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5 Commits
13db7972eb
...
main
Author | SHA1 | Date | |
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5c1ec41ac7
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75393f2bea
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579bc05538
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c6cc5faba2
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bfafe8577a
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@ -1,6 +1,7 @@
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package cz.jzitnik;
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import cz.jzitnik.game.GameSaver;
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import cz.jzitnik.game.context.list.GameLoopContext;
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import cz.jzitnik.game.logic.CustomLogicProvider;
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import cz.jzitnik.game.mobs.EntityLogicProvider;
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import cz.jzitnik.game.threads.ThreadProvider;
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@ -38,15 +39,21 @@ public class Main {
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var gameSaver = new GameSaver();
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var game = gameSaver.load();
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final boolean[] isRunning = { true };
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game.registerContext(Terminal.class, terminal);
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GameLoopContext gameLoopContext = game.getContext(GameLoopContext.class);
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EntityLogicProvider entityLogicProvider = new EntityLogicProvider();
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CustomLogicProvider customLogicProvider = new CustomLogicProvider();
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ThreadProvider threadProvider = new ThreadProvider(game, screenRenderer, terminal, isRunning);
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ThreadProvider threadProvider = new ThreadProvider(game, screenRenderer, terminal);
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threadProvider.start();
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while (isRunning[0]) {
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while (true) {
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if (!gameLoopContext.isRunning()) {
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Thread.sleep(1000);
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continue;
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}
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try {
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entityLogicProvider.update(game);
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} catch (Exception ignored) {
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@ -64,10 +71,6 @@ public class Main {
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Thread.sleep(1000);
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}
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log.info("Closing terminal");
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terminal.trackMouse(Terminal.MouseTracking.Off);
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terminal.close();
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} catch (IOException | InterruptedException ignored) {
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}
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}
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@ -31,6 +31,7 @@ import lombok.Setter;
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import org.jline.terminal.Terminal;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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@ -50,7 +51,6 @@ public class Game {
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private final List<Block>[][] world = (List<Block>[][]) new CopyOnWriteArrayList[256][512];
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private final Player player = new Player();
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private transient boolean mining = false;
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@Setter
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private transient Window window = Window.WORLD;
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private final Inventory inventory = new Inventory();
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private transient EntitySpawnProvider entitySpawnProvider = new EntitySpawnProvider();
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@ -72,6 +72,15 @@ public class Game {
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Generation.generateWorld(this);
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}
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public boolean isNight() {
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return daytime > 200 && daytime < 400;
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}
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public void setWindow(Window window) {
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this.window = window;
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gameStates.dependencies.windowSwitchHandlerProvider.handle(this);
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}
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/**
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* Returns the current coordinates of the player (bottom half).
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*
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@ -96,13 +105,19 @@ public class Game {
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return null;
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}
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public Point getPlayerCordsPoint() {
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int[] cords = getPlayerCords();
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return new Point(cords[0], cords[1]);
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}
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/**
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* Moves the player one block to the right if possible.
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*
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* @param screenRenderer the renderer used to refresh the screen.
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* @param terminal the terminal instance used for layout.
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*/
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public void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) {
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public synchronized void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) {
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if (window != Window.WORLD) {
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return;
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}
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@ -122,9 +137,9 @@ public class Game {
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new Thread(() -> entitySpawnProvider.update(this, terminal)).start();
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playMovePlayerSound(cords[0] + 1, cords[1]);
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new Thread(() -> playMovePlayerSound(cords[0] + 1, cords[1])).start();
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update(screenRenderer);
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new Thread(() -> update(screenRenderer)).start();
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}
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/**
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@ -133,7 +148,7 @@ public class Game {
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* @param screenRenderer the renderer used to refresh the screen.
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* @param terminal the terminal instance used for layout.
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*/
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public void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) {
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public synchronized void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) {
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if (window != Window.WORLD) {
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return;
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}
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@ -153,23 +168,31 @@ public class Game {
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new Thread(() -> entitySpawnProvider.update(this, terminal)).start();
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playMovePlayerSound(cords[0] - 1, cords[1]);
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new Thread(() -> playMovePlayerSound(cords[0] - 1, cords[1])).start();
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update(screenRenderer);
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new Thread(() -> update(screenRenderer)).start();
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}
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private transient boolean playerMovingUp = false;
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/**
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* Moves the player upward by one block, if jumping is valid.
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*
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* @param screenRenderer the renderer used to refresh the screen.
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*/
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public void movePlayerUp(ScreenRenderer screenRenderer) {
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public synchronized void movePlayerUp(ScreenRenderer screenRenderer) {
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if (playerMovingUp) {
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return;
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}
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playerMovingUp = true;
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if (window != Window.WORLD) {
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return;
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}
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int[] cords = getPlayerCords();
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if (isSolid(world[cords[1] - 2][cords[0]]) || !isSolid(world[cords[1] + 1][cords[0]])) {
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playerMovingUp = false;
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return;
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}
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@ -180,6 +203,8 @@ public class Game {
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stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
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screenRenderer.render(this);
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new Thread(() -> {
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try {
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Thread.sleep(400);
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@ -187,6 +212,8 @@ public class Game {
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throw new RuntimeException(e);
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}
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playerMovingUp = false;
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update(screenRenderer);
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}).start();
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}
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@ -210,7 +237,9 @@ public class Game {
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int dealDamage = inventory.getItemInHand().map(Item::getDealDamage).orElse(1);
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if (mob.getHp() - dealDamage <= 0) {
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// Mob is killed
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gameStates.dependencies.entityKill.get(mob.getBlockId()).killed(this, mob, x, y);
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try {
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gameStates.dependencies.entityKill.get(mob.getBlockId()).killed(this, mob, x, y);
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} catch (Exception _) {}
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world[y][x].remove(mob);
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} else {
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mob.decreaseHp(dealDamage);
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@ -610,7 +639,7 @@ public class Game {
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* @return true if any block is not a ghost block.
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*/
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public boolean isSolid(List<Block> blocks) {
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return !blocks.stream().allMatch(Block::isGhost);
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return !blocks.stream().allMatch(block -> block.isGhost() || block.isMob());
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}
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/**
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@ -646,7 +675,11 @@ public class Game {
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}
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}
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public Object getContext(Class clazz) {
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public <T> T getContext(Class<T> clazz) {
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return gameStates.globalContextProvider.getMap(clazz);
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}
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public void registerContext(Class clazz, Object instance) {
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gameStates.globalContextProvider.registerContext(clazz, instance);
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}
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}
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12
src/main/java/cz/jzitnik/game/annotations/FireImmune.java
Normal file
12
src/main/java/cz/jzitnik/game/annotations/FireImmune.java
Normal file
@ -0,0 +1,12 @@
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package cz.jzitnik.game.annotations;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.lang.annotation.ElementType;
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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@RequireAnnotation(BlockRegistry.class)
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public @interface FireImmune {
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}
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@ -0,0 +1,12 @@
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package cz.jzitnik.game.annotations;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.lang.annotation.ElementType;
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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@RequireAnnotation(BlockRegistry.class)
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public @interface LightBurningMob {
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}
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@ -0,0 +1,11 @@
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package cz.jzitnik.game.annotations;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.lang.annotation.ElementType;
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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public @interface WindowSwitchHandler {
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}
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@ -17,7 +17,7 @@ public class Bed implements RightClickHandler {
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@Override
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public void onBlockRightClick(int x, int y, Game game, ScreenRenderer screenRenderer) {
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BedSleepGlobalContext bedSleepGlobalContext =
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(BedSleepGlobalContext) game.getContext(BedSleepGlobalContext.class);
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game.getContext(BedSleepGlobalContext.class);
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if (bedSleepGlobalContext.isSleeping() || game.getDaytime() < 200 || game.getDaytime() > 500) {
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return; // already in progress
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@ -11,7 +11,8 @@ public class GlobalContextProvider {
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private final Map<Class, Object> data = new HashMap<>();
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private boolean loaded = false;
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public Object getMap(Class<?> clazz) {
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@SuppressWarnings("unchecked")
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public <T> T getMap(Class<T> clazz) {
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if (!loaded) {
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Reflections reflections = new Reflections("cz.jzitnik.game.context");
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Set<Class<?>> handlerClasses = reflections.getTypesAnnotatedWith(GlobalContext.class);
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@ -28,6 +29,10 @@ public class GlobalContextProvider {
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loaded = true;
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}
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return data.get(clazz);
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return clazz.cast(data.get(clazz));
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}
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public void registerContext(Class clazz, Object instance) {
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data.put(clazz, instance);
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}
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}
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@ -0,0 +1,10 @@
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package cz.jzitnik.game.context.list;
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import cz.jzitnik.game.annotations.GlobalContext;
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import lombok.Data;
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@Data
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@GlobalContext
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public class GameLoopContext {
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private boolean isRunning = true;
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}
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@ -7,6 +7,7 @@ import cz.jzitnik.game.handlers.events.EventHandlerProvider;
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import cz.jzitnik.game.handlers.pickup.PickupHandlerProvider;
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import cz.jzitnik.game.handlers.place.PlaceHandler;
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import cz.jzitnik.game.handlers.tooluse.ToolUseProvider;
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import cz.jzitnik.game.handlers.windowswitch.WindowSwitchHandlerProvider;
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import cz.jzitnik.game.mobs.EntityHurtAnimation;
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import cz.jzitnik.game.mobs.EntityKill;
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import cz.jzitnik.game.smelting.Smelting;
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@ -20,6 +21,7 @@ public class Dependencies {
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public EntityHurtAnimation entityHurtAnimation = new EntityHurtAnimation();
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public EntityKill entityKill = new EntityKill();
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public PickupHandlerProvider pickupHandlerProvider = new PickupHandlerProvider();
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public WindowSwitchHandlerProvider windowSwitchHandlerProvider = new WindowSwitchHandlerProvider();
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public GameSaver gameSaver = new GameSaver();
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public EventHandlerProvider eventHandlerProvider = new EventHandlerProvider();
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public Smelting smelting = new Smelting();
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@ -1,5 +1,6 @@
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package cz.jzitnik.game.entities;
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import cz.jzitnik.game.context.list.GameLoopContext;
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import lombok.Getter;
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import lombok.Setter;
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@ -3,10 +3,12 @@ package cz.jzitnik.game.entities.items.registry.mobs;
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import cz.jzitnik.game.SpriteLoader;
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import cz.jzitnik.game.annotations.CustomMobFallingAfterMineLogic;
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import cz.jzitnik.game.annotations.EntityRegistry;
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import cz.jzitnik.game.annotations.LightBurningMob;
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import cz.jzitnik.game.entities.Block;
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import cz.jzitnik.game.mobs.services.zombie.ZombieData;
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import cz.jzitnik.game.mobs.services.zombie.ZombieFallingAfterMineLogic;
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@LightBurningMob
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@CustomMobFallingAfterMineLogic(ZombieFallingAfterMineLogic.class)
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@EntityRegistry("zombie")
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public class Zombie extends Block {
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@ -27,11 +27,11 @@ public class Generation {
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int[] terrainHeight = PopulateWorld.generateTerrain();
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game.getInventory().addItem(ItemBlockSupplier.getItem("coal"));
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game.getPlayer().setPlayerBlock1(steveBlock);
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game.getPlayer().setPlayerBlock2(steveBlock2);
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game.getInventory().addItem(ItemBlockSupplier.getItem("sand"));
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PopulateWorld.populateWorld(world, terrainHeight);
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Trees.plantTrees(world, terrainHeight);
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@ -0,0 +1,7 @@
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package cz.jzitnik.game.handlers.windowswitch;
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import cz.jzitnik.game.Game;
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public interface WindowSwitchHandlerInterface {
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void handle(Game game);
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}
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@ -0,0 +1,39 @@
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package cz.jzitnik.game.handlers.windowswitch;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.annotations.WindowSwitchHandler;
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import org.reflections.Reflections;
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public class WindowSwitchHandlerProvider {
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public final List<WindowSwitchHandlerInterface> handler = new ArrayList<>();
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public WindowSwitchHandlerProvider() {
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registerHandlers();
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}
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public void handle(Game game) {
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handler.forEach(handler -> handler.handle(game));
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}
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private void registerHandlers() {
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Reflections reflections = new Reflections("cz.jzitnik.game.handlers.windowswitch.handlers");
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Set<Class<?>> handlerClasses = reflections.getTypesAnnotatedWith(WindowSwitchHandler.class);
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for (Class<?> clazz : handlerClasses) {
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if (WindowSwitchHandlerInterface.class.isAssignableFrom(clazz)) {
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try {
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WindowSwitchHandlerInterface handlerInstance = (WindowSwitchHandlerInterface) clazz.getDeclaredConstructor()
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.newInstance();
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handler.add(handlerInstance);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
|
@ -0,0 +1,20 @@
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package cz.jzitnik.game.handlers.windowswitch.handlers;
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import cz.jzitnik.game.Game;
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import cz.jzitnik.game.annotations.WindowSwitchHandler;
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import cz.jzitnik.game.context.list.GameLoopContext;
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import cz.jzitnik.game.handlers.windowswitch.WindowSwitchHandlerInterface;
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import cz.jzitnik.game.ui.Window;
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import java.util.Arrays;
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@WindowSwitchHandler
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public class GamePauseHandler implements WindowSwitchHandlerInterface {
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private final Window[] pausedWindows = {Window.ESC, Window.DEATH_SCREEN, Window.OPTIONS, Window.SAVE_EXIT, Window.SAVED};
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|
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@Override
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public void handle(Game game) {
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GameLoopContext gameLoopContext = game.getContext(GameLoopContext.class);
|
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gameLoopContext.setRunning(!Arrays.asList(pausedWindows).contains(game.getWindow()));
|
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}
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}
|
@ -0,0 +1,71 @@
|
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package cz.jzitnik.game.logic.services.burning;
|
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|
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import cz.jzitnik.game.Game;
|
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import cz.jzitnik.game.annotations.CustomLogic;
|
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import cz.jzitnik.game.annotations.LightBurningMob;
|
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import cz.jzitnik.game.entities.Block;
|
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import cz.jzitnik.game.entities.items.Item;
|
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import cz.jzitnik.game.logic.CustomLogicInterface;
|
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import cz.jzitnik.tui.ScreenRenderer;
|
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|
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@CustomLogic
|
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public class LightBurningMobLogic implements CustomLogicInterface {
|
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private static final int RADIUS = 30;
|
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|
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@Override
|
||||
public void nextIteration(Game game, ScreenRenderer screenRenderer) {
|
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if (!game.isNight()) {
|
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return;
|
||||
}
|
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|
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int[] data = game.getPlayerCords();
|
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var world = game.getWorld();
|
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int playerX = data[0];
|
||||
int playerY = data[1];
|
||||
|
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int startX = Math.max(0, playerX - RADIUS);
|
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int startY = Math.max(0, playerY - RADIUS);
|
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int endX = Math.min(world[0].length - 1, playerX + RADIUS);
|
||||
int endY = Math.min(world.length - 1, playerY + RADIUS);
|
||||
|
||||
for (int y = startY; y <= endY; y++) {
|
||||
for (int x = startX; x <= endX; x++) {
|
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var blocks = world[y][x];
|
||||
|
||||
for (Block block : blocks) {
|
||||
if (block.getClass().isAnnotationPresent(LightBurningMob.class)) {
|
||||
int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
|
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if (block.getHp() - dealDamage <= 0) {
|
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// Mob is killed
|
||||
world[y][x].remove(block);
|
||||
} else {
|
||||
block.decreaseHp(dealDamage);
|
||||
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
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.setHurtAnimation(true, block.getSpriteState().get()));
|
||||
if (block.getLinkedMobTexture() != null) {
|
||||
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
|
||||
}
|
||||
}
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(500);
|
||||
} catch (InterruptedException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(false, block.getSpriteState().get()));
|
||||
|
||||
if (block.getLinkedMobTexture() != null) {
|
||||
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ public class FireSpreadingLogic implements CustomLogicInterface {
|
||||
var blocks = world[y][x];
|
||||
|
||||
for (Block block : blocks) {
|
||||
if (block.isOnFire() && block.getClass().getAnnotation(Flamable.class).value()) {
|
||||
if ((block.isOnFire() && !block.isMob()) && block.getClass().getAnnotation(Flamable.class).value()) {
|
||||
int maxTime = random.nextInt(30) + 15;
|
||||
block.setBurningTime2(block.getBurningTime2() + 1);
|
||||
if (block.getBurningTime2() >= maxTime) {
|
||||
|
@ -4,9 +4,12 @@ import java.util.Random;
|
||||
|
||||
import cz.jzitnik.game.Game;
|
||||
import cz.jzitnik.game.annotations.CustomLogic;
|
||||
import cz.jzitnik.game.annotations.FireImmune;
|
||||
import cz.jzitnik.game.annotations.Flamable;
|
||||
import cz.jzitnik.game.entities.Block;
|
||||
import cz.jzitnik.game.entities.items.Item;
|
||||
import cz.jzitnik.game.logic.CustomLogicInterface;
|
||||
import cz.jzitnik.game.sprites.Steve;
|
||||
import cz.jzitnik.tui.ScreenRenderer;
|
||||
|
||||
@CustomLogic
|
||||
@ -48,12 +51,45 @@ public class LavaFireLogic implements CustomLogicInterface {
|
||||
}
|
||||
|
||||
for (Block block : world[y][x]) {
|
||||
if (block.getClass().isAnnotationPresent(Flamable.class) && !block.isOnFire()) {
|
||||
if ((block.getClass().isAnnotationPresent(Flamable.class) || block.isMob()) && !block.isOnFire()) {
|
||||
int maxTime = random.nextInt(8) + 5;
|
||||
block.setBurningTime(block.getBurningTime() + 1);
|
||||
if (block.getBurningTime() >= maxTime) {
|
||||
block.setOnFire(true);
|
||||
block.setBurningTime(0);
|
||||
|
||||
if (!block.isMob()) {
|
||||
block.setBurningTime(block.getBurningTime() + 1);
|
||||
if (block.getBurningTime() >= maxTime) {
|
||||
block.setOnFire(true);
|
||||
block.setBurningTime(0);
|
||||
}
|
||||
} else if (!block.getClass().isAnnotationPresent(FireImmune.class) && !block.getBlockId().equals("steve")) {
|
||||
int dealDamage = game.getInventory().getItemInHand().map(Item::getDealDamage).orElse(1);
|
||||
if (block.getHp() - dealDamage <= 0) {
|
||||
// Mob is killed
|
||||
world[y][x].remove(block);
|
||||
} else {
|
||||
block.decreaseHp(dealDamage);
|
||||
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(true, block.getSpriteState().get()));
|
||||
if (block.getLinkedMobTexture() != null) {
|
||||
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(true, block.getLinkedMobTexture().getSpriteState().get()));
|
||||
}
|
||||
}
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(500);
|
||||
} catch (InterruptedException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
block.setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(false, block.getSpriteState().get()));
|
||||
|
||||
if (block.getLinkedMobTexture() != null) {
|
||||
block.getLinkedMobTexture().setSpriteState(game.getGameStates().dependencies.entityHurtAnimation.get(block.getBlockId())
|
||||
.setHurtAnimation(false, block.getLinkedMobTexture().getSpriteState().get()));
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,22 @@
|
||||
package cz.jzitnik.game.logic.services.mobs;
|
||||
|
||||
import cz.jzitnik.game.Game;
|
||||
import cz.jzitnik.game.annotations.CustomLogic;
|
||||
import cz.jzitnik.game.entities.items.registry.mobs.Zombie;
|
||||
import cz.jzitnik.game.logic.CustomLogicInterface;
|
||||
import cz.jzitnik.tui.ScreenRenderer;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
@Slf4j
|
||||
@CustomLogic
|
||||
public class ZombieHurtLogic implements CustomLogicInterface {
|
||||
@Override
|
||||
public void nextIteration(Game game, ScreenRenderer screenRenderer) {
|
||||
var world = game.getWorld();
|
||||
var playerCords = game.getPlayerCordsPoint();
|
||||
|
||||
if (world[playerCords.y][playerCords.x].stream().anyMatch(block -> block.getClass().equals(Zombie.class))) {
|
||||
game.getPlayer().dealDamage(game, screenRenderer);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,5 @@ import lombok.Setter;
|
||||
@Setter
|
||||
public class ZombieData {
|
||||
private int lastDirection = 1; // 1 = right, -1 = left
|
||||
private int movementCooldown = 0;
|
||||
private int jumpAttempts = 0;
|
||||
}
|
||||
|
@ -1,13 +1,140 @@
|
||||
package cz.jzitnik.game.mobs.services.zombie;
|
||||
|
||||
import cz.jzitnik.game.annotations.EntityLogic;
|
||||
import cz.jzitnik.game.entities.Block;
|
||||
import cz.jzitnik.game.mobs.EntityLogicInterface;
|
||||
import cz.jzitnik.game.mobs.EntityLogicProvider;
|
||||
import cz.jzitnik.game.sprites.Zombie;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.List;
|
||||
|
||||
@Slf4j
|
||||
@EntityLogic("zombie")
|
||||
public class ZombieMoveLogic implements EntityLogicInterface {
|
||||
@Override
|
||||
public void nextIteration(EntityLogicProvider.EntityLogicMobDTO entityLogicMobDTO) {
|
||||
int zombieX = entityLogicMobDTO.getX();
|
||||
int zombieY = entityLogicMobDTO.getY();
|
||||
var game = entityLogicMobDTO.getGame();
|
||||
var zombie = entityLogicMobDTO.getMob();
|
||||
|
||||
// Skip updates for top half
|
||||
if (zombie.getSpriteState().get() == Zombie.ZombieState.TOP ||
|
||||
zombie.getSpriteState().get() == Zombie.ZombieState.TOP_HURT) {
|
||||
log.debug("Skipping top half of zombie at ({},{})", zombieX, zombieY);
|
||||
return;
|
||||
}
|
||||
|
||||
log.debug("Zombie tick @ ({},{})", zombieX, zombieY);
|
||||
|
||||
var world = game.getWorld();
|
||||
var zombieData = (ZombieData) zombie.getData();
|
||||
|
||||
// Player coordinates
|
||||
Point playerCords = game.getPlayerCordsPoint();
|
||||
int playerX = playerCords.x;
|
||||
int playerY = playerCords.y;
|
||||
log.debug("Player at ({},{})", playerX, playerY);
|
||||
|
||||
// Decide direction
|
||||
int direction = Integer.compare(playerX, zombieX);
|
||||
zombieData.setLastDirection(direction);
|
||||
log.debug("Zombie direction: {}", direction);
|
||||
|
||||
if (direction == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean updated = false;
|
||||
int newZombieX = zombieX;
|
||||
int newZombieY = zombieY;
|
||||
|
||||
// Check bounds
|
||||
if (zombieX + direction < 0 || zombieX + direction >= world[0].length) {
|
||||
log.debug("Zombie cannot move, out of bounds at X: {}", zombieX + direction);
|
||||
} else {
|
||||
// Blocks ahead
|
||||
List<Block> blocksAhead = world[zombieY][zombieX + direction];
|
||||
log.debug("Blocks ahead solid? {}", game.isSolid(blocksAhead));
|
||||
|
||||
if (!game.isSolid(blocksAhead)) {
|
||||
log.debug("Path clear, moving to ({},{})", zombieX + direction, zombieY);
|
||||
moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY, world);
|
||||
newZombieX = zombieX + direction;
|
||||
updated = true;
|
||||
zombieData.setJumpAttempts(0);
|
||||
} else {
|
||||
log.debug("Path blocked, checking jump options");
|
||||
List<Block> blocksAboveAhead = world[zombieY - 1][zombieX + direction];
|
||||
List<Block> blocksTwoAboveAhead = world[zombieY - 2][zombieX + direction];
|
||||
|
||||
log.debug("Blocks above ahead solid? {}", game.isSolid(blocksAboveAhead));
|
||||
log.debug("Blocks two above ahead solid? {}", game.isSolid(blocksTwoAboveAhead));
|
||||
|
||||
if (!game.isSolid(blocksAboveAhead) && game.isSolid(blocksAhead) && !game.isSolid(blocksTwoAboveAhead)) {
|
||||
if (zombieData.getJumpAttempts() < 2) {
|
||||
log.debug("Jumping to ({},{})", zombieX + direction, zombieY - 1);
|
||||
moveZombie(zombie, zombieX, zombieY, zombieX + direction, zombieY - 1, world);
|
||||
newZombieX = zombieX + direction;
|
||||
newZombieY = zombieY - 1;
|
||||
updated = true;
|
||||
zombieData.setJumpAttempts(zombieData.getJumpAttempts() + 1);
|
||||
} else {
|
||||
log.debug("Max jump attempts reached: {}", zombieData.getJumpAttempts());
|
||||
}
|
||||
} else {
|
||||
log.debug("Cannot jump over obstacle");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply gravity
|
||||
while (updated) {
|
||||
if (newZombieY + 1 >= world.length) {
|
||||
log.debug("Gravity blocked, bottom of world reached");
|
||||
updated = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!game.isSolid(world[newZombieY + 1][newZombieX])) {
|
||||
if (newZombieY - zombieY < 3) {
|
||||
log.debug("Gravity moving zombie down from ({},{}) to ({},{})", newZombieX, newZombieY, newZombieX, newZombieY + 1);
|
||||
moveZombie(zombie, newZombieX, newZombieY, newZombieX, newZombieY + 1, world);
|
||||
newZombieY++;
|
||||
} else {
|
||||
log.debug("Gravity limit reached, stopping");
|
||||
updated = false;
|
||||
}
|
||||
} else {
|
||||
log.debug("Block below solid, stopping gravity");
|
||||
updated = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void moveZombie(Block zombie, int oldX, int oldY, int newX, int newY, List<Block>[][] world) {
|
||||
Block linked = zombie.getLinkedMobTexture();
|
||||
|
||||
boolean isTop = zombie.getSpriteState().isPresent() &&
|
||||
(zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP) ||
|
||||
zombie.getSpriteState().get().equals(Zombie.ZombieState.TOP_HURT));
|
||||
|
||||
if (isTop) {
|
||||
log.debug("Moving TOP block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
|
||||
world[oldY][oldX].remove(zombie);
|
||||
world[oldY + 1][oldX].remove(linked);
|
||||
|
||||
world[newY][newX].add(zombie);
|
||||
world[newY + 1][newX].add(linked);
|
||||
} else {
|
||||
log.debug("Moving BOTTOM block from ({},{}) to ({},{})", oldX, oldY, newX, newY);
|
||||
world[oldY][oldX].remove(zombie);
|
||||
world[oldY - 1][oldX].remove(linked);
|
||||
|
||||
world[newY][newX].add(zombie);
|
||||
world[newY - 1][newX].add(linked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,10 @@ public class ZombieSpawnLogic implements EntitySpawnInterface {
|
||||
|
||||
@Override
|
||||
public void spawn(int playerX, int playerY, Game game, Terminal terminal) {
|
||||
if (!game.isNight()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int[] view = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(), terminal.getWidth(), game.getWorld()[0].length, game.getWorld().length);
|
||||
int startX = view[0];
|
||||
int endX = view[1];
|
||||
|
@ -22,7 +22,6 @@ public class ThreadProvider {
|
||||
private final Game game;
|
||||
private final ScreenRenderer screenRenderer;
|
||||
private final Terminal terminal;
|
||||
private final boolean[] isRunning;
|
||||
private final List<Thread> list = new ArrayList<>();
|
||||
|
||||
/**
|
||||
@ -43,11 +42,10 @@ public class ThreadProvider {
|
||||
* @param terminal The terminal.
|
||||
* @param isRunning A shared boolean array for controlling thread execution.
|
||||
*/
|
||||
public ThreadProvider(Game game, ScreenRenderer screenRenderer, Terminal terminal, boolean[] isRunning) {
|
||||
public ThreadProvider(Game game, ScreenRenderer screenRenderer, Terminal terminal) {
|
||||
this.game = game;
|
||||
this.screenRenderer = screenRenderer;
|
||||
this.terminal = terminal;
|
||||
this.isRunning = isRunning;
|
||||
registerHandlers();
|
||||
}
|
||||
|
||||
@ -77,8 +75,6 @@ public class ThreadProvider {
|
||||
params[i] = screenRenderer;
|
||||
else if (type == Terminal.class)
|
||||
params[i] = terminal;
|
||||
else if (type == boolean[].class)
|
||||
params[i] = isRunning;
|
||||
else if (type == Player.class)
|
||||
params[i] = game.getPlayer();
|
||||
else {
|
||||
|
@ -0,0 +1,23 @@
|
||||
package cz.jzitnik.game.threads.list;
|
||||
|
||||
import cz.jzitnik.game.Game;
|
||||
import cz.jzitnik.game.annotations.ThreadRegistry;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
@ThreadRegistry
|
||||
public class BackgroundSaveTask extends Thread {
|
||||
private final Game game;
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (true) {
|
||||
try {
|
||||
Thread.sleep(10000);
|
||||
game.getGameStates().dependencies.gameSaver.save(game);
|
||||
} catch (InterruptedException e) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -84,15 +84,10 @@ public class InputHandlerThread extends Thread {
|
||||
|
||||
switch (key) {
|
||||
case '1', '2', '3', '4', '5', '6', '7', '8', '9' -> game.changeSlot(key - 49, screenRenderer);
|
||||
case 'a' -> {
|
||||
game.movePlayerLeft(screenRenderer, terminal);
|
||||
}
|
||||
case 'd' -> {
|
||||
game.movePlayerRight(screenRenderer, terminal);
|
||||
}
|
||||
case ' ' -> {
|
||||
case 'a' -> new Thread(() -> game.movePlayerLeft(screenRenderer, terminal)).start();
|
||||
case 'd' -> new Thread(() -> game.movePlayerRight(screenRenderer, terminal)).start();
|
||||
case ' ' ->{
|
||||
game.movePlayerUp(screenRenderer);
|
||||
screenRenderer.render(game);
|
||||
}
|
||||
case 'e' -> {
|
||||
if (game.getWindow() != Window.WORLD) {
|
||||
@ -107,11 +102,12 @@ public class InputHandlerThread extends Thread {
|
||||
case 'q' -> {
|
||||
if (game.getWindow() != Window.WORLD) {
|
||||
game.setWindow(Window.WORLD);
|
||||
screenRenderer.render(game);
|
||||
} else {
|
||||
game.setWindow(Window.ESC);
|
||||
game.getGameStates().dependencies.escape.reset();
|
||||
screenRenderer.render(game);
|
||||
}
|
||||
screenRenderer.render(game);
|
||||
}
|
||||
default -> {
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ import cz.jzitnik.game.sprites.ui.Font.*;
|
||||
import cz.jzitnik.tui.ScreenRenderer;
|
||||
import cz.jzitnik.tui.utils.Menu;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* Handles the in-game escape menu functionality, including rendering options,
|
||||
* handling mouse input, and managing save and exit logic.
|
||||
@ -22,7 +24,7 @@ public class Escape {
|
||||
*/
|
||||
public Escape(Game game) {
|
||||
this.game = game;
|
||||
this.menu = new Menu(game, "2DCraft", new String[] { "Continue", "Options", "Save and exit" },
|
||||
this.menu = new Menu(game, "2DCraft", new String[]{"Continue", "Options", "Save and exit"},
|
||||
this::onButtonClick);
|
||||
}
|
||||
|
||||
@ -74,6 +76,15 @@ public class Escape {
|
||||
game.getGameStates().dependencies.gameSaver.save(game);
|
||||
game.setWindow(Window.SAVED);
|
||||
screenRenderer.render(game);
|
||||
|
||||
Terminal terminal = game.getContext(Terminal.class);
|
||||
terminal.trackMouse(Terminal.MouseTracking.Off);
|
||||
try {
|
||||
terminal.close();
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
System.exit(0);
|
||||
break;
|
||||
}
|
||||
@ -99,8 +110,8 @@ public class Escape {
|
||||
/**
|
||||
* Callback for when a button in the escape menu is clicked.
|
||||
*
|
||||
* @param index The index of the clicked button (0 = Continue, 1 = Options, 2 = Save and exit).
|
||||
* @param screenRenderer The screen renderer used to refresh the display.
|
||||
* @param index The index of the clicked button (0 = Continue, 1 = Options, 2 = Save and exit).
|
||||
* @param screenRenderer The screen renderer used to refresh the display.
|
||||
*/
|
||||
public void renderSaved(StringBuilder buffer, Terminal terminal) {
|
||||
var font = game.getGameStates().dependencies.font;
|
||||
|
@ -6,6 +6,7 @@ import lombok.AllArgsConstructor;
|
||||
import org.jline.terminal.MouseEvent;
|
||||
import org.jline.terminal.Terminal;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@ -171,17 +172,14 @@ public class MouseHandler {
|
||||
}
|
||||
|
||||
if (game.isMineable(blockX, blockY, terminal)) {
|
||||
List<Integer> list = new ArrayList<>();
|
||||
list.add(blockX);
|
||||
list.add(blockY);
|
||||
|
||||
if (screenRenderer.getSelectedBlock().isPresent()
|
||||
&& screenRenderer.getSelectedBlock().get().get(0).equals(blockX)
|
||||
&& screenRenderer.getSelectedBlock().get().get(1).equals(blockY)) {
|
||||
&& screenRenderer.getSelectedBlock().get().x == blockX
|
||||
&& screenRenderer.getSelectedBlock().get().y == blockY) {
|
||||
return;
|
||||
}
|
||||
|
||||
screenRenderer.setSelectedBlock(Optional.of(list));
|
||||
screenRenderer.setSelectedBlock(Optional.of(new Point(blockX, blockY)));
|
||||
} else {
|
||||
if (screenRenderer.getSelectedBlock().isEmpty()) {
|
||||
return;
|
||||
|
@ -8,6 +8,7 @@ import cz.jzitnik.game.sprites.SimpleSprite;
|
||||
import cz.jzitnik.game.blocks.Chest;
|
||||
import cz.jzitnik.game.blocks.Furnace;
|
||||
import cz.jzitnik.game.ui.Healthbar;
|
||||
import cz.jzitnik.game.ui.Window;
|
||||
import cz.jzitnik.tui.utils.SpriteCombiner;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
@ -15,6 +16,7 @@ import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
import org.jline.terminal.Terminal;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@ -28,6 +30,7 @@ public class ScreenRenderer {
|
||||
private final SpriteList spriteList;
|
||||
private final Terminal terminal;
|
||||
private boolean rendering = false;
|
||||
private Window currentlyRenderingWindow;
|
||||
|
||||
/**
|
||||
* Constructs a {@code ScreenRenderer} with the given sprite list and terminal.
|
||||
@ -45,7 +48,7 @@ public class ScreenRenderer {
|
||||
*/
|
||||
@Getter
|
||||
@Setter
|
||||
private Optional<List<Integer>> selectedBlock = Optional.empty();
|
||||
private Optional<Point> selectedBlock = Optional.empty();
|
||||
|
||||
/**
|
||||
* Finds the coordinates of the player's lower or upper body in the world array.
|
||||
@ -53,7 +56,7 @@ public class ScreenRenderer {
|
||||
* @param world The 2D world array of blocks.
|
||||
* @return Integer array of coordinates [x, y], or null if player not found.
|
||||
*/
|
||||
private int[] getPlayerCords(List<Block>[][] world) {
|
||||
private Point getPlayerCords(List<Block>[][] world) {
|
||||
for (int i = 0; i < world.length; i++) {
|
||||
for (int j = 0; j < world[i].length; j++) {
|
||||
var steve = world[i][j].stream().filter(x -> x.getBlockId().equals("steve")).findFirst();
|
||||
@ -61,9 +64,9 @@ public class ScreenRenderer {
|
||||
var steveData = (SteveData) steve.get().getData();
|
||||
|
||||
if (steveData.isTop()) {
|
||||
return new int[] { j, i + 1 };
|
||||
return new Point(j, i + 1);
|
||||
} else {
|
||||
return new int[] { j, i };
|
||||
return new Point(j, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -98,11 +101,12 @@ public class ScreenRenderer {
|
||||
*
|
||||
* @param game Current game state to render.
|
||||
*/
|
||||
public synchronized void render(Game game) {
|
||||
if (rendering) {
|
||||
public void render(Game game) {
|
||||
if (rendering && game.getWindow() == currentlyRenderingWindow) {
|
||||
return;
|
||||
}
|
||||
rendering = true;
|
||||
currentlyRenderingWindow = game.getWindow();
|
||||
log.debug("Rendering frame");
|
||||
var world = game.getWorld();
|
||||
StringBuilder main = new StringBuilder();
|
||||
@ -126,12 +130,12 @@ public class ScreenRenderer {
|
||||
case WORLD -> {
|
||||
// World
|
||||
|
||||
int[] cords = getPlayerCords(world);
|
||||
Point cords = getPlayerCords(world);
|
||||
if (cords == null)
|
||||
return;
|
||||
|
||||
int playerX = cords[0];
|
||||
int playerY = cords[1];
|
||||
int playerX = cords.x;
|
||||
int playerY = cords.y;
|
||||
|
||||
int terminalWidth = terminal.getWidth();
|
||||
int terminalHeight = terminal.getHeight();
|
||||
@ -168,8 +172,8 @@ public class ScreenRenderer {
|
||||
.map(block -> getTexture(block, spriteList, game))
|
||||
.toList());
|
||||
|
||||
if (selectedBlock.isPresent() && selectedBlock.get().get(0) == x
|
||||
&& selectedBlock.get().get(1) == y) {
|
||||
if (selectedBlock.isPresent() && selectedBlock.get().x == x
|
||||
&& selectedBlock.get().y == y) {
|
||||
StringBuilder stringBuilder = getStringBuilder();
|
||||
|
||||
sprites.add(stringBuilder.toString());
|
||||
|
Reference in New Issue
Block a user