreenRenderer screenRenderer) {
if (playerMovingUp) {
return;
}
playerMovingUp = true;
if (window != Window.WORLD) {
return;
}
int[] cords = getPlayerCords();
if (isSolid(world[cords[1] - 2][cords[0]]) || !isSolid(world[cords[1] + 1][cords[0]])) {
playerMovingUp = false;
return;
}
@ -180,6 +203,8 @@ public class Game {
stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
screenRenderer.render(this);
new Thread(() -> {
try {
Thread.sleep(400);
@ -187,6 +212,8 @@ public class Game {
throw new RuntimeException(e);
}
playerMovingUp = false;
update(screenRenderer);
}).start();
}
@ -210,7 +237,9 @@ public class Game {
int dealDamage = inventory.getItemInHand().map(Item::getDealDamage).orElse(1);
if (mob.getHp() - dealDamage <= 0) {
// Mob is killed
gameStates.dependencies.entityKill.get(mob.getBlockId()).killed(this, mob, x, y);
try {
gameStates.dependencies.entityKill.get(mob.getBlockId()).killed(this, mob, x, y);
} catch (Exception _) {}
world[y][x].remove(mob);
} else {
mob.decreaseHp(dealDamage);
@ -610,7 +639,7 @@ public class Game {
* @return true if any block is not a ghost block.
*/
public boolean isSolid(List<Block> blocks) {
return !blocks.stream().allMatch(Block::isGhost);
return !blocks.stream().allMatch(block -> block.isGhost() || block.isMob());
}
/**
@ -646,7 +675,11 @@ public class Game {
}
}
public Object getContext(Class clazz) {
public <T> T getContext(Class<T> clazz) {
return gameStates.globalContextProvider.getMap(clazz);
}
public void registerContext(Class clazz, Object instance) {
gameStates.globalContextProvider.registerContext(clazz, instance);
}
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface FireImmune {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface LightBurningMob {
}

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface WindowSwitchHandler {
}

View File

@ -17,7 +17,7 @@ public class Bed implements RightClickHandler {
@Override
public void onBlockRightClick(int x, int y, Game game, ScreenRenderer screenRenderer) {
BedSleepGlobalContext bedSleepGlobalContext =
(BedSleepGlobalContext) game.getContext(BedSleepGlobalContext.class);
game.getContext(BedSleepGlobalContext.class);
if (bedSleepGlobalContext.isSleeping() || game.getDaytime() < 200 || game.getDaytime() > 500) {
return; // already in progress

View File

@ -11,7 +11,8 @@ public class GlobalContextProvider {
private final Map<Class, Object> data = new HashMap<>();
private boolean loaded = false;
public Object getMap(Class<?> clazz) {
@SuppressWarnings("unchecked")
public <T> T getMap(Class<T> clazz) {
if (!loaded) {
Reflections reflections = new Reflections("cz.jzitnik.game.context");
Set<Class<?>> handlerClasses = reflections.getTypesAnnotatedWith(GlobalContext.class);
@ -28,6 +29,10 @@ public class GlobalContextProvider {
loaded = true;
}
return data.get(clazz);
return clazz.cast(data.get(clazz));
}
public void registerContext(Class clazz, Object instance) {
data.put(clazz, instance);
}
}

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@ -0,0 +1,10 @@
package cz.jzitnik.game.context.list;
import cz.jzitnik.game.annotations.GlobalContext;
import lombok.Data;
@Data
@GlobalContext
public class GameLoopContext {
private boolean isRunning = true;
}

View File

@ -7,6 +7,7 @@ import cz.jzitnik.game.handlers.events.EventHandlerProvider;
import cz.jzitnik.game.handlers.pickup.PickupHandlerProvider;
import cz.jzitnik.game.handlers.place.PlaceHandler;
import cz.jzitnik.game.handlers.tooluse.ToolUseProvider;
import cz.jzitnik.game.handlers.windowswitch.WindowSwitchHandlerProvider;
import cz.jzitnik.game.mobs.EntityHurtAnimation;
import cz.jzitnik.game.mobs.EntityKill;
import cz.jzitnik.game.smelting.Smelting;
@ -20,6 +21,7 @@ public class Dependencies {
public EntityHurtAnimation entityHurtAnimation = new EntityHurtAnimation();
public EntityKill entityKill = new EntityKill();
public PickupHandlerProvider pickupHandlerProvider = new PickupHandlerProvider();
public WindowSwitchHandlerProvider windowSwitchHandlerProvider = new WindowSwitchHandlerProvider();
public GameSaver gameSaver = new GameSaver();
public EventHandlerProvider eventHandlerProvider = new EventHandlerProvider();
public Smelting smelting = new Smelting();

View File

@ -1,5 +1,6 @@
package cz.jzitnik.game.entities;
import cz.jzitnik.game.context.list.GameLoopContext;
import lombok.Getter;
import lombok.Setter;

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@ -3,10 +3,12 @@ package cz.jzitnik.game.entities.items.registry.mobs;
import cz.jzitnik.game.SpriteLoader;
import cz.jzitnik.game.annotations.CustomMobFallingAfterMineLogic;
import cz.jzitnik.game.annotations.EntityRegistry;
import cz.jzitnik.game.annotations.LightBurningMob;
import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.mobs.services.zombie.ZombieData;
import cz.jzitnik.game.mobs.services.zombie.ZombieFallingAfterMineLogic;
@LightBurningMob
@CustomMobFallingAfterMineLogic(ZombieFallingAfterMineLogic.class)
@EntityRegistry("zombie")
public class Zombie extends Block {

View File

@ -27,11 +27,11 @@ public class Generation {
int[] terrainHeight = PopulateWorld.generateTerrain();
game.getInventory().addItem(ItemBlockSupplier.getItem("coal"));
game.getPlayer().setPlayerBlock1(steveBlock);
game.getPlayer().setPlayerBlock2(steveBlock2);
game.getInventory().addItem(ItemBlockSupplier.getItem("sand"));
PopulateWorld.populateWorld(world, terrainHeight);
Trees.plantTrees(world, terrainHeight);

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@ -0,0 +1,7 @@
package cz.jzitnik.game.handlers.windowswitch;
import cz.jzitnik.game.Game;
public interface WindowSwitchHandlerInterface {
void handle(Game game);
}

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@ -0,0 +1,39 @@
package cz.jzitnik.game.handlers.windowswitch;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.WindowSwitchHandler;
import org.reflections.Reflections;
public class WindowSwitchHandlerProvider {
public final List<WindowSwitchHandlerInterface> handler = new ArrayList<>();
public WindowSwitchHandlerProvider() {
registerHandlers();
}
public void handle(Game game) {
handler.forEach(handler -> handler.handle(game));
}
private void registerHandlers() {
Reflections reflections = new Reflections("cz.jzitnik.game.handlers.windowswitch.handlers");
Set<Class<?>> handlerClasses = reflections.getTypesAnnotatedWith(WindowSwitchHandler.class);
for (Class<?> clazz : handlerClasses) {
if (WindowSwitchHandlerInterface.class.isAssignableFrom(clazz)) {
try {
WindowSwitchHandlerInterface handlerInstance = (WindowSwitchHandlerInterface) clazz.getDeclaredConstructor()
.newInstance();
handler.add(handlerInstance);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
}

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@ -0,0 +1,20 @@
package cz.jzitnik.game.handlers.windowswitch.handlers;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.WindowSwitchHandler;
import cz.jzitnik.game.context.list.GameLoopContext;
import cz.jzitnik.game.handlers.windowswitch.WindowSwitchHandlerInterface;
import cz.jzitnik.game.ui.Window;
import java.util.Arrays;
@WindowSwitchHandler
public class GamePauseHandler implements WindowSwitchHandlerInterface {
private final Window[] pausedWindows = {Window.ESC, Window.DEATH_SCREEN, Window.OPTIONS, Window.SAVE_EXIT, Window.SAVED};
@Override
public void handle(Game game) {
GameLoopContext gameLoopContext = game.getContext(GameLoopContext.class);
gameLoopContext.setRunning(!Arrays.asList(pausedWindows).contains(game.getWindow()));
}
}

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@ -0,0 +1,71 @@
package cz.jzitnik.game.logic.services.burning;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.CustomLogic;
import cz.jzitnik.game.annotations.LightBurningMob;
import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.entities.items.Item;
import cz.jzitnik.game.logic.CustomLogicInterface;
import cz.jzitnik.tui.ScreenRenderer;
@CustomLogic
public class LightBurningMobLogic implements CustomLogicInterface {
private static final int RADIUS = 30;
@Override
public void nextIteration(Game game, ScreenRenderer screenRenderer) {
if (!game.isNight()) {
return;
}
int[] data = game.getPlayerCords();
var world = game.getWorld();
int playerX = data[0];
int playerY = data[1];
int startX = Math.max(0, playerX - RADIUS);
int startY = Math.max(0, playerY - RADIUS);
int endX = Math.min(world[0].length - 1, playerX + RADIUS);
int endY = Math.min(world.length - 1, playerY + RADIUS);
for (int y = startY; y <= endY; y++) {
for (int x = startX; x <= endX; x++) {
var blocks = world[y][x];
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(LightBurningMob.class)) {
int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
if (block.getHp() - dealDamage <= 0) {
// Mob is killed
world[y][x].remove(block);
} else {
block.decreaseHp(dealDamage);
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(true, block.getSpriteState().get()));
if (block.getLinkedMobTexture() != null) {
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
}
}
new Thread(() -> {
try {
Thread.sleep(500);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(false, block.getSpriteState().get()));
if (block.getLinkedMobTexture() != null) {
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
}
}).start();
}
}
}
}
}
}

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@ -32,7 +32,7 @@ public class FireSpreadingLogic implements CustomLogicInterface {
var blocks = world[y][x];
for (Block block : blocks) {
if (block.isOnFire() && block.getClass().getAnnotation(Flamable.class).value()) {
if ((block.isOnFire() && !block.isMob()) && block.getClass().getAnnotation(Flamable.class).value()) {
int maxTime = random.nextInt(30) + 15;
block.setBurningTime2(block.getBurningTime2() + 1);
if (block.getBurningTime2() >= maxTime) {

View File

@ -4,9 +4,12 @@ import java.util.Random;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.CustomLogic;
import cz.jzitnik.game.annotations.FireImmune;
import cz.jzitnik.game.annotations.Flamable;
import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.entities.items.Item;
import cz.jzitnik.game.logic.CustomLogicInterface;
import cz.jzitnik.game.sprites.Steve;
import cz.jzitnik.tui.ScreenRenderer;
@CustomLogic
@ -48,12 +51,45 @@ public class LavaFireLogic implements CustomLogicInterface {
}
for (Block block : world[y][x]) {
if (block.getClass().isAnnotationPresent(Flamable.class) && !block.isOnFire()) {
if ((block.getClass().isAnnotationPresent(Flamable.class) || block.isMob()) && !block.isOnFire()) {
int maxTime = random.nextInt(8) + 5;
block.setBurningTime(block.getBurningTime() + 1);
if (block.getBurningTime() >= maxTime) {
block.setOnFire(true);
block.setBurningTime(0);
if (!block.isMob()) {
block.setBurningTime(block.getBurningTime() + 1);
if (block.getBurningTime() >= maxTime) {
block.setOnFire(true);
block.setBurningTime(0);
}
} else if (!block.getClass().isAnnotationPresent(FireImmune.class) && !block.getBlockId().equals("steve")) {
int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
if (block.getHp() - dealDamage <= 0) {
// Mob is killed
world[y][x].remove(block);
} else {
block.decreaseHp(dealDamage);
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(true, block.getSpriteState().get()));
if (block.getLinkedMobTexture() != null) {
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
}
}
new Thread(() -> {
try {
Thread.sleep(500);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(false, block.getSpriteState().get()));
if (block.getLinkedMobTexture() != null) {
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
}
}).start();
}
}
}

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@ -0,0 +1,22 @@
package cz.jzitnik.game.logic.services.mobs;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.CustomLogic;
import cz.jzitnik.game.entities.items.registry.mobs.Zombie;
import cz.jzitnik.game.logic.CustomLogicInterface;
import cz.jzitnik.tui.ScreenRenderer;
import lombok.extern.slf4j.Slf4j;
@Slf4j
@CustomLogic
public class ZombieHurtLogic implements CustomLogicInterface {
@Override
public void nextIteration(Game game, ScreenRenderer screenRenderer) {
var world = game.getWorld();
var playerCords = game.getPlayerCordsPoint();
if (world[playerCords.y][playerCords.x].stream().anyMatch(block -> block.getClass().equals(Zombie.class))) {
game.getPlayer().dealDamage(game, screenRenderer);
}
}
}

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@ -7,6 +7,5 @@ import lombok.Setter;
@Setter
public class ZombieData {
private int lastDirection = 1; // 1 = right, -1 = left
private int movementCooldown = 0;
private int jumpAttempts = 0;
}

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@ -1,13 +1,140 @@
package cz.jzitnik.game.mobs.services.zombie;
import cz.jzitnik.game.annotations.EntityLogic;
import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.mobs.EntityLogicInterface;
import cz.jzitnik.game.mobs.EntityLogicProvider;
import cz.jzitnik.game.sprites.Zombie;
import lombok.extern.slf4j.Slf4j;
import java.awt.*;
import java.util.List;
@Slf4j
@EntityLogic("zombie")
public class ZombieMoveLogic implements EntityLogicInterface {
@Override
public void nextIteration(EntityLogicProvider.EntityLogicMobDTO entityLogicMobDTO) {
int zombieX = entityLogicMobDTO.getX();
int zombieY = entityLogicMobDTO.getY();
var game = entityLogicMobDTO.getGame();
var zombie = entityLogicMobDTO.getMob();
// Skip updates for top half
if (zombie.getSpriteState().get() == Zombie.ZombieState.TOP ||
zombie.getSpriteState().get() == Zombie.ZombieState.TOP_HURT) {
log.debug("Skipping top half of zombie at ({},{})", zombieX, zombieY);
return;
}
log.debug("Zombie tick @ ({},{})", zombieX, zombieY);
var world = game.getWorld();
var zombieData = (ZombieData) zombie.getData();
// Player coordinates
Point playerCords = game.getPlayerCordsPoint();
int playerX = playerCords.x;
int playerY = playerCords.y;
log.debug("Player at ({},{})", playerX, playerY);
// Decide direction
int direction = Integer.compare(playerX, zombieX);
zombieData.setLastDirection(direction);
log.debug("Zombie direction: {}", direction);
if (direction == 0) {
return;
}
boolean updated = false;
int newZombieX = zombieX;
int newZombieY = zombieY;
// Check bounds
if (zombieX + direction < 0 || zombieX + direction >= world[0].length) {
log.debug("Zombie cannot move, out of bounds at X: {}", zombieX + direction);
} else {
// Blocks ahead
List<Block> blocksAhead = world[zombieY][zombieX + direction];
log.debug("Blocks ahead solid? {}", game.isSolid(blocksAhead));
if (!game.isSolid(blocksAhead)) {
log.debug("Path clear, moving to ({},{})", zombieX + direction, zombieY);
moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY, world);
newZombieX = zombieX + direction;
updated = true;
zombieData.setJumpAttempts(0);
} else {
log.debug("Path blocked, checking jump options");
List<Block> blocksAboveAhead = world[zombieY - 1][zombieX + direction];
List<Block> blocksTwoAboveAhead = world[zombieY - 2][zombieX + direction];
log.debug("Blocks above ahead solid? {}", game.isSolid(blocksAboveAhead));
log.debug("Blocks two above ahead solid? {}", game.isSolid(blocksTwoAboveAhead));
if (!game.isSolid(blocksAboveAhead) && game.isSolid(blocksAhead) && !game.isSolid(blocksTwoAboveAhead)) {
if (zombieData.getJumpAttempts() < 2) {
log.debug("Jumping to ({},{})", zombieX + direction, zombieY - 1);
moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY - 1, world);
newZombieX = zombieX + direction;
newZombieY = zombieY - 1;
updated = true;
zombieData.setJumpAttempts(zombieData.getJumpAttempts() + 1);
} else {
log.debug("Max jump attempts reached: {}", zombieData.getJumpAttempts());
}
} else {
log.debug("Cannot jump over obstacle");
}
}
}
// Apply gravity
while (updated) {
if (newZombieY + 1 >= world.length) {
log.debug("Gravity blocked, bottom of world reached");
updated = false;
break;
}
if (!game.isSolid(world[newZombieY + 1][newZombieX])) {
if (newZombieY - zombieY < 3) {
log.debug("Gravity moving zombie down from ({},{}) to ({},{})", newZombieX, newZombieY, newZombieX, newZombieY + 1);
moveZombie(zombie, newZombieX, newZombieY, newZombieX, newZombieY + 1, world);
newZombieY++;
} else {
log.debug("Gravity limit reached, stopping");
updated = false;
}
} else {
log.debug("Block below solid, stopping gravity");
updated = false;
}
}
}
private void moveZombie(Block zombie, int oldX, int oldY, int newX, int newY, List<Block>[][] world) {
Block linked = zombie.getLinkedMobTexture();
boolean isTop = zombie.getSpriteState().isPresent() &&
(zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP) ||
zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP_HURT));
if (isTop) {
log.debug("Moving TOP block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
world[oldY][oldX].remove(zombie);
world[oldY + 1][oldX].remove(linked);
world[newY][newX].add(zombie);
world[newY + 1][newX].add(linked);
} else {
log.debug("Moving BOTTOM block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
world[oldY][oldX].remove(zombie);
world[oldY - 1][oldX].remove(linked);
world[newY][newX].add(zombie);
world[newY - 1][newX].add(linked);
}
}
}

View File

@ -16,6 +16,10 @@ public class ZombieSpawnLogic implements EntitySpawnInterface {
@Override
public void spawn(int playerX, int playerY, Game game, Terminal terminal) {
if (!game.isNight()) {
return;
}
int[] view = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(), terminal.getWidth(), game.getWorld()[0].length, game.getWorld().length);
int startX = view[0];
int endX = view[1];

View File

@ -22,7 +22,6 @@ public class ThreadProvider {
private final Game game;
private final ScreenRenderer screenRenderer;
private final Terminal terminal;
private final boolean[] isRunning;
private final List<Thread> list = new ArrayList<>();
/**
@ -43,11 +42,10 @@ public class ThreadProvider {
* @param terminal The terminal.
* @param isRunning A shared boolean array for controlling thread execution.
*/
public ThreadProvider(Game game, ScreenRenderer screenRenderer, Terminal terminal, boolean[] isRunning) {
public ThreadProvider(Game game, ScreenRenderer screenRenderer, Terminal terminal) {
this.game = game;
this.screenRenderer = screenRenderer;
this.terminal = terminal;
this.isRunning = isRunning;
registerHandlers();
}
@ -77,8 +75,6 @@ public class ThreadProvider {
params[i] = screenRenderer;
else if (type == Terminal.class)
params[i] = terminal;
else if (type == boolean[].class)
params[i] = isRunning;
else if (type == Player.class)
params[i] = game.getPlayer();
else {

View File

@ -0,0 +1,23 @@
package cz.jzitnik.game.threads.list;
import cz.jzitnik.game.Game;
import cz.jzitnik.game.annotations.ThreadRegistry;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
@ThreadRegistry
public class BackgroundSaveTask extends Thread {
private final Game game;
@Override
public void run() {
while (true) {
try {
Thread.sleep(10000);
game.getGameStates().dependencies.gameSaver.save(game);
} catch (InterruptedException e) {
break;
}
}
}
}

View File

@ -84,15 +84,10 @@ public class InputHandlerThread extends Thread {
switch (key) {
case '1', '2', '3', '4', '5', '6', '7', '8', '9' -> game.changeSlot(key - 49, screenRenderer);
case 'a' -> {
game.movePlayerLeft(screenRenderer, terminal);
}
case 'd' -> {
game.movePlayerRight(screenRenderer, terminal);
}
case ' ' -> {
case 'a' -> new Thread(() -> game.movePlayerLeft(screenRenderer, terminal)).start();
case 'd' -> new Thread(() -> game.movePlayerRight(screenRenderer, terminal)).start();
case ' ' ->{
game.movePlayerUp(screenRenderer);
screenRenderer.render(game);
}
case 'e' -> {
if (game.getWindow() != Window.WORLD) {
@ -107,11 +102,12 @@ public class InputHandlerThread extends Thread {
case 'q' -> {
if (game.getWindow() != Window.WORLD) {
game.setWindow(Window.WORLD);
screenRenderer.render(game);
} else {
game.setWindow(Window.ESC);
game.getGameStates().dependencies.escape.reset();
screenRenderer.render(game);
}
screenRenderer.render(game);
}
default -> {
}

View File

@ -7,6 +7,8 @@ import cz.jzitnik.game.sprites.ui.Font.*;
import cz.jzitnik.tui.ScreenRenderer;
import cz.jzitnik.tui.utils.Menu;
import java.io.IOException;
/**
* Handles the in-game escape menu functionality, including rendering options,
* handling mouse input, and managing save and exit logic.
@ -22,7 +24,7 @@ public class Escape {
*/
public Escape(Game game) {
this.game = game;
this.menu = new Menu(game, "2DCraft", new String[] { "Continue", "Options", "Save and exit" },
this.menu = new Menu(game, "2DCraft", new String[]{"Continue", "Options", "Save and exit"},
this::onButtonClick);
}
@ -74,6 +76,15 @@ public class Escape {
game.getGameStates().dependencies.gameSaver.save(game);
game.setWindow(Window.SAVED);
screenRenderer.render(game);
Terminal terminal = game.getContext(Terminal.class);
terminal.trackMouse(Terminal.MouseTracking.Off);
try {
terminal.close();
} catch (IOException e) {
throw new RuntimeException(e);
}
System.exit(0);
break;
}
@ -99,8 +110,8 @@ public class Escape {
/**
* Callback for when a button in the escape menu is clicked.
*
* @param index The index of the clicked button (0 = Continue, 1 = Options, 2 = Save and exit).
* @param screenRenderer The screen renderer used to refresh the display.
* @param index The index of the clicked button (0 = Continue, 1 = Options, 2 = Save and exit).
* @param screenRenderer The screen renderer used to refresh the display.
*/
public void renderSaved(StringBuilder buffer, Terminal terminal) {
var font = game.getGameStates().dependencies.font;

View File

@ -6,6 +6,7 @@ import lombok.AllArgsConstructor;
import org.jline.terminal.MouseEvent;
import org.jline.terminal.Terminal;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
@ -171,17 +172,14 @@ public class MouseHandler {
}
if (game.isMineable(blockX, blockY, terminal)) {
List<Integer> list = new ArrayList<>();
list.add(blockX);
list.add(blockY);
if (screenRenderer.getSelectedBlock().isPresent()
&& screenRenderer.getSelectedBlock().get().get(0).equals(blockX)
&& screenRenderer.getSelectedBlock().get().get(1).equals(blockY)) {
&& screenRenderer.getSelectedBlock().get().x == blockX
&& screenRenderer.getSelectedBlock().get().y == blockY) {
return;
}
screenRenderer.setSelectedBlock(Optional.of(list));
screenRenderer.setSelectedBlock(Optional.of(new Point(blockX, blockY)));
} else {
if (screenRenderer.getSelectedBlock().isEmpty()) {
return;

View File

@ -8,6 +8,7 @@ import cz.jzitnik.game.sprites.SimpleSprite;
import cz.jzitnik.game.blocks.Chest;
import cz.jzitnik.game.blocks.Furnace;
import cz.jzitnik.game.ui.Healthbar;
import cz.jzitnik.game.ui.Window;
import cz.jzitnik.tui.utils.SpriteCombiner;
import lombok.Getter;
import lombok.Setter;
@ -15,6 +16,7 @@ import lombok.extern.slf4j.Slf4j;
import org.jline.terminal.Terminal;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
@ -28,6 +30,7 @@ public class ScreenRenderer {
private final SpriteList spriteList;
private final Terminal terminal;
private boolean rendering = false;
private Window currentlyRenderingWindow;
/**
* Constructs a {@code ScreenRenderer} with the given sprite list and terminal.
@ -45,7 +48,7 @@ public class ScreenRenderer {
*/
@Getter
@Setter
private Optional<List<Integer>> selectedBlock = Optional.empty();
private Optional<Point> selectedBlock = Optional.empty();
/**
* Finds the coordinates of the player's lower or upper body in the world array.
@ -53,7 +56,7 @@ public class ScreenRenderer {
* @param world The 2D world array of blocks.
* @return Integer array of coordinates [x, y], or null if player not found.
*/
private int[] getPlayerCords(List<Block>[][] world) {
private Point getPlayerCords(List<Block>[][] world) {
for (int i = 0; i < world.length; i++) {
for (int j = 0; j < world[i].length; j++) {
var steve = world[i][j].stream().filter(x -> x.getBlockId().equals("steve")).findFirst();
@ -61,9 +64,9 @@ public class ScreenRenderer {
var steveData = (SteveData) steve.get().getData();
if (steveData.isTop()) {
return new int[] { j, i + 1 };
return new Point(j, i + 1);
} else {
return new int[] { j, i };
return new Point(j, i);
}
}
}
@ -98,11 +101,12 @@ public class ScreenRenderer {
*
* @param game Current game state to render.
*/
public synchronized void render(Game game) {
if (rendering) {
public void render(Game game) {
if (rendering && game.getWindow() == currentlyRenderingWindow) {
return;
}
rendering = true;
currentlyRenderingWindow = game.getWindow();
log.debug("Rendering frame");
var world = game.getWorld();
StringBuilder main = new StringBuilder();
@ -126,12 +130,12 @@ public class ScreenRenderer {
case WORLD -> {
// World
int[] cords = getPlayerCords(world);
Point cords = getPlayerCords(world);
if (cords == null)
return;
int playerX = cords[0];
int playerY = cords[1];
int playerX = cords.x;
int playerY = cords.y;
int terminalWidth = terminal.getWidth();
int terminalHeight = terminal.getHeight();
@ -168,8 +172,8 @@ public class ScreenRenderer {
.map(block -> getTexture(block, spriteList, game))
.toList());
if (selectedBlock.isPresent() && selectedBlock.get().get(0) == x
&& selectedBlock.get().get(1) == y) {
if (selectedBlock.isPresent() && selectedBlock.get().x == x
&& selectedBlock.get().y == y) {
StringBuilder stringBuilder = getStringBuilder();
sprites.add(stringBuilder.toString());