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Author SHA1 Message Date
61dee148e4 chore: Include nodejs script for normalizing 2025-06-27 14:29:38 +02:00
9727ad732f fix: Threads 2025-06-01 21:17:15 +02:00
069183e5c1 fix: Lombok version 2025-05-30 15:01:57 +02:00
418117c7fe docs: Added some useless JavaDoc 2025-05-27 08:06:14 +02:00
d09209848e chore: Idk some changes that I made 2025-05-05 10:57:07 +02:00
2e2f4b00f7 feat: More sounds
Co-authored-by: jull <sefljulie@gmail.com>
2025-04-29 19:43:20 +00:00
f09519773b feat(saving): Use kryo for serialization
This will probably be more expanded in future. But for now this approach
works without some major issues. But ofc things like data migration etc
doesn't work.
2025-04-07 20:59:51 +02:00
1d29972087 feat(ui): Options tab 2025-04-04 07:43:00 +02:00
10b81d018c refactor(ui): Moved logic of Menu 2025-04-03 08:21:39 +02:00
c2f895bc8b chore(logs): Changes log file sizes 2025-04-02 22:08:35 +02:00
587cd938f6 feat(ui): Better looking numbers 2025-04-02 22:05:02 +02:00
aa6a47fff9 feat(ui): Implemented "Save and Exit" in Escape 2025-04-02 20:53:54 +02:00
4dd785fdfc feat(ui): Simple escape menu 2025-04-02 20:27:46 +02:00
aced312df1 feat(ui): Implemented different text colors and bg 2025-03-31 21:59:11 +02:00
6028b54d10 refactor(ui): Better API for UI texts 2025-03-31 11:58:30 +02:00
6ece6d3096 feat(ui): Font 2025-03-31 10:23:20 +02:00
72e4594165 chore: Idk 2025-03-29 14:34:29 +01:00
d1923a4dd5 fix: Chore 2025-03-29 14:29:55 +01:00
581db639e4 Merge pull request 'chore: dyed wools' (#13) from jull/twodcraft:jull into main
Reviewed-on: #13
2025-03-29 13:26:14 +00:00
077c7484c4 chore: wheat stages 2025-03-29 14:24:32 +01:00
3f9ce33231 chore: dyed wools 2025-03-29 11:01:37 +01:00
8c161180e6 feat(sounds): Added sounds
This currently doesn't work idk why. Will fix later.
2025-03-28 18:43:08 +01:00
94abddef81 feat(sounds): Added hurt sound 2025-03-28 15:41:25 +01:00
e58c7be90d fix: Mined sound 2025-03-28 15:30:03 +01:00
25fb664b8d fix: Annotation on annotation
Yeah I'm dumb I know. But whatever this code doesn't have any real value
anyways other than finding weird things about java. Like really why am I
doing this to my self.

Why do I even code? What’s the point? Does it even matter? I don’t even enjoy it—I do it because I’m not good at anything else. I've lost all motivation to code. I have about 30 unfinished projects and not a single one completed.

I go to school, but honestly, it feels like a waste of time... Yet, what else would I do? Code? For what? What is programming even for?
Sometimes I wonder, what value do I even have in this life?

What’s the point of school? To get a good job? And what’s the point of a good job? Money? And money—what for? To survive? And surviving—for what? To... To...

Why am I even coding in Java? Why do I do this to myself? I could be peacefully writing in Rust, but no—I’m stuck here, suffering with this cursed Java.

Hope nobody’s reading this. And if you are, well—I hope you have a great day.
Got a little carried away there. Alright, back to focusing on English class...

But why should I? I can speak English just fine. Why do we study history? "Because it’s basic knowledge." Yeah, well, you can shove your basic knowledge where the sun doesn’t shine.

I feel like I’m wasting my life. The last five years...
2025-03-28 08:50:53 +01:00
a8e80c405d notworking: Idk 2025-03-28 08:17:13 +01:00
433dbf6f96 refactor(sounds): Rewritten code for sound to ogg
Now SoundPlayer class supports only .ogg files instead of wav file which
can reduce the final .jar file size drastically. It uses library.
2025-03-27 21:39:12 +01:00
a84d3bec00 feat(sounds): Added dirt and gravel sound 2025-03-26 21:15:28 +01:00
2fb1929efe fix: Build 2025-03-26 20:57:37 +01:00
c674663cc0 feat(sounds): Added some new sounds 2025-03-26 20:46:52 +01:00
95e1e52205 feat(sounds): Added simple sounds 2025-03-26 18:11:22 +01:00
0fd5689db7 feat(blocks): Tall flowers
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-26 16:51:39 +00:00
b1483c138a feat(ui): Added hurt animation 2025-03-26 13:01:46 +01:00
8b09d71a44 feat(gameplay): Added day-night cycle 2025-03-26 11:31:25 +01:00
ca98fe7fae perf(sprites): Optimized numbers
Now numbers are lazy loaded
2025-03-25 12:58:14 +01:00
1c1230a1d0 fix(sprites): Fixed breaking sprite 2025-03-25 12:22:25 +01:00
b4bf76ef37 perf(sprites): Optimized loading of resources
Added lazy loading of resources. The resource was previously loaded on
each render, but now it is loaded the first time it is used and stays in
memory.
2025-03-25 12:05:38 +01:00
2ecca0fa52 chore: Minor changes 2025-03-25 08:22:09 +01:00
b6c0e730d3 chore(logging): Implemented basic logging 2025-03-23 13:54:51 +01:00
c1674d7866 fix: Leaves falling when base out of loaded radius 2025-03-23 11:04:24 +01:00
0bd9dfb412 feat: Implemented catching on fire from lava 2025-03-23 10:57:34 +01:00
d7b4e28e81 feat: Added gravel 2025-03-22 16:26:00 +01:00
da92b9e61a feat: Added flint and steel 2025-03-22 15:43:31 +01:00
8b8c23dad4 feat: Implemented block burning spreading 2025-03-22 13:01:02 +01:00
36e57bbb8d feat: Added reducing fall damage 2025-03-21 18:05:51 +01:00
f20d17adf6 feat: Added haybale 2025-03-21 15:12:58 +01:00
4caeca4fed chore: Added license 2025-03-21 11:42:09 +01:00
d2d3efe399 fix: Grow length 2025-03-21 11:41:54 +01:00
064ae511d9 feat: Implemented wheat and bread 2025-03-21 11:29:59 +01:00
bffee19583 feat: Implemented growing 2025-03-21 10:18:13 +01:00
9fc72a67ec feat: Implemented farmland 2025-03-21 07:28:10 +01:00
bc33c5f531 feat: Twoblock block
Added new Sprite for creating two block tall blocks. This sprite takes 2
sprite files (top, bottom). Also created new annotation that handles
breaking and placing two block tall blocks and also manages the sprite
state.
2025-03-19 13:04:36 +01:00
a610bcf3ca feat: Burning
Added Burning state so player will be burning even after he is out of
lava. Also added texture for fire that is added on top of steve texture
2025-03-17 13:24:11 +01:00
391cda0550 test(annotations): New tests for annotations
Added some new test for annotations @AutoTransient and @ThreadProvider.
These tests ensure that @AutoTransient is only used on transient fields
and @ThreadProvider is used on class that extend Thread.
2025-03-16 21:02:03 +01:00
53a3ae43f3 test(annotations): New @RequireAnnotation
New annotation @RequireAnnotation can be used on annotations so that all
classes with that specific annotation must also have another annotation.
If this is not true, test will not pass. This annotation takes array of
annotations.
2025-03-16 20:37:24 +01:00
e1190f7e6a feat: Dyes and organized registry (#10)
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-16 17:26:06 +00:00
ae5d34b41a refactor(transient): Rewritten transient handling
Rewritten transient handling using @AutoTransient annotation. Now we
don't have to override readObject method to automatically initilize
transient properties in serilizable classes.
2025-03-16 18:20:18 +01:00
c558b756de feat: Implemented text 2025-03-15 11:31:08 +01:00
a8c309d199 feat: Added flowers
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-14 19:11:09 +00:00
20d9525fd2 chore: Idk 2025-03-14 18:07:15 +01:00
d1a08eccf7 chore: I hate my life 2025-03-14 18:07:01 +01:00
8d1414dae0 feat: Move mobs down when block mined under them 2025-03-14 16:26:53 +01:00
bf5f837c45 feat: Implemented milk 2025-03-14 16:14:10 +01:00
0546ad2748 chore: New crafting table texture 2025-03-14 13:26:10 +01:00
dd7f1c041f feat: New grass growing logic using age 2025-03-14 11:44:54 +01:00
1cd8648a2a chore: New oak log texture 2025-03-14 11:27:39 +01:00
0aa161361b feat: Implemented break on place 2025-03-14 10:53:23 +01:00
9aa08dd685 refactor: Rewritten smelting using annotations 2025-03-13 23:12:18 +01:00
412959d456 feat: Falling blocks 2025-03-13 17:07:53 +01:00
4ef8e217ad feat: Water breaks grass 2025-03-13 13:24:43 +01:00
f9b78f4236 feat: Change grass logic to grow next to grass 2025-03-13 10:39:00 +01:00
fd6fcf950c chore: Minor changes 2025-03-13 10:32:54 +01:00
5d37f7d74f chore: Minor changes 2025-03-12 12:10:52 +01:00
15a6ab2898 feat: Implemented durability 2025-03-12 11:58:07 +01:00
5ae7536125 fix: Minor fixes 2025-03-12 10:18:37 +01:00
4041c8f7d2 feat: Better thread handling 2025-03-12 09:41:13 +01:00
ed921ff6cd style: Reformated SpriteLoader and minor changes 2025-03-11 12:29:04 +01:00
58de8c652b fix: Reset mining when saved 2025-03-10 20:32:37 +01:00
b18c77f707 feat: Better ore generation 2025-03-10 18:18:04 +01:00
b04e73dee3 feat: Caves and ores 2025-03-09 15:28:01 +01:00
a736795bd7 feat: Implemented shears 2025-03-09 14:25:27 +01:00
0f6d02a92e feat: Added scrolling to change slot 2025-03-09 12:08:52 +01:00
9e42e7ade8 feat: Implemented events and added placeonsolid 2025-03-09 12:03:04 +01:00
26f35da0f3 fix: Mining mobs when in ghost block and saving 2025-03-08 19:19:10 +01:00
73050de76d fix: Change seeds drop percentage in grass bush 2025-03-08 18:15:10 +01:00
59f0a70ea9 feat: Implemented grass bush 2025-03-08 18:14:28 +01:00
5e45851e04 chore: Some minor changes 2025-03-08 17:53:47 +01:00
32fba49587 feat: Implemented saving of world 2025-03-08 17:36:59 +01:00
90408a723f fix: Stone drops cobblestone when mined 2025-03-08 14:26:00 +01:00
3aa486bede fix: Infinite water source 2025-03-08 13:39:24 +01:00
cfe402ce43 feat: Implemented grass growing 2025-03-08 13:25:41 +01:00
527cc0cf50 feat: Implemented falling trees 2025-03-08 13:11:42 +01:00
70c77cb5fb test: Added some tests for annotations 2025-03-08 12:50:38 +01:00
e9f753da3d feat: Added some new annotations 2025-03-08 12:13:00 +01:00
13e2a74b37 feat: Implemented sapling growing 2025-03-08 11:31:31 +01:00
bc7480459a feat: Started implementing oak sapling logic 2025-03-08 11:06:11 +01:00
eb899ac3a9 feat: Cobblestone generator 2025-03-08 09:03:32 +01:00
6316833af7 revert: Revert this shit 2025-03-07 14:05:29 +01:00
e723e3ab2d revert: Recipes formatting 2025-03-07 13:21:53 +01:00
f50a3cb88e chore: Added exclusion for formatting and linting 2025-03-07 13:17:52 +01:00
ee12ccb6d7 lint: Linting and formatting 2025-03-07 11:36:43 +01:00
05e76bd0d0 fix: Small bugfix 2025-03-07 10:03:51 +01:00
2065f8ea2a feat: Implemented lava and infinite water source 2025-03-07 09:10:36 +01:00
8aa0cba5df feat: Implemented ItemBlockSupplier references 2025-03-07 08:03:43 +01:00
b1d9bc1570 chore: Added lava
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-04 07:19:38 +00:00
f5d2920a9a chore: Water placement 2025-03-03 18:58:59 +01:00
bb4e7423e3 test: Added some more tests 2025-03-02 21:17:11 +01:00
fed35d3a02 test: Added some tests 2025-03-02 20:52:01 +01:00
30af2b6feb chore: New items
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-02 18:54:19 +00:00
451845b2bc feat: Implemented water 2025-03-02 19:53:19 +01:00
673e1c63f1 feat: Added regex support in crafting recipe 2025-03-02 15:45:21 +01:00
22f98e7ff5 feat: Added tool recipes 2025-03-02 14:33:35 +00:00
df0e8c79b2 chore: Remove self-assignment 2025-03-02 14:04:58 +01:00
06bb607d31 chore: Added new constructor for Item 2025-03-02 13:59:02 +01:00
a4999dfbf3 chore: Added weapons to registry
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-02 12:54:26 +00:00
cd0be8dad4 feat: Added beef and leather 2025-03-02 13:49:39 +01:00
b356871854 feat: Implemented bed 2025-03-02 13:33:25 +01:00
b2e900b6ca chore: Added ingots to registry
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-02 10:58:23 +00:00
6f8e35a9f1 feat: Added cow 2025-03-02 11:55:01 +01:00
632e65c491 chore: Added ores to registry
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-02 10:40:50 +00:00
7f5d398875 chore: New textures
Co-authored-by: jull <sefljulie@gmail.com>
Co-committed-by: jull <sefljulie@gmail.com>
2025-03-02 09:43:41 +00:00
be32774d4c refactor: Rewritten crafting table 2025-03-02 10:23:29 +01:00
723 changed files with 15547 additions and 1354 deletions

5
.gitignore vendored
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@ -35,4 +35,7 @@ build/
.vscode/ .vscode/
### Mac OS ### ### Mac OS ###
.DS_Store .DS_Store
logs
world.ser

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@ -0,0 +1,6 @@
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<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="RawUseOfParameterizedType" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>
</component>

5
.idea/misc.xml generated
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@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="EntryPointsManager">
<writeAnnotations>
<writeAnnotation name="cz.jzitnik.game.annotations.AutoTransient" />
</writeAnnotations>
</component>
<component name="ExternalStorageConfigurationManager" enabled="true" /> <component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="MavenProjectsManager"> <component name="MavenProjectsManager">
<option name="originalFiles"> <option name="originalFiles">

674
COPYING Normal file
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
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to collect a royalty for further conveying from those to whom you convey
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License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
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under version 3 of the GNU Affero General Public License into a single
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but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
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the GNU General Public License from time to time. Such new versions will
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If the Program specifies that a proxy can decide which future
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

50
normalize.js Normal file
View File

@ -0,0 +1,50 @@
const fs = require("fs");
if (process.argv.length < 4) {
console.error("Usage: node script.js <inputFile> <outputFile>");
process.exit(1);
}
const inputFile = process.argv[2];
const outputFile = process.argv[3];
const file = fs.readFileSync(inputFile, "utf8");
const lines = file.split("\n");
const final = [];
for (const line of lines) {
let str = "";
const chars = line.split("");
function testSpace(index) {
if (chars[index - 2] == " ") {
return testSpace(index - 1);
} else if (chars[index - 2] == "m") {
if (chars.join("").substring(index - 5, index - 1) == "[49m") {
return true;
} else {
return false;
}
}
return false;
}
for (let i = 0; i < chars.length; i++) {
const char = chars[i];
if (char === " ") {
if (testSpace(i)) {
str += "\x1b[49m ";
} else {
str += char;
}
} else {
str += char;
}
}
final.push(str);
}
fs.writeFileSync(outputFile, final.join("\n"), "utf8");
console.log(`Processed file saved as: ${outputFile}`);

98
pom.xml
View File

@ -9,18 +9,82 @@
<version>1.0-SNAPSHOT</version> <version>1.0-SNAPSHOT</version>
<properties> <properties>
<maven.compiler.source>22</maven.compiler.source> <maven.compiler.source>23</maven.compiler.source>
<maven.compiler.target>22</maven.compiler.target> <maven.compiler.target>23</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties> </properties>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.11.0</version>
<configuration>
<annotationProcessorPaths>
<path>
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<version>1.18.38</version>
</path>
</annotationProcessorPaths>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.2.1</version>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
<configuration>
<transformers>
<transformer implementation="org.apache.maven.plugins.shade.resource.ManifestResourceTransformer">
<mainClass>cz.jzitnik.Main</mainClass>
</transformer>
</transformers>
<shadedArtifactAttached>false</shadedArtifactAttached>
<createDependencyReducedPom>false</createDependencyReducedPom>
</configuration>
</plugin>
<plugin>
<groupId>org.codehaus.mojo</groupId>
<artifactId>exec-maven-plugin</artifactId>
<version>3.1.0</version>
<executions>
<execution>
<goals>
<goal>java</goal>
</goals>
</execution>
</executions>
<configuration>
<mainClass>cz.jzitnik.Main</mainClass>
<classpathScope>compile</classpathScope>
</configuration>
</plugin>
</plugins>
</build>
<dependencies> <dependencies>
<dependency> <dependency>
<groupId>org.projectlombok</groupId> <groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId> <artifactId>lombok</artifactId>
<version>1.18.36</version> <version>1.18.38</version>
<scope>provided</scope> <scope>provided</scope>
</dependency> </dependency>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter</artifactId>
<version>5.8.2</version>
</dependency>
<dependency> <dependency>
@ -46,6 +110,34 @@
<artifactId>jackson-databind</artifactId> <artifactId>jackson-databind</artifactId>
<version>2.18.2</version> <version>2.18.2</version>
</dependency> </dependency>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<version>4.13.2</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.slf4j</groupId>
<artifactId>slf4j-api</artifactId>
<version>2.0.17</version>
</dependency>
<dependency>
<groupId>ch.qos.logback</groupId>
<artifactId>logback-classic</artifactId>
<version>1.5.18</version> <!-- latest at the time -->
</dependency>
<dependency>
<groupId>com.github.trilarion</groupId>
<artifactId>java-vorbis-support</artifactId>
<version>1.2.1</version>
</dependency>
<dependency>
<groupId>com.esotericsoftware</groupId>
<artifactId>kryo</artifactId>
<version>5.6.2</version>
</dependency>
</dependencies> </dependencies>
</project> </project>

View File

@ -1,45 +1,50 @@
package cz.jzitnik; package cz.jzitnik;
import cz.jzitnik.game.Game; import cz.jzitnik.game.GameSaver;
import cz.jzitnik.game.logic.CustomLogicProvider;
import cz.jzitnik.game.mobs.EntityLogicProvider; import cz.jzitnik.game.mobs.EntityLogicProvider;
import cz.jzitnik.game.threads.HealthRegenerationThread; import cz.jzitnik.game.threads.ThreadProvider;
import cz.jzitnik.game.threads.HungerDrainThread;
import cz.jzitnik.game.threads.InputHandlerThread;
import cz.jzitnik.game.ui.*; import cz.jzitnik.game.ui.*;
import cz.jzitnik.game.SpriteLoader; import cz.jzitnik.game.SpriteLoader;
import cz.jzitnik.tui.ScreenRenderer; import cz.jzitnik.tui.ScreenRenderer;
import lombok.extern.slf4j.Slf4j;
import org.jline.terminal.Terminal; import org.jline.terminal.Terminal;
import org.jline.terminal.TerminalBuilder; import org.jline.terminal.TerminalBuilder;
import java.io.IOException; import java.io.IOException;
/**
* The main class that starts the whole game. It initializes providers and sets
* up a terminal and creates the main game loop.
*/
@Slf4j
public class Main { public class Main {
public static void main(String[] args) { public static void main(String[] args) {
try { try {
log.info("Setting up terminal");
Terminal terminal = TerminalBuilder.terminal(); Terminal terminal = TerminalBuilder.terminal();
terminal.enterRawMode(); terminal.enterRawMode();
terminal.trackMouse(Terminal.MouseTracking.Any);
if (!terminal.hasMouseSupport()) { if (!terminal.hasMouseSupport()) {
System.out.println("Error: This terminal does not support mouse."); log.error("This terminal does not support mouse");
System.exit(1); System.exit(1);
} }
terminal.trackMouse(Terminal.MouseTracking.Any);
var spriteList = SpriteLoader.load(); var spriteList = SpriteLoader.load();
var screenRenderer = new ScreenRenderer(spriteList, terminal); var screenRenderer = new ScreenRenderer(spriteList, terminal);
var game = new Game(); var gameSaver = new GameSaver();
var game = gameSaver.load();
final boolean[] isRunning = {true}; final boolean[] isRunning = { true };
Thread inputHandlerThread = new InputHandlerThread(game, terminal, screenRenderer, isRunning);
Thread healingThread = new HealthRegenerationThread(game.getPlayer());
Thread hungerDrainThread = new HungerDrainThread(game.getPlayer());
EntityLogicProvider entityLogicProvider = new EntityLogicProvider(); EntityLogicProvider entityLogicProvider = new EntityLogicProvider();
CustomLogicProvider customLogicProvider = new CustomLogicProvider();
// Start all threads ThreadProvider threadProvider = new ThreadProvider(game, screenRenderer, terminal, isRunning);
healingThread.start(); threadProvider.start();
hungerDrainThread.start();
inputHandlerThread.start();
while (isRunning[0]) { while (isRunning[0]) {
try { try {
@ -47,6 +52,11 @@ public class Main {
} catch (Exception ignored) { } catch (Exception ignored) {
// Yeah, yeah I know. Deal with it // Yeah, yeah I know. Deal with it
} }
try {
customLogicProvider.update(game, screenRenderer);
} catch (Exception e) {
e.printStackTrace();
}
if (game.getWindow() == Window.WORLD) { if (game.getWindow() == Window.WORLD) {
screenRenderer.render(game); screenRenderer.render(game);
@ -55,9 +65,10 @@ public class Main {
Thread.sleep(1000); Thread.sleep(1000);
} }
log.info("Closing terminal");
terminal.trackMouse(Terminal.MouseTracking.Off); terminal.trackMouse(Terminal.MouseTracking.Off);
terminal.close(); terminal.close();
} catch (IOException | InterruptedException _) { } catch (IOException | InterruptedException ignored) {
} }
} }
} }

View File

@ -1,56 +1,92 @@
package cz.jzitnik.game; package cz.jzitnik.game;
import com.fasterxml.jackson.annotation.JsonIgnore;
import cz.jzitnik.game.entities.Block; import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.entities.GameStates; import cz.jzitnik.game.entities.GameStates;
import cz.jzitnik.game.entities.Player; import cz.jzitnik.game.entities.Player;
import cz.jzitnik.game.entities.SteveData;
import cz.jzitnik.game.generation.Generation; import cz.jzitnik.game.generation.Generation;
import cz.jzitnik.game.entities.items.Item; import cz.jzitnik.game.entities.items.Item;
import cz.jzitnik.game.entities.items.ItemType; import cz.jzitnik.game.entities.items.ItemType;
import cz.jzitnik.game.handlers.place.CustomPlaceHandler; import cz.jzitnik.game.handlers.place.CustomPlaceHandler;
import cz.jzitnik.game.mobs.EntitySpawnProvider; import cz.jzitnik.game.mobs.EntitySpawnProvider;
import cz.jzitnik.game.sprites.Breaking; import cz.jzitnik.game.sprites.Breaking;
import cz.jzitnik.game.sprites.Steve; import cz.jzitnik.game.sprites.Steve.SteveState;
import cz.jzitnik.game.annotations.WalkSound;
import cz.jzitnik.game.annotations.BreaksByPlace;
import cz.jzitnik.game.annotations.MineSound;
import cz.jzitnik.game.annotations.MiningSound;
import cz.jzitnik.game.annotations.PlaceSound;
import cz.jzitnik.game.blocks.Chest; import cz.jzitnik.game.blocks.Chest;
import cz.jzitnik.game.blocks.Furnace; import cz.jzitnik.game.blocks.Furnace;
import cz.jzitnik.game.config.Configuration;
import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.ui.Window; import cz.jzitnik.game.ui.Window;
import cz.jzitnik.game.ui.Inventory; import cz.jzitnik.game.ui.Inventory;
import cz.jzitnik.game.handlers.rightclick.RightClickHandlerProvider; import cz.jzitnik.game.handlers.rightclick.RightClickHandlerProvider;
import cz.jzitnik.tui.ScreenMovingCalculationProvider; import cz.jzitnik.tui.ScreenMovingCalculationProvider;
import cz.jzitnik.tui.ScreenRenderer; import cz.jzitnik.tui.ScreenRenderer;
import cz.jzitnik.game.stats.Stats;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import org.jline.terminal.Terminal; import org.jline.terminal.Terminal;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
/**
* Main class representing the game world and core logic.
* <p>
* Manages the game state, player actions, world updates and interactions.
*/
@Getter @Getter
public class Game { public class Game {
/**
* The 2D world grid consisting of block lists for each coordinate.
* Dimensions: [height][width] = [256][512].
*/
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
private final List<Block>[][] world = (List<Block>[][]) new ArrayList[256][512]; private final List<Block>[][] world = (List<Block>[][]) new CopyOnWriteArrayList[256][512];
private final Player player = new Player(); private final Player player = new Player();
private boolean mining = false; private transient boolean mining = false;
@Setter @Setter
private Window window = Window.WORLD; private transient Window window = Window.WORLD;
private final Inventory inventory = new Inventory(); private final Inventory inventory = new Inventory();
private transient EntitySpawnProvider entitySpawnProvider = new EntitySpawnProvider();
private transient GameStates gameStates = new GameStates(this);
private Stats stats = new Stats();
@JsonIgnore /** Current time of day in the game (0600 range). */
private final EntitySpawnProvider entitySpawnProvider = new EntitySpawnProvider(); @Setter
private int daytime = 0;
@JsonIgnore //
private final GameStates gameStates = new GameStates(this); private Configuration configuration = new Configuration();
/**
* Constructs the game instance and generates the initial world.
*/
public Game() { public Game() {
Generation.generateWorld(this); Generation.generateWorld(this);
} }
/**
* Returns the current coordinates of the player (bottom half).
*
* @return int array with x and y coordinates, or null if not found.
*/
public int[] getPlayerCords() { public int[] getPlayerCords() {
for (int i = 0; i < world.length; i++) { for (int i = 0; i < world.length; i++) {
for (int j = 0; j < world[i].length; j++) { for (int j = 0; j < world[i].length; j++) {
for (Block block : world[i][j]) { for (Block block : world[i][j]) {
if (block.getBlockId().equals("steve") && block.getSpriteState().isPresent() && block.getSpriteState().get() == Steve.SteveState.SECOND) { if (block.getBlockId().equals("steve")) {
return new int[]{j, i}; var steveData = (SteveData) block.getData();
if (steveData.isTop()) {
return new int[] { j, i + 1 };
} else {
return new int[] { j, i };
}
} }
} }
} }
@ -58,6 +94,12 @@ public class Game {
return null; return null;
} }
/**
* Moves the player one block to the right if possible.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param terminal the terminal instance used for layout.
*/
public void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) { public void movePlayerRight(ScreenRenderer screenRenderer, Terminal terminal) {
if (window != Window.WORLD) { if (window != Window.WORLD) {
return; return;
@ -70,15 +112,25 @@ public class Game {
world[cords[1]][cords[0] + 1].add(player.getPlayerBlock2()); world[cords[1]][cords[0] + 1].add(player.getPlayerBlock2());
world[cords[1]][cords[0]].remove(player.getPlayerBlock2()); world[cords[1]][cords[0]].remove(player.getPlayerBlock2());
world[cords[1]-1][cords[0] + 1].add(player.getPlayerBlock1()); world[cords[1] - 1][cords[0] + 1].add(player.getPlayerBlock1());
world[cords[1]-1][cords[0]].remove(player.getPlayerBlock1()); world[cords[1] - 1][cords[0]].remove(player.getPlayerBlock1());
screenRenderer.render(this); screenRenderer.render(this);
stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
entitySpawnProvider.update(this, terminal); entitySpawnProvider.update(this, terminal);
playMovePlayerSound(cords[0] + 1, cords[1]);
update(screenRenderer); update(screenRenderer);
} }
/**
* Moves the player one block to the left if possible.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param terminal the terminal instance used for layout.
*/
public void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) { public void movePlayerLeft(ScreenRenderer screenRenderer, Terminal terminal) {
if (window != Window.WORLD) { if (window != Window.WORLD) {
return; return;
@ -91,15 +143,24 @@ public class Game {
world[cords[1]][cords[0] - 1].add(player.getPlayerBlock2()); world[cords[1]][cords[0] - 1].add(player.getPlayerBlock2());
world[cords[1]][cords[0]].remove(player.getPlayerBlock2()); world[cords[1]][cords[0]].remove(player.getPlayerBlock2());
world[cords[1]-1][cords[0] - 1].add(player.getPlayerBlock1()); world[cords[1] - 1][cords[0] - 1].add(player.getPlayerBlock1());
world[cords[1]-1][cords[0]].remove(player.getPlayerBlock1()); world[cords[1] - 1][cords[0]].remove(player.getPlayerBlock1());
screenRenderer.render(this); screenRenderer.render(this);
stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
entitySpawnProvider.update(this, terminal); entitySpawnProvider.update(this, terminal);
playMovePlayerSound(cords[0] - 1, cords[1]);
update(screenRenderer); update(screenRenderer);
} }
/**
* Moves the player upward by one block, if jumping is valid.
*
* @param screenRenderer the renderer used to refresh the screen.
*/
public void movePlayerUp(ScreenRenderer screenRenderer) { public void movePlayerUp(ScreenRenderer screenRenderer) {
if (window != Window.WORLD) { if (window != Window.WORLD) {
return; return;
@ -115,6 +176,8 @@ public class Game {
world[cords[1] - 2][cords[0]].add(player.getPlayerBlock1()); world[cords[1] - 2][cords[0]].add(player.getPlayerBlock1());
world[cords[1]][cords[0]].remove(player.getPlayerBlock2()); world[cords[1]][cords[0]].remove(player.getPlayerBlock2());
stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
new Thread(() -> { new Thread(() -> {
try { try {
Thread.sleep(400); Thread.sleep(400);
@ -126,12 +189,20 @@ public class Game {
}).start(); }).start();
} }
/**
* Attacks mobs at a specified location.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param x x-coordinate.
* @param y y-coordinate.
*/
public void hit(ScreenRenderer screenRenderer, int x, int y) { public void hit(ScreenRenderer screenRenderer, int x, int y) {
if (mining || window != Window.WORLD) { if (mining || window != Window.WORLD) {
return; return;
} }
List<Block> mobs = world[y][x].stream().filter(Block::isMob).toList(); List<Block> mobs = world[y][x].stream().filter(Block::isMob).toList();
gameStates.dependencies.sound.playSound(configuration, SoundKey.HIT, null);
for (Block mob : mobs) { for (Block mob : mobs) {
int dealDamage = inventory.getItemInHand().map(Item::getDealDamage).orElse(1); int dealDamage = inventory.getItemInHand().map(Item::getDealDamage).orElse(1);
@ -141,7 +212,8 @@ public class Game {
world[y][x].remove(mob); world[y][x].remove(mob);
} else { } else {
mob.decreaseHp(dealDamage); mob.decreaseHp(dealDamage);
mob.setSpriteState(gameStates.dependencies.entityHurtAnimation.get(mob.getBlockId()).setHurtAnimation(true, mob.getSpriteState().get())); mob.setSpriteState(gameStates.dependencies.entityHurtAnimation.get(mob.getBlockId())
.setHurtAnimation(true, mob.getSpriteState().get()));
} }
} }
screenRenderer.render(this); screenRenderer.render(this);
@ -154,26 +226,46 @@ public class Game {
} }
for (Block mob : mobs) { for (Block mob : mobs) {
mob.setSpriteState(gameStates.dependencies.entityHurtAnimation.get(mob.getBlockId()).setHurtAnimation(false, mob.getSpriteState().get())); mob.setSpriteState(gameStates.dependencies.entityHurtAnimation.get(mob.getBlockId())
.setHurtAnimation(false, mob.getSpriteState().get()));
} }
screenRenderer.render(this); screenRenderer.render(this);
}).start(); }).start();
} }
/**
* Initiates the mining process at a given location.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param x x-coordinate.
* @param y y-coordinate.
*/
public void mine(ScreenRenderer screenRenderer, int x, int y) { public void mine(ScreenRenderer screenRenderer, int x, int y) {
if (mining || window != Window.WORLD) { if (mining || window != Window.WORLD) {
return; return;
} }
Block breakingBlock = new Block("breaking", SpriteLoader.SPRITES.BREAKING); Block breakingBlock = new Block("breaking", SpriteLoader.SPRITES.BREAKING);
breakingBlock.setGhost(true);
world[y][x].add(breakingBlock); world[y][x].add(breakingBlock);
screenRenderer.render(this); screenRenderer.render(this);
double hardness = world[y][x].stream().filter(block -> !block.isGhost()).toList().getFirst().calculateHardness(inventory); double hardness = world[y][x].stream().filter(block -> !block.getBlockId().equals("air")).toList().getFirst()
.calculateHardness(inventory);
var blocks = world[y][x];
this.mining = true; this.mining = true;
new Thread(() -> { new Thread(() -> {
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(MiningSound.class)) {
new Thread(() -> {
var anot = block.getClass().getAnnotation(MiningSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}).start();
}
}
try { try {
Thread.sleep((long) (hardness * 166)); Thread.sleep((long) (hardness * 166));
} catch (InterruptedException e) { } catch (InterruptedException e) {
@ -181,7 +273,14 @@ public class Game {
} }
breakingBlock.setSpriteState(Breaking.BreakingState.SECOND); breakingBlock.setSpriteState(Breaking.BreakingState.SECOND);
screenRenderer.render(this); screenRenderer.render(this);
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(MiningSound.class)) {
new Thread(() -> {
var anot = block.getClass().getAnnotation(MiningSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}).start();
}
}
try { try {
Thread.sleep((long) (hardness * 166)); Thread.sleep((long) (hardness * 166));
} catch (InterruptedException e) { } catch (InterruptedException e) {
@ -189,7 +288,14 @@ public class Game {
} }
breakingBlock.setSpriteState(Breaking.BreakingState.THIRD); breakingBlock.setSpriteState(Breaking.BreakingState.THIRD);
screenRenderer.render(this); screenRenderer.render(this);
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(MiningSound.class)) {
new Thread(() -> {
var anot = block.getClass().getAnnotation(MiningSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}).start();
}
}
try { try {
Thread.sleep((long) (hardness * 166)); Thread.sleep((long) (hardness * 166));
} catch (InterruptedException e) { } catch (InterruptedException e) {
@ -198,9 +304,33 @@ public class Game {
mining = false; mining = false;
var blocks = world[y][x]; mineInstant(screenRenderer, x, y, true);
for (Block block : blocks) { }).start();
if (!block.isMineable()) { }
/**
* Instantly mines a block without animation delay.
*
* @param screenRenderer the renderer used to refresh the screen.
* @param x x-coordinate.
* @param y y-coordinate.
* @param minedDirectly whether the block was mined directly by player.
*/
public void mineInstant(ScreenRenderer screenRenderer, int x, int y, boolean minedDirectly) {
var blocks = world[y][x];
var blocksCopy = new ArrayList<>(blocks);
CustomPlaceHandler customPlaceHandler = gameStates.dependencies.placeHandler
.get(blocks.stream().filter(Block::isMineable).toList().getFirst().getBlockId());
boolean giveItem = customPlaceHandler.mine(this, x, y);
blocksCopy.forEach((e) -> {
e.setOnFire(false);
e.setBurningTime(0);
});
if (giveItem) {
for (Block block : blocksCopy) {
if (!block.isMineable()) {
continue; continue;
} }
@ -211,29 +341,57 @@ public class Game {
} }
var toolVariants = block.getToolVariants(); var toolVariants = block.getToolVariants();
if (inventory.getItemInHand().isPresent() && inventory.getItemInHand().get().getToolVariant().isPresent() && block.getTool().isPresent() && block.getTool().get().equals(inventory.getItemInHand().get().getType()) && toolVariants.contains(inventory.getItemInHand().get().getToolVariant().get())) { if (inventory.getItemInHand().isPresent()
&& inventory.getItemInHand().get().getToolVariant().isPresent() && block.getTool().isPresent()
&& block.getTool().get().equals(inventory.getItemInHand().get().getType())
&& toolVariants.contains(inventory.getItemInHand().get().getToolVariant().get())
&& minedDirectly) {
block.getDrops().forEach(inventory::addItem); block.getDrops().forEach(inventory::addItem);
} }
} }
}
for (Block block : blocks) { for (Block block : blocksCopy) {
if (block.getBlockId().equals("chest")) { if (block.getBlockId().equals("chest")) {
((Chest) block.getData()).breakBlock(this); ((Chest) block.getData()).breakBlock(this);
} else if (block.getBlockId().equals("furnace")) { } else if (block.getBlockId().equals("furnace")) {
((Furnace) block.getData()).breakBlock(this); ((Furnace) block.getData()).breakBlock(this);
}
} }
}
CustomPlaceHandler customPlaceHandler = gameStates.dependencies.placeHandler.get(blocks.stream().filter(Block::isMineable).toList().getFirst().getBlockId()); if (inventory.getItemInHand().isPresent() && inventory.getItemInHand().get().getMaxDurability() != 0) {
customPlaceHandler.mine(this, x, y); boolean broken = inventory.getItemInHand().get().use();
inventory.getItemInHand().ifPresent(Item::use); if (broken) {
inventory.decreaseItemInHand();
}
}
screenRenderer.render(this); gameStates.dependencies.eventHandlerProvider.handleMine(screenRenderer, this, x, y);
update(screenRenderer); for (Block block : blocksCopy) {
}).start(); if (block.getClass().isAnnotationPresent(MineSound.class)) {
new Thread(() -> {
var anot = block.getClass().getAnnotation(MineSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}).start();
}
}
stats.setBlocksMined(stats.getBlocksMined() + 1);
screenRenderer.render(this);
update(screenRenderer);
} }
/**
* Checks whether a block is valid for mining based on proximity and visibility.
*
* @param x x-coordinate.
* @param y y-coordinate.
* @param terminal terminal context used to determine screen bounds.
* @return true if mineable, false otherwise.
*/
public boolean isMineable(int x, int y, Terminal terminal) { public boolean isMineable(int x, int y, Terminal terminal) {
List<Block> blocks = world[y][x]; List<Block> blocks = world[y][x];
@ -245,21 +403,28 @@ public class Game {
int distanceX = Math.abs(playerX - x); int distanceX = Math.abs(playerX - x);
int distanceY = Math.abs(playerY - y); int distanceY = Math.abs(playerY - y);
int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(), terminal.getWidth(), world[0].length, world.length); int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(),
terminal.getWidth(), world[0].length, world.length);
int startX = data[0]; int startX = data[0];
int endX = data[1]; int endX = data[1];
int startY = data[2]; int startY = data[2];
int endY = data[3]; int endY = data[3];
return return y >= startY && y < endY - 1 && x >= startX && x < endX - 1 && distanceX <= 5 && distanceY <= 5
y >= startY && y < endY - 1 && x >= startX && x < endX - 1 && !(playerX == x && playerY == y) && !(playerX == x && playerY - 1 == y)
&& distanceX <= 5 && distanceY <= 5
&& !(playerX == x && playerY == y)
&& !(playerX == x && playerY - 1 == y)
&& blocks.stream().anyMatch(Block::isMineable); && blocks.stream().anyMatch(Block::isMineable);
} }
/**
* Checks whether a block is valid for hitting (attacking).
*
* @param x x-coordinate.
* @param y y-coordinate.
* @param terminal terminal context used to determine screen bounds.
* @return true if a mob can be hit at the given location.
*/
public boolean isHitable(int x, int y, Terminal terminal) { public boolean isHitable(int x, int y, Terminal terminal) {
List<Block> blocks = world[y][x]; List<Block> blocks = world[y][x];
@ -271,21 +436,24 @@ public class Game {
int distanceX = Math.abs(playerX - x); int distanceX = Math.abs(playerX - x);
int distanceY = Math.abs(playerY - y); int distanceY = Math.abs(playerY - y);
int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(), terminal.getWidth(), world[0].length, world.length); int[] data = ScreenMovingCalculationProvider.calculate(playerX, playerY, terminal.getHeight(),
terminal.getWidth(), world[0].length, world.length);
int startX = data[0]; int startX = data[0];
int endX = data[1]; int endX = data[1];
int startY = data[2]; int startY = data[2];
int endY = data[3]; int endY = data[3];
return return y >= startY && y < endY - 1 && x >= startX && x < endX - 1 && distanceX <= 5 && distanceY <= 5
y >= startY && y < endY - 1 && x >= startX && x < endX - 1 && !(playerX == x && playerY == y) && !(playerX == x && playerY - 1 == y)
&& distanceX <= 5 && distanceY <= 5
&& !(playerX == x && playerY == y)
&& !(playerX == x && playerY - 1 == y)
&& blocks.stream().anyMatch(Block::isMob); && blocks.stream().anyMatch(Block::isMob);
} }
/**
* Periodically checks and updates the players falling state due to gravity.
*
* @param screenRenderer the renderer used to refresh the screen.
*/
public void update(ScreenRenderer screenRenderer) { public void update(ScreenRenderer screenRenderer) {
while (true) { while (true) {
try { try {
@ -302,15 +470,31 @@ public class Game {
world[cords2[1]][cords2[0]].remove(player.getPlayerBlock2()); world[cords2[1]][cords2[0]].remove(player.getPlayerBlock2());
player.addFalling(); player.addFalling();
stats.setBlocksTraveled(stats.getBlocksTraveled() + 1);
screenRenderer.render(this); screenRenderer.render(this);
} else { } else {
player.fell(); ArrayList<Block> combinedList = new ArrayList<>();
combinedList.addAll(world[cords2[1]][cords2[0]]);
combinedList.addAll(world[cords2[1] + 1][cords2[0]]);
if (player.getFallDistance() != 0) {
playMovePlayerSound(cords2[0], cords2[1]);
}
player.fell(combinedList, this, screenRenderer);
screenRenderer.render(this); screenRenderer.render(this);
break; break;
} }
} }
} }
/**
* Attempts to place a block or interact with the environment at a given location.
* Also handles eating and tool usage.
*
* @param x x-coordinate.
* @param y y-coordinate.
* @param screenRenderer the renderer used to refresh the screen.
*/
public void build(int x, int y, ScreenRenderer screenRenderer) { public void build(int x, int y, ScreenRenderer screenRenderer) {
if (window != Window.WORLD) { if (window != Window.WORLD) {
return; return;
@ -339,8 +523,31 @@ public class Game {
return; return;
} }
if (!blocks.stream().allMatch(block -> block.getBlockId().equals("air"))) { if (inventory.getItemInHand().isPresent() && inventory.getItemInHand().get().getType() == ItemType.PICKUPER) {
RightClickHandlerProvider.handle(x, y, this, screenRenderer); if (gameStates.dependencies.pickupHandlerProvider.get(inventory.getItemInHand().get().getId()).handle(this,
x, y)) {
screenRenderer.render(this);
return;
}
}
if (!blocks.stream().allMatch(block -> block.getBlockId().equals("air") || block.isFlowing()
|| block.getClass().isAnnotationPresent(BreaksByPlace.class))) {
boolean toolUsed = false;
if (inventory.getItemInHand().isPresent()) {
var item = inventory.getItemInHand().get();
toolUsed = gameStates.dependencies.toolUseProvider.handle(item.getType(), this, x, y);
if (toolUsed) {
boolean broken = item.use();
if (broken) {
inventory.decreaseItemInHand();
}
}
}
if (!toolUsed) {
RightClickHandlerProvider.handle(x, y, this, screenRenderer);
}
screenRenderer.render(this); screenRenderer.render(this);
return; return;
} }
@ -351,22 +558,80 @@ public class Game {
Item item = inventory.getItemInHand().get(); Item item = inventory.getItemInHand().get();
CustomPlaceHandler placeHandler = gameStates.dependencies.placeHandler.get(item.getId()); CustomPlaceHandler placeHandler = gameStates.dependencies.placeHandler.get(item.getBlock().get().getBlockId());
var blocksRemove = blocks.stream().filter(block -> block.getClass().isAnnotationPresent(BreaksByPlace.class))
.toList();
if (placeHandler.place(this, x, y)) { if (placeHandler.place(this, x, y)) {
blocks.removeAll(blocksRemove);
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(PlaceSound.class)) {
var anot = block.getClass().getAnnotation(PlaceSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}
}
gameStates.dependencies.eventHandlerProvider.handlePlace(screenRenderer, this, x, y);
stats.setBlocksPlaced(stats.getBlocksPlaced() + 1);
screenRenderer.render(this); screenRenderer.render(this);
} }
} }
/**
* Switches the selected inventory slot (hotbar).
*
* @param slot the slot index to switch to.
* @param screenRenderer the renderer used to refresh the screen.
*/
public void changeSlot(int slot, ScreenRenderer screenRenderer) { public void changeSlot(int slot, ScreenRenderer screenRenderer) {
if (window != Window.WORLD) { if (window != Window.WORLD) {
return; return;
} }
inventory.setItemInhHandIndex(slot); inventory.setItemInhHandIndex(slot);
screenRenderer.render(this); screenRenderer.render(this);
} }
/**
* Checks if a block list represents a solid space (i.e., not all ghost blocks).
*
* @param blocks list of blocks at a coordinate.
* @return true if any block is not a ghost block.
*/
public boolean isSolid(List<Block> blocks) { public boolean isSolid(List<Block> blocks) {
return !blocks.stream().allMatch(Block::isGhost); return !blocks.stream().allMatch(Block::isGhost);
} }
}
/**
* Visually and logically triggers the player "hit" (damage) animation.
*
* @param screenRenderer the renderer used to refresh the screen.
*/
public void playerHit(ScreenRenderer screenRenderer) {
player.getPlayerBlock1().setSpriteState(SteveState.FIRST_HURT);
player.getPlayerBlock2().setSpriteState(SteveState.SECOND_HURT);
new Thread(() -> {
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
player.getPlayerBlock1().setSpriteState(SteveState.FIRST);
player.getPlayerBlock2().setSpriteState(SteveState.SECOND);
screenRenderer.render(this);
}).start();
}
private void playMovePlayerSound(int x, int y) {
var blocks = world[y + 1][x];
for (Block block : blocks) {
if (block.getClass().isAnnotationPresent(WalkSound.class)) {
var anot = block.getClass().getAnnotation(WalkSound.class);
gameStates.dependencies.sound.playSound(configuration, anot.value(), anot.annotationType());
}
}
}
}

View File

@ -0,0 +1,66 @@
package cz.jzitnik.game;
import com.esotericsoftware.kryo.Kryo;
import com.esotericsoftware.kryo.io.Input;
import com.esotericsoftware.kryo.io.Output;
import lombok.extern.slf4j.Slf4j;
import java.io.*;
/**
* Handles saving and loading the game state using Kryo serialization.
*/
@Slf4j
public class GameSaver {
private static final String SAVE_FILE = "world.ser";
private final Kryo kryo;
/**
* Initializes the GameSaver with Kryo serialization setup.
*/
public GameSaver() {
this.kryo = new Kryo();
kryo.setRegistrationRequired(false);
kryo.setReferences(true);
}
/**
* Saves the current game state to a file.
*
* @param game the game instance to be saved
*/
public void save(Game game) {
try (Output output = new Output(new FileOutputStream(SAVE_FILE))) {
kryo.writeClassAndObject(output, game);
} catch (IOException e) {
log.error("Failed to save game", e);
}
}
/**
* Loads the game state from a file. If the save file does not exist,
* a new game instance is returned.
*
* @return the loaded game instance or a new game if no save is found
*/
public Game load() {
log.info("Loading game");
File file = new File(SAVE_FILE);
if (!file.isFile()) {
log.info("No save file found, creating new game");
return new Game();
}
try (Input input = new Input(new FileInputStream(SAVE_FILE))) {
log.info("Loading game from save file");
Object object = kryo.readClassAndObject(input);
return (Game) object;
} catch (IOException e) {
log.error("Failed to load game", e);
throw new RuntimeException(e);
}
}
}

View File

@ -1,19 +1,23 @@
package cz.jzitnik.game; package cz.jzitnik.game;
import cz.jzitnik.game.sprites.*; import cz.jzitnik.game.sprites.*;
import cz.jzitnik.game.sprites.SimpleSprite;
import cz.jzitnik.tui.Sprite; import cz.jzitnik.tui.Sprite;
import cz.jzitnik.tui.SpriteList; import cz.jzitnik.tui.SpriteList;
import lombok.extern.slf4j.Slf4j;
import java.util.HashMap; import java.util.HashMap;
@Slf4j
public class SpriteLoader { public class SpriteLoader {
public enum SPRITES { public enum SPRITES {
// BLOCKS // BLOCKS
// Blocks // Blocks
AIR, AIR,
WATER,
LAVA,
DIRT, DIRT,
FARMLAND,
GRASS, GRASS,
STONE, STONE,
BEDROCK, BEDROCK,
@ -23,92 +27,168 @@ public class SpriteLoader {
OAK_LEAF, OAK_LEAF,
OAK_PLANKS, OAK_PLANKS,
OAK_DOOR, OAK_DOOR,
OBSIDIAN,
SAND,
HAYBALE,
GRAVEL,
// Flowers etc
GRASS_BUSH,
POPPY,
PINK_TULIP,
RED_TULIP,
ORANGE_TULIP,
WHITE_TULIP,
DANDELION,
CORNFLOWER,
ALLIUM,
BLUE_ORCHID,
OXEYE_DAISY,
AZURE_BLUET,
LILY_OF_THE_VALLEY,
LILAC,
PEONY,
ROSE_BUSH,
SUNFLOWER,
// Ores // Ores
COAL_ORE, COAL_ORE,
IRON_ORE, // NEWW IRON_ORE,
GOLD_ORE, //NEWW GOLD_ORE,
// Add Coal Block DIAMOND_ORE,
IRON_BLOCK, // NEWW
GOLD_BLOCK, // NEWW COAL_BLOCK,
IRON_BLOCK,
GOLD_BLOCK,
DIAMOND_BLOCK,
// Work // Work
FURNACE, FURNACE,
CHEST, CHEST,
CRAFTING_TABLE, CRAFTING_TABLE,
BED,
// Saplings
OAK_SAPLING,
// ENTITIES // ENTITIES
STEVE, STEVE,
PIG, PIG,
SHEEP, SHEEP,
COW,
ZOMBIE,
// UI // UI
BREAKING, BREAKING,
HEART, HEART,
HUNGER, HUNGER,
// Seeds
WHEAT,
// ITEMS // ITEMS
// Items // Items
ITEM_STICK, ITEM_STICK,
ITEM_LEATHER,
ITEM_DYE,
ITEM_FLINT,
// Block Items // Block Items
ITEM_DIRT, ITEM_DIRT,
ITEM_GRASS,
ITEM_OAK_LOG, ITEM_OAK_LOG,
ITEM_OAK_LEAF,
ITEM_OAK_PLANKS, ITEM_OAK_PLANKS,
ITEM_COBBLESTONE, ITEM_COBBLESTONE,
ITEM_STONE, ITEM_STONE,
ITEM_OAK_DOOR, ITEM_OAK_DOOR,
ITEM_WOOL, ITEM_WOOL,
ITEM_OBSIDIAN,
ITEM_SAND,
ITEM_HAYBALE,
ITEM_GRAVEL,
// Tall Flowers
ITEM_LILAC,
ITEM_PEONY,
ITEM_ROSE_BUSH,
ITEM_SUNFLOWER,
// Ore Items // Ore Items
ITEM_COAL_ORE,//NEWWW ITEM_COAL_ORE,
ITEM_IRON_ORE, //NEWWW ITEM_IRON_ORE,
ITEM_GOLD_ORE, // NEWW ITEM_GOLD_ORE,
ITEM_DIAMOND_ORE,
// Add Item Coal Block ITEM_COAL_BLOCK,
ITEM_IRON_BLOCK, //NEWWW ITEM_IRON_BLOCK,
ITEM_GOLD_BLOCK, // NEWW ITEM_GOLD_BLOCK,
ITEM_DIAMOND_BLOCK,
COAL, // NEWW COAL,
ITEM_IRON_INGOT, //NEWW ITEM_IRON_INGOT,
ITEM_GOLD_INGOT, // NEWW ITEM_GOLD_INGOT,
DIAMOND,
// Work Items // Work Items
ITEM_CRAFTING_TABLE, ITEM_CRAFTING_TABLE,
ITEM_CHEST, ITEM_CHEST,
ITEM_FURNACE, ITEM_FURNACE,
ITEM_BED,
// Weapons // Tools
WOODEN_SWORD, //NEWWW WOODEN_SWORD,
WOODEN_PICKAXE, WOODEN_PICKAXE,
WOODEN_AXE, WOODEN_AXE,
WOODEN_SHOVEL, WOODEN_SHOVEL,
WOODEN_HOE, //NEWW WOODEN_HOE,
STONE_SWORD,//NEWWW STONE_SWORD,
STONE_PICKAXE, STONE_PICKAXE,
STONE_AXE, STONE_AXE,
STONE_SHOVEL, STONE_SHOVEL,
STONE_HOE, //NEWW STONE_HOE,
IRON_SWORD, //NEWWW IRON_SWORD,
IRON_PICKAXE, //NEWWW IRON_PICKAXE,
IRON_AXE, // NEWW IRON_AXE,
IRON_SHOVEL, //NEWWW IRON_SHOVEL,
IRON_HOE, // NEWWW IRON_HOE,
GOLDEN_SWORD, // NEWW GOLDEN_SWORD,
GOLDEN_PICKAXE, // NEWWW GOLDEN_PICKAXE,
GOLDEN_AXE, //NEWWW GOLDEN_AXE,
GOLDEN_SHOVEL, //NEWWW GOLDEN_SHOVEL,
GOLDEN_HOE, // NEWW GOLDEN_HOE,
DIAMOND_SWORD,
DIAMOND_PICKAXE,
DIAMOND_AXE,
DIAMOND_SHOVEL,
DIAMOND_HOE,
SHEARS,
FLINT_AND_STEEL,
BUCKET,
WATER_BUCKET,
LAVA_BUCKET,
MILK_BUCKET,
// Food // Food
ITEM_PORKCHOP, ITEM_PORKCHOP,
ITEM_COOKED_PORKCHOP, ITEM_COOKED_PORKCHOP,
ITEM_MUTTON, ITEM_MUTTON,
ITEM_COOKED_MUTTON, ITEM_COOKED_MUTTON,
ITEM_BEEF,
ITEM_STEAK,
ITEM_APPLE,
ITEM_BREAD,
// Seeds
ITEM_WHEAT_SEEDS,
ITEM_WHEAT,
} }
public static final HashMap<SPRITES, Sprite> SPRITES_MAP = new HashMap<>(); public static final HashMap<SPRITES, Sprite> SPRITES_MAP = new HashMap<>();
@ -118,7 +198,10 @@ public class SpriteLoader {
// Block // Block
SPRITES_MAP.put(SPRITES.AIR, new Air()); SPRITES_MAP.put(SPRITES.AIR, new Air());
SPRITES_MAP.put(SPRITES.WATER, new Water());
SPRITES_MAP.put(SPRITES.LAVA, new Lava());
SPRITES_MAP.put(SPRITES.DIRT, new SimpleSprite("dirt.ans")); SPRITES_MAP.put(SPRITES.DIRT, new SimpleSprite("dirt.ans"));
SPRITES_MAP.put(SPRITES.FARMLAND, new Farmland());
SPRITES_MAP.put(SPRITES.GRASS, new SimpleSprite("grass.ans")); SPRITES_MAP.put(SPRITES.GRASS, new SimpleSprite("grass.ans"));
SPRITES_MAP.put(SPRITES.STONE, new SimpleSprite("stone.ans")); SPRITES_MAP.put(SPRITES.STONE, new SimpleSprite("stone.ans"));
SPRITES_MAP.put(SPRITES.BEDROCK, new SimpleSprite("bedrock.ans")); SPRITES_MAP.put(SPRITES.BEDROCK, new SimpleSprite("bedrock.ans"));
@ -128,103 +211,176 @@ public class SpriteLoader {
SPRITES_MAP.put(SPRITES.OAK_DOOR, new OakDoor()); SPRITES_MAP.put(SPRITES.OAK_DOOR, new OakDoor());
SPRITES_MAP.put(SPRITES.WOOL, new Wool()); SPRITES_MAP.put(SPRITES.WOOL, new Wool());
SPRITES_MAP.put(SPRITES.COBBLESTONE, new SimpleSprite("cobblestone.ans")); SPRITES_MAP.put(SPRITES.COBBLESTONE, new SimpleSprite("cobblestone.ans"));
SPRITES_MAP.put(SPRITES.OBSIDIAN, new SimpleSprite("obsidian.ans"));
SPRITES_MAP.put(SPRITES.SAND, new SimpleSprite("sand.ans"));
SPRITES_MAP.put(SPRITES.HAYBALE, new SimpleSprite("haybale.ans"));
SPRITES_MAP.put(SPRITES.GRAVEL, new SimpleSprite("gravel.ans"));
// Ores // Ores
SPRITES_MAP.put(SPRITES.COAL_ORE, new SimpleSprite("coal_ore.ans")); SPRITES_MAP.put(SPRITES.COAL_ORE, new SimpleSprite("coal_ore.ans"));
SPRITES_MAP.put(SPRITES.IRON_ORE, new SimpleSprite("iron_ore.ans")); //NEWW SPRITES_MAP.put(SPRITES.IRON_ORE, new SimpleSprite("iron_ore.ans"));
SPRITES_MAP.put(SPRITES.GOLD_ORE, new SimpleSprite("gold_ore.ans")); //NEWW SPRITES_MAP.put(SPRITES.GOLD_ORE, new SimpleSprite("gold_ore.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_ORE, new SimpleSprite("diamond_ore.ans"));
// Add Coal block SPRITES_MAP.put(SPRITES.COAL_BLOCK, new SimpleSprite("coal_block.ans"));
SPRITES_MAP.put(SPRITES.IRON_BLOCK, new SimpleSprite("iron_block.ans")); //NEWW SPRITES_MAP.put(SPRITES.IRON_BLOCK, new SimpleSprite("iron_block.ans"));
SPRITES_MAP.put(SPRITES.GOLD_BLOCK, new SimpleSprite("gold_block.ans")); //NEWW SPRITES_MAP.put(SPRITES.GOLD_BLOCK, new SimpleSprite("gold_block.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_BLOCK, new SimpleSprite("diamond_block.ans")); // NEWW
// Work // Work
SPRITES_MAP.put(SPRITES.CRAFTING_TABLE, new SimpleSprite("crafting_table.ans")); SPRITES_MAP.put(SPRITES.CRAFTING_TABLE, new SimpleSprite("crafting_table.ans"));
SPRITES_MAP.put(SPRITES.FURNACE, new Furnace()); SPRITES_MAP.put(SPRITES.FURNACE, new Furnace());
SPRITES_MAP.put(SPRITES.CHEST, new SimpleSprite("chest.ans")); SPRITES_MAP.put(SPRITES.CHEST, new SimpleSprite("chest.ans"));
SPRITES_MAP.put(SPRITES.BED, new Bed());
// GRASSY THINGS
// Saplings
SPRITES_MAP.put(SPRITES.OAK_SAPLING, new SimpleSprite("oak_sapling.ans"));
// Flowers
SPRITES_MAP.put(SPRITES.POPPY, new SimpleSprite("poppy.ans"));
SPRITES_MAP.put(SPRITES.RED_TULIP, new SimpleSprite("red_tulip.ans"));
SPRITES_MAP.put(SPRITES.PINK_TULIP, new SimpleSprite("pink_tulip.ans"));
SPRITES_MAP.put(SPRITES.WHITE_TULIP, new SimpleSprite("white_tulip.ans"));
SPRITES_MAP.put(SPRITES.ORANGE_TULIP, new SimpleSprite("orange_tulip.ans"));
SPRITES_MAP.put(SPRITES.DANDELION, new SimpleSprite("dandelion.ans"));
SPRITES_MAP.put(SPRITES.LILY_OF_THE_VALLEY, new SimpleSprite("lily_of_the_valley.ans"));
SPRITES_MAP.put(SPRITES.CORNFLOWER, new SimpleSprite("cornflower.ans"));
SPRITES_MAP.put(SPRITES.ALLIUM, new SimpleSprite("allium.ans"));
SPRITES_MAP.put(SPRITES.BLUE_ORCHID, new SimpleSprite("blue_orchid.ans"));
SPRITES_MAP.put(SPRITES.OXEYE_DAISY, new SimpleSprite("oxeye_daisy.ans"));
SPRITES_MAP.put(SPRITES.AZURE_BLUET, new SimpleSprite("azure_bluet.ans"));
SPRITES_MAP.put(SPRITES.LILAC, new TwoBlockSprite("lilac_top.ans", "lilac_bottom.ans"));
SPRITES_MAP.put(SPRITES.PEONY, new TwoBlockSprite("peony_top.ans", "peony_bottom.ans"));
SPRITES_MAP.put(SPRITES.ROSE_BUSH, new TwoBlockSprite("rose_bush_top.ans", "rose_bush_bottom.ans"));
SPRITES_MAP.put(SPRITES.SUNFLOWER, new TwoBlockSprite("sunflower_top.ans", "sunflower_bottom.ans"));
// Grass
SPRITES_MAP.put(SPRITES.GRASS_BUSH, new SimpleSprite("grass_bush.ans"));
// Seeds
SPRITES_MAP.put(SPRITES.ITEM_WHEAT_SEEDS, new SimpleSprite("items/wheat_seeds.ans"));
SPRITES_MAP.put(SPRITES.ITEM_WHEAT, new SimpleSprite("items/wheat.ans"));
// ENTITIES // ENTITIES
SPRITES_MAP.put(SPRITES.STEVE, new Steve()); SPRITES_MAP.put(SPRITES.STEVE, new Steve());
SPRITES_MAP.put(SPRITES.PIG, new Pig()); SPRITES_MAP.put(SPRITES.PIG, new Pig());
SPRITES_MAP.put(SPRITES.SHEEP, new Sheep()); SPRITES_MAP.put(SPRITES.SHEEP, new Sheep());
SPRITES_MAP.put(SPRITES.COW, new Cow());
SPRITES_MAP.put(SPRITES.ZOMBIE, new Zombie());
// UI // UI
SPRITES_MAP.put(SPRITES.BREAKING, new Breaking()); SPRITES_MAP.put(SPRITES.BREAKING, new Breaking());
SPRITES_MAP.put(SPRITES.HEART, new Heart()); SPRITES_MAP.put(SPRITES.HEART, new Heart());
SPRITES_MAP.put(SPRITES.HUNGER, new Hunger()); SPRITES_MAP.put(SPRITES.HUNGER, new Hunger());
// SEEDS
SPRITES_MAP.put(SPRITES.WHEAT, new Farmable("wheat_stage1.ans", "wheat_stage2.ans", "wheat_stage3.ans"));
// ITEMS // ITEMS
// Items // Items
SPRITES_MAP.put(SPRITES.ITEM_STICK, new SimpleSprite("items/stick.ans")); SPRITES_MAP.put(SPRITES.ITEM_STICK, new SimpleSprite("items/stick.ans"));
SPRITES_MAP.put(SPRITES.ITEM_LEATHER, new SimpleSprite("items/leather.ans"));
SPRITES_MAP.put(SPRITES.ITEM_DYE, new Dye());
SPRITES_MAP.put(SPRITES.ITEM_FLINT, new SimpleSprite("items/flint.ans"));
// Block Items // Block Items
SPRITES_MAP.put(SPRITES.ITEM_DIRT, new SimpleSprite("items/dirt.ans")); SPRITES_MAP.put(SPRITES.ITEM_DIRT, new SimpleSprite("items/dirt.ans"));
SPRITES_MAP.put(SPRITES.ITEM_GRASS, new SimpleSprite("items/grass.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_LOG, new SimpleSprite("items/oak_log.ans")); SPRITES_MAP.put(SPRITES.ITEM_OAK_LOG, new SimpleSprite("items/oak_log.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_LEAF, new SimpleSprite("items/oak_leaves.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_PLANKS, new SimpleSprite("items/oak_planks.ans")); SPRITES_MAP.put(SPRITES.ITEM_OAK_PLANKS, new SimpleSprite("items/oak_planks.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COBBLESTONE, new SimpleSprite("items/cobblestone.ans")); SPRITES_MAP.put(SPRITES.ITEM_COBBLESTONE, new SimpleSprite("items/cobblestone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_STONE, new SimpleSprite("items/stone.ans")); SPRITES_MAP.put(SPRITES.ITEM_STONE, new SimpleSprite("items/stone.ans"));
SPRITES_MAP.put(SPRITES.ITEM_OAK_DOOR, new SimpleSprite("oak_door/items/oak_door.ans")); SPRITES_MAP.put(SPRITES.ITEM_OAK_DOOR, new SimpleSprite("oak_door/items/oak_door.ans"));
SPRITES_MAP.put(SPRITES.ITEM_WOOL, new WoolItem()); SPRITES_MAP.put(SPRITES.ITEM_WOOL, new WoolItem());
SPRITES_MAP.put(SPRITES.ITEM_OBSIDIAN, new SimpleSprite("items/obsidian.ans"));
SPRITES_MAP.put(SPRITES.ITEM_SAND, new SimpleSprite("items/sand.ans"));
SPRITES_MAP.put(SPRITES.ITEM_HAYBALE, new SimpleSprite("items/haybale.ans"));
SPRITES_MAP.put(SPRITES.ITEM_GRAVEL, new SimpleSprite("items/gravel.ans"));
// Tall flowers
SPRITES_MAP.put(SPRITES.ITEM_LILAC, new SimpleSprite("items/lilac.ans"));
SPRITES_MAP.put(SPRITES.ITEM_PEONY, new SimpleSprite("items/peony.ans"));
SPRITES_MAP.put(SPRITES.ITEM_ROSE_BUSH, new SimpleSprite("items/rose_bush.ans"));
SPRITES_MAP.put(SPRITES.ITEM_SUNFLOWER, new SimpleSprite("items/sunflower.ans"));
// Ore Items // Ore Items
SPRITES_MAP.put(SPRITES.ITEM_COAL_ORE, new SimpleSprite("items/coal_ore.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_COAL_ORE, new SimpleSprite("items/coal_ore.ans"));
SPRITES_MAP.put(SPRITES.ITEM_IRON_ORE, new SimpleSprite("items/iron_ore.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_IRON_ORE, new SimpleSprite("items/iron_ore.ans"));
SPRITES_MAP.put(SPRITES.ITEM_GOLD_ORE, new SimpleSprite("items/gold_ore.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_GOLD_ORE, new SimpleSprite("items/gold_ore.ans"));
SPRITES_MAP.put(SPRITES.ITEM_DIAMOND_ORE, new SimpleSprite("items/diamond_ore.ans"));
// Add Item Coal Block SPRITES_MAP.put(SPRITES.ITEM_COAL_BLOCK, new SimpleSprite("items/coal_block.ans"));
SPRITES_MAP.put(SPRITES.ITEM_IRON_BLOCK, new SimpleSprite("items/iron_block.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_IRON_BLOCK, new SimpleSprite("items/iron_block.ans"));
SPRITES_MAP.put(SPRITES.ITEM_GOLD_BLOCK, new SimpleSprite("items/gold_block.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_GOLD_BLOCK, new SimpleSprite("items/gold_block.ans"));
SPRITES_MAP.put(SPRITES.ITEM_DIAMOND_BLOCK, new SimpleSprite("items/diamond_block.ans"));
SPRITES_MAP.put(SPRITES.COAL, new SimpleSprite("items/coal.ans")); //NEWWW SPRITES_MAP.put(SPRITES.COAL, new SimpleSprite("items/coal.ans"));
SPRITES_MAP.put(SPRITES.ITEM_IRON_INGOT, new SimpleSprite("items/iron_ingot.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_IRON_INGOT, new SimpleSprite("items/iron_ingot.ans"));
SPRITES_MAP.put(SPRITES.ITEM_GOLD_INGOT, new SimpleSprite("items/gold_ingot.ans")); //NEWWW SPRITES_MAP.put(SPRITES.ITEM_GOLD_INGOT, new SimpleSprite("items/gold_ingot.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND, new SimpleSprite("items/diamond.ans"));
// Work Items // Work Items
SPRITES_MAP.put(SPRITES.ITEM_CRAFTING_TABLE, new SimpleSprite("items/crafting_table.ans")); SPRITES_MAP.put(SPRITES.ITEM_CRAFTING_TABLE, new SimpleSprite("items/crafting_table.ans"));
SPRITES_MAP.put(SPRITES.ITEM_CHEST, new SimpleSprite("items/chest.ans")); SPRITES_MAP.put(SPRITES.ITEM_CHEST, new SimpleSprite("items/chest.ans"));
SPRITES_MAP.put(SPRITES.ITEM_FURNACE, new SimpleSprite("items/furnace.ans")); SPRITES_MAP.put(SPRITES.ITEM_FURNACE, new SimpleSprite("items/furnace.ans"));
SPRITES_MAP.put(SPRITES.ITEM_BED, new SimpleSprite("items/bed.ans"));
// Weapons // Tools
SPRITES_MAP.put(SPRITES.WOODEN_SWORD, new SimpleSprite("items/wooden_sword.ans")); //NEWWW SPRITES_MAP.put(SPRITES.WOODEN_SWORD, new SimpleSprite("items/wooden_sword.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_PICKAXE, new SimpleSprite("items/wooden_pickaxe.ans")); SPRITES_MAP.put(SPRITES.WOODEN_PICKAXE, new SimpleSprite("items/wooden_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_AXE, new SimpleSprite("items/wooden_axe.ans")); SPRITES_MAP.put(SPRITES.WOODEN_AXE, new SimpleSprite("items/wooden_axe.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_SHOVEL, new SimpleSprite("items/wooden_shovel.ans")); SPRITES_MAP.put(SPRITES.WOODEN_SHOVEL, new SimpleSprite("items/wooden_shovel.ans"));
SPRITES_MAP.put(SPRITES.WOODEN_HOE, new SimpleSprite("items/wooden_hoe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.WOODEN_HOE, new SimpleSprite("items/wooden_hoe.ans"));
SPRITES_MAP.put(SPRITES.STONE_SWORD, new SimpleSprite("items/wooden_sword.ans")); //NEWWW SPRITES_MAP.put(SPRITES.STONE_SWORD, new SimpleSprite("items/wooden_sword.ans"));
SPRITES_MAP.put(SPRITES.STONE_PICKAXE, new SimpleSprite("items/stone_pickaxe.ans")); SPRITES_MAP.put(SPRITES.STONE_PICKAXE, new SimpleSprite("items/stone_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.STONE_AXE, new SimpleSprite("items/stone_axe.ans")); SPRITES_MAP.put(SPRITES.STONE_AXE, new SimpleSprite("items/stone_axe.ans"));
SPRITES_MAP.put(SPRITES.STONE_SHOVEL, new SimpleSprite("items/stone_shovel.ans")); SPRITES_MAP.put(SPRITES.STONE_SHOVEL, new SimpleSprite("items/stone_shovel.ans"));
SPRITES_MAP.put(SPRITES.STONE_HOE, new SimpleSprite("items/stone_hoe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.STONE_HOE, new SimpleSprite("items/stone_hoe.ans"));
SPRITES_MAP.put(SPRITES.IRON_SWORD, new SimpleSprite("items/iron_sword.ans")); //NEWWW SPRITES_MAP.put(SPRITES.IRON_SWORD, new SimpleSprite("items/iron_sword.ans"));
SPRITES_MAP.put(SPRITES.IRON_PICKAXE, new SimpleSprite("items/iron_pickaxe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.IRON_PICKAXE, new SimpleSprite("items/iron_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.IRON_AXE, new SimpleSprite("items/iron_axe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.IRON_AXE, new SimpleSprite("items/iron_axe.ans"));
SPRITES_MAP.put(SPRITES.IRON_SHOVEL, new SimpleSprite("items/iron_shovel.ans")); //NEWWW SPRITES_MAP.put(SPRITES.IRON_SHOVEL, new SimpleSprite("items/iron_shovel.ans"));
SPRITES_MAP.put(SPRITES.IRON_HOE, new SimpleSprite("items/iron_hoe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.IRON_HOE, new SimpleSprite("items/iron_hoe.ans"));
SPRITES_MAP.put(SPRITES.GOLDEN_SWORD, new SimpleSprite("items/golden_sword.ans")); //NEWWW SPRITES_MAP.put(SPRITES.GOLDEN_SWORD, new SimpleSprite("items/golden_sword.ans"));
SPRITES_MAP.put(SPRITES.GOLDEN_PICKAXE, new SimpleSprite("items/golden_pickaxe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.GOLDEN_PICKAXE, new SimpleSprite("items/golden_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.GOLDEN_AXE, new SimpleSprite("items/golden_axe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.GOLDEN_AXE, new SimpleSprite("items/golden_axe.ans"));
SPRITES_MAP.put(SPRITES.GOLDEN_SHOVEL, new SimpleSprite("items/golden_shovel.ans")); //NEWWW SPRITES_MAP.put(SPRITES.GOLDEN_SHOVEL, new SimpleSprite("items/golden_shovel.ans"));
SPRITES_MAP.put(SPRITES.GOLDEN_HOE, new SimpleSprite("items/golden_hoe.ans")); //NEWWW SPRITES_MAP.put(SPRITES.GOLDEN_HOE, new SimpleSprite("items/golden_hoe.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_SWORD, new SimpleSprite("items/diamond_sword.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_PICKAXE, new SimpleSprite("items/diamond_pickaxe.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_AXE, new SimpleSprite("items/diamond_axe.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_SHOVEL, new SimpleSprite("items/diamond_shovel.ans"));
SPRITES_MAP.put(SPRITES.DIAMOND_HOE, new SimpleSprite("items/diamond_hoe.ans"));
SPRITES_MAP.put(SPRITES.SHEARS, new SimpleSprite("items/shears.ans"));
SPRITES_MAP.put(SPRITES.FLINT_AND_STEEL, new SimpleSprite("items/flint_and_steel.ans"));
SPRITES_MAP.put(SPRITES.BUCKET, new SimpleSprite("items/bucket.ans"));
SPRITES_MAP.put(SPRITES.WATER_BUCKET, new SimpleSprite("items/water_bucket.ans"));
SPRITES_MAP.put(SPRITES.LAVA_BUCKET, new SimpleSprite("items/lava_bucket.ans"));
SPRITES_MAP.put(SPRITES.MILK_BUCKET, new SimpleSprite("items/milk_bucket.ans"));
// Food // Food
SPRITES_MAP.put(SPRITES.ITEM_PORKCHOP, new SimpleSprite("items/porkchop.ans")); SPRITES_MAP.put(SPRITES.ITEM_PORKCHOP, new SimpleSprite("items/porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COOKED_PORKCHOP, new SimpleSprite("items/cooked_porkchop.ans")); SPRITES_MAP.put(SPRITES.ITEM_COOKED_PORKCHOP, new SimpleSprite("items/cooked_porkchop.ans"));
SPRITES_MAP.put(SPRITES.ITEM_MUTTON, new SimpleSprite("items/mutton.ans")); SPRITES_MAP.put(SPRITES.ITEM_MUTTON, new SimpleSprite("items/mutton.ans"));
SPRITES_MAP.put(SPRITES.ITEM_COOKED_MUTTON, new SimpleSprite("items/cooked_mutton.ans")); SPRITES_MAP.put(SPRITES.ITEM_COOKED_MUTTON, new SimpleSprite("items/cooked_mutton.ans"));
SPRITES_MAP.put(SPRITES.ITEM_BEEF, new SimpleSprite("items/beef.ans"));
SPRITES_MAP.put(SPRITES.ITEM_STEAK, new SimpleSprite("items/steak.ans"));
SPRITES_MAP.put(SPRITES.ITEM_APPLE, new SimpleSprite("items/apple.ans"));
SPRITES_MAP.put(SPRITES.ITEM_BREAD, new SimpleSprite("items/bread.ans"));
} }
public static SpriteList<SPRITES> load() { public static SpriteList<SPRITES> load() {
log.info("Loading sprites");
return new SpriteList<>(SPRITES.class, SPRITES_MAP); return new SpriteList<>(SPRITES.class, SPRITES_MAP);
} }
} }

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface BlockBreakAction {
String value();
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface BlockDropPercentage {
int value();
}

View File

@ -9,5 +9,6 @@ import java.lang.annotation.ElementType;
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
public @interface BlockRegistry { public @interface BlockRegistry {
String value(); String value();
String drops() default ""; String drops() default "";
} }

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@RequireAnnotation(BlockRegistry.class)
public @interface BreakableByWater {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface BreaksByPlace {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface BreaksFalling {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface Burning {
}

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@ -0,0 +1,15 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface CraftingRecipeRegistry {
String[] recipe();
String result();
int amount();
boolean usingRegex() default false;
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.*;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@Repeatable(CustomDrops.class)
@RequireAnnotation(BlockRegistry.class)
public @interface CustomDrop {
String tool();
String drops();
int percentage() default 100;
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface CustomDrops {
CustomDrop[] value();
}

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface CustomLogic {
}

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface FallingBlock {
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface Farmable {
String value();
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface Flamable {
boolean value() default true;
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(ItemRegistry.class)
public @interface Fuel {
double value();
}

View File

@ -9,4 +9,6 @@ import java.lang.annotation.ElementType;
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
public @interface ItemRegistry { public @interface ItemRegistry {
String value(); String value();
String block() default "";
} }

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface MineEventHandler {
}

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@ -0,0 +1,17 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.core.sound.SoundType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
@SoundTypeSet(SoundType.BLOCK)
public @interface MineSound {
SoundKey value();
}

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@ -0,0 +1,17 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.core.sound.SoundType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
@SoundTypeSet(SoundType.MINING)
public @interface MiningSound {
SoundKey value();
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface PickupHandler {
String value();
}

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface PlaceEventHandler {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@RequireAnnotation(BlockRegistry.class)
public @interface PlaceOnSolid {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@RequireAnnotation(BlockRegistry.class)
public @interface PlaceOnSolidNoHandler {
}

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@ -0,0 +1,17 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.core.sound.SoundType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
@SoundTypeSet(SoundType.BLOCK)
public @interface PlaceSound {
SoundKey value();
}

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@ -0,0 +1,16 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.reducefalldamage.Reducer;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface ReduceFallDamage {
Class<? extends Reducer> value();
}

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@ -0,0 +1,9 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.*;
@Target(ElementType.ANNOTATION_TYPE)
@Retention(RetentionPolicy.RUNTIME)
public @interface RequireAnnotation {
Class<? extends Annotation>[] value();
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@RequireAnnotation(BlockRegistry.class)
public @interface ResetDataOnMine {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@RequireAnnotation(BlockRegistry.class)
public @interface ResetSpriteStateOnMine {
}

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@ -0,0 +1,12 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
public @interface Sapling {
}

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@ -0,0 +1,13 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(ItemRegistry.class)
public @interface Smeltable {
String value();
}

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@ -0,0 +1,16 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundKey;
import java.lang.annotation.ElementType;
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
public @interface SoundRegistry {
SoundKey key();
String[] resourceLocation();
}

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@ -0,0 +1,15 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundType;
import java.lang.annotation.ElementType;
@Target(ElementType.ANNOTATION_TYPE)
@Retention(RetentionPolicy.RUNTIME)
public @interface SoundTypeSet {
SoundType value();
}

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@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface ThreadRegistry {
}

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@ -0,0 +1,15 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.entities.items.ItemType;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface ToolUse {
ItemType value();
}

View File

@ -0,0 +1,11 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.lang.annotation.ElementType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface TwoblockBlock {
}

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@ -0,0 +1,17 @@
package cz.jzitnik.game.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import cz.jzitnik.game.core.sound.SoundKey;
import cz.jzitnik.game.core.sound.SoundType;
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
@RequireAnnotation(BlockRegistry.class)
@SoundTypeSet(SoundType.WALKING)
public @interface WalkSound {
SoundKey value();
}

View File

@ -11,11 +11,12 @@ import cz.jzitnik.tui.SpriteList;
import org.jline.terminal.MouseEvent; import org.jline.terminal.MouseEvent;
import org.jline.terminal.Terminal; import org.jline.terminal.Terminal;
import java.io.Serializable;
import java.util.List; import java.util.List;
import java.util.Optional; import java.util.Optional;
@RightClickLogic @RightClickLogic
public class Chest implements RightClickHandler { public class Chest implements RightClickHandler, Serializable {
private static final int ROW_AMOUNT = 4; private static final int ROW_AMOUNT = 4;
private static final int COLUMN_AMOUNT = 6; private static final int COLUMN_AMOUNT = 6;
private static final int CELL_WIDTH = 50; private static final int CELL_WIDTH = 50;
@ -31,7 +32,7 @@ public class Chest implements RightClickHandler {
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2)); int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
List<String> sprites = game.getInventory().getSprites(items, spriteList, inventory.getSelectedItemInv() - 50); List<String> sprites = game.getInventory().getSprites(items, spriteList, inventory.getSelectedItemInv() - 50, game);
for (int i = 0; i < ROW_AMOUNT; i++) { for (int i = 0; i < ROW_AMOUNT; i++) {
for (int j = 0; j < CELL_HEIGHT; j++) { for (int j = 0; j < CELL_HEIGHT; j++) {
@ -60,7 +61,7 @@ public class Chest implements RightClickHandler {
size = buffer.toString().split("\n").length; size = buffer.toString().split("\n").length;
game.getInventory().renderFull(buffer, terminal, spriteList, false, Optional.of(size)); game.getInventory().renderFull(buffer, terminal, spriteList, false, Optional.of(size), game);
} }
public void click(Game game, MouseEvent mouseEvent, Terminal terminal, ScreenRenderer screenRenderer) { public void click(Game game, MouseEvent mouseEvent, Terminal terminal, ScreenRenderer screenRenderer) {
@ -70,13 +71,16 @@ public class Chest implements RightClickHandler {
int heightPixels = ROW_AMOUNT * (CELL_HEIGHT) - 10; int heightPixels = ROW_AMOUNT * (CELL_HEIGHT) - 10;
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2)); int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
if (x > moveLeft && x <= moveLeft + widthPixels && y > 0 && y <= heightPixels && mouseEvent.getType() == MouseEvent.Type.Pressed) { if (x > moveLeft && x <= moveLeft + widthPixels && y > 0 && y <= heightPixels
if (mouseEvent.getType() != MouseEvent.Type.Pressed) return; && mouseEvent.getType() == MouseEvent.Type.Pressed) {
if (mouseEvent.getType() != MouseEvent.Type.Pressed)
return;
int blockX = (x - moveLeft) / 52; int blockX = (x - moveLeft) / 52;
int blockY = y / 26; int blockY = y / 26;
InventoryClickHandler.handleItemClick(mouseEvent, game.getInventory(), items, blockY * COLUMN_AMOUNT + blockX, 50, Optional.of(items)); InventoryClickHandler.handleItemClick(mouseEvent, game.getInventory(), items,
blockY * COLUMN_AMOUNT + blockX, 50, Optional.of(items));
screenRenderer.render(game); screenRenderer.render(game);
@ -84,7 +88,8 @@ public class Chest implements RightClickHandler {
} }
// TODO: Why I need to add 20 here. Like wtf // TODO: Why I need to add 20 here. Like wtf
InventoryClickHandler.click(mouseEvent, terminal, screenRenderer, game, Optional.of(size + 20), Optional.of(items)); InventoryClickHandler.click(mouseEvent, terminal, screenRenderer, game, Optional.of(size + 20),
Optional.of(items));
} }
public void breakBlock(Game game) { public void breakBlock(Game game) {

View File

@ -1,12 +1,12 @@
package cz.jzitnik.game.blocks; package cz.jzitnik.game.blocks;
import cz.jzitnik.game.annotations.BlockBreakAction;
import cz.jzitnik.game.annotations.RightClickLogic; import cz.jzitnik.game.annotations.RightClickLogic;
import cz.jzitnik.game.entities.Block; import cz.jzitnik.game.entities.Block;
import cz.jzitnik.game.Game; import cz.jzitnik.game.Game;
import cz.jzitnik.game.entities.items.InventoryItem; import cz.jzitnik.game.entities.items.InventoryItem;
import cz.jzitnik.game.entities.items.Item; import cz.jzitnik.game.entities.items.Item;
import cz.jzitnik.game.handlers.rightclick.RightClickHandler; import cz.jzitnik.game.handlers.rightclick.RightClickHandler;
import cz.jzitnik.game.smelting.Smelting;
import cz.jzitnik.game.ui.InventoryClickHandler; import cz.jzitnik.game.ui.InventoryClickHandler;
import cz.jzitnik.game.ui.Window; import cz.jzitnik.game.ui.Window;
import cz.jzitnik.tui.ScreenRenderer; import cz.jzitnik.tui.ScreenRenderer;
@ -16,11 +16,12 @@ import cz.jzitnik.tui.utils.SpriteCombiner;
import org.jline.terminal.MouseEvent; import org.jline.terminal.MouseEvent;
import org.jline.terminal.Terminal; import org.jline.terminal.Terminal;
import java.io.Serializable;
import java.util.List; import java.util.List;
import java.util.Optional; import java.util.Optional;
@RightClickLogic @RightClickLogic
public class Furnace implements RightClickHandler { public class Furnace implements RightClickHandler, Serializable {
private final Block block; private final Block block;
private final InventoryItem[] items = new InventoryItem[2]; private final InventoryItem[] items = new InventoryItem[2];
private InventoryItem outputItem; private InventoryItem outputItem;
@ -41,14 +42,15 @@ public class Furnace implements RightClickHandler {
var inventory = game.getInventory(); var inventory = game.getInventory();
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2)); int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
List<String> sprites = game.getInventory().getSprites(items, spriteList, inventory.getSelectedItemInv() - 50); List<String> sprites = game.getInventory().getSprites(items, spriteList, inventory.getSelectedItemInv() - 50, game);
String[] outputSprite = outputItem == null ? null : SpriteCombiner.combineTwoSprites( String[] outputSprite = outputItem == null ? null
outputItem.getItem().getFirst().getSpriteState().isPresent() ? : SpriteCombiner.combineTwoSprites(
spriteList.getSprite(outputItem.getItem().getFirst().getSprite()).getSprite(outputItem.getItem().getFirst().getSpriteState().get()) : outputItem.getItem().getFirst().getSpriteState().isPresent()
spriteList.getSprite(outputItem.getItem().getFirst().getSprite()).getSprite() , ? spriteList.getSprite(outputItem.getItem().getFirst().getSprite())
Numbers.getNumberSprite(outputItem.getAmount()) .getSprite(outputItem.getItem().getFirst().getSpriteState().get())
).split("\n"); : spriteList.getSprite(outputItem.getItem().getFirst().getSprite()).getSprite(),
Numbers.getNumberSprite(outputItem.getAmount(), game)).split("\n");
for (int j = 0; j < CELL_HEIGHT; j++) { for (int j = 0; j < CELL_HEIGHT; j++) {
buffer.append("\033[0m").append(" ".repeat(moveLeft)); buffer.append("\033[0m").append(" ".repeat(moveLeft));
@ -113,7 +115,7 @@ public class Furnace implements RightClickHandler {
size = buffer.toString().split("\n").length; size = buffer.toString().split("\n").length;
game.getInventory().renderFull(buffer, terminal, spriteList, false, Optional.of(size)); game.getInventory().renderFull(buffer, terminal, spriteList, false, Optional.of(size), game);
} }
public void click(Game game, MouseEvent mouseEvent, Terminal terminal, ScreenRenderer screenRenderer) { public void click(Game game, MouseEvent mouseEvent, Terminal terminal, ScreenRenderer screenRenderer) {
@ -122,9 +124,10 @@ public class Furnace implements RightClickHandler {
int widthPixels = COLUMN_AMOUNT * (CELL_WIDTH + BORDER_SIZE) + BORDER_SIZE; int widthPixels = COLUMN_AMOUNT * (CELL_WIDTH + BORDER_SIZE) + BORDER_SIZE;
int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2)); int moveLeft = Math.max(0, (terminal.getWidth() / 2) - (widthPixels / 2));
if (x > moveLeft && x <= moveLeft + CELL_WIDTH + BORDER_SIZE && y > 0 && y < CELL_HEIGHT && mouseEvent.getType() == MouseEvent.Type.Pressed) { if (x > moveLeft && x <= moveLeft + CELL_WIDTH + BORDER_SIZE && y > 0 && y < CELL_HEIGHT
&& mouseEvent.getType() == MouseEvent.Type.Pressed) {
InventoryItem selectedItem = game.getInventory().getSelectedItemNo(Optional.of(items)); InventoryItem selectedItem = game.getInventory().getSelectedItemNo(Optional.of(items));
if (selectedItem != null && !Smelting.smeltingList.containsKey(selectedItem.getItem().getFirst().getId())) { if (selectedItem != null && !game.getGameStates().dependencies.smelting.smeltingList.containsKey(selectedItem.getItem().getFirst().getId())) {
return; return;
} }
@ -132,12 +135,15 @@ public class Furnace implements RightClickHandler {
screenRenderer.render(game); screenRenderer.render(game);
checkSmelt(game, screenRenderer); checkSmelt(game, screenRenderer);
} else if (x > moveLeft + (2 * (2 * BORDER_SIZE + CELL_WIDTH)) && x <= moveLeft + (3 * (2 * BORDER_SIZE + CELL_WIDTH)) && y > CELL_HEIGHT && y <= 2*CELL_HEIGHT && mouseEvent.getType() == MouseEvent.Type.Pressed) { } else if (x > moveLeft + (2 * (2 * BORDER_SIZE + CELL_WIDTH))
&& x <= moveLeft + (3 * (2 * BORDER_SIZE + CELL_WIDTH)) && y > CELL_HEIGHT && y <= 2 * CELL_HEIGHT
&& mouseEvent.getType() == MouseEvent.Type.Pressed) {
pickup(game); pickup(game);
screenRenderer.render(game); screenRenderer.render(game);
} else if (x > moveLeft && x <= moveLeft + CELL_WIDTH + BORDER_SIZE && y > 2 * CELL_HEIGHT && y < 3 * CELL_HEIGHT && mouseEvent.getType() == MouseEvent.Type.Pressed) { } else if (x > moveLeft && x <= moveLeft + CELL_WIDTH + BORDER_SIZE && y > 2 * CELL_HEIGHT
&& y < 3 * CELL_HEIGHT && mouseEvent.getType() == MouseEvent.Type.Pressed) {
InventoryItem selectedItem = game.getInventory().getSelectedItemNo(Optional.of(items)); InventoryItem selectedItem = game.getInventory().getSelectedItemNo(Optional.of(items));
if (selectedItem != null && !Smelting.fuelList.containsKey(selectedItem.getItem().getFirst().getId())) { if (selectedItem != null && !game.getGameStates().dependencies.smelting.fuelList.containsKey(selectedItem.getItem().getFirst().getId())) {
return; return;
} }
@ -146,13 +152,15 @@ public class Furnace implements RightClickHandler {
screenRenderer.render(game); screenRenderer.render(game);
checkSmelt(game, screenRenderer); checkSmelt(game, screenRenderer);
} else { } else {
InventoryClickHandler.click(mouseEvent, terminal, screenRenderer, game, Optional.of(size + 20), Optional.of(items)); InventoryClickHandler.click(mouseEvent, terminal, screenRenderer, game, Optional.of(size + 20),
Optional.of(items));
} }
} }
public void setSmelting(boolean smelting) { public void setSmelting(boolean smelting) {
this.smelting = smelting; this.smelting = smelting;
this.block.setSpriteState(smelting ? cz.jzitnik.game.sprites.Furnace.FurnaceState.ON : cz.jzitnik.game.sprites.Furnace.FurnaceState.OFF); this.block.setSpriteState(smelting ? cz.jzitnik.game.sprites.Furnace.FurnaceState.ON
: cz.jzitnik.game.sprites.Furnace.FurnaceState.OFF);
} }
public void checkSmelt(Game game, ScreenRenderer screenRenderer) { public void checkSmelt(Game game, ScreenRenderer screenRenderer) {
@ -193,7 +201,7 @@ public class Furnace implements RightClickHandler {
} }
if (smelting) { if (smelting) {
var supplier = Smelting.smeltingList.get(items[0].getItem().getFirst().getId()); var supplier = game.getGameStates().dependencies.smelting.smeltingList.get(items[0].getItem().getFirst().getId());
if (outputItem == null) { if (outputItem == null) {
outputItem = new InventoryItem(1, supplier.get()); outputItem = new InventoryItem(1, supplier.get());
} else { } else {
@ -216,7 +224,7 @@ public class Furnace implements RightClickHandler {
Thread thread2 = new Thread(() -> { Thread thread2 = new Thread(() -> {
while (true) { while (true) {
Item fuel = items[1].getItem().getFirst(); Item fuel = items[1].getItem().getFirst();
double smelts = Smelting.fuelList.get(fuel.getId()); double smelts = game.getGameStates().dependencies.smelting.fuelList.get(fuel.getId());
items[1].decrease(); items[1].decrease();
if (items[1].getAmount() == 0) { if (items[1].getAmount() == 0) {
@ -244,6 +252,7 @@ public class Furnace implements RightClickHandler {
thread2.start(); thread2.start();
} }
@BlockBreakAction("furnace")
public void breakBlock(Game game) { public void breakBlock(Game game) {
for (var i = 0; i < items.length; i++) { for (var i = 0; i < items.length; i++) {
if (items[i] == null) { if (items[i] == null) {

View File

@ -8,8 +8,10 @@ import cz.jzitnik.game.sprites.OakDoor;
import cz.jzitnik.tui.ScreenRenderer; import cz.jzitnik.tui.ScreenRenderer;
import java.io.Serializable;
@RightClickLogic @RightClickLogic
public class OakDoorData implements RightClickHandler { public class OakDoorData implements RightClickHandler, Serializable {
private void change(Block door) { private void change(Block door) {
door.setSpriteState(switch (door.getSpriteState().get()) { door.setSpriteState(switch (door.getSpriteState().get()) {
case OakDoor.OakDoorState.TOP -> OakDoor.OakDoorState.TOPCLOSED; case OakDoor.OakDoorState.TOP -> OakDoor.OakDoorState.TOPCLOSED;
@ -30,15 +32,14 @@ public class OakDoorData implements RightClickHandler {
var blocks = game.getWorld()[y][x]; var blocks = game.getWorld()[y][x];
var door = blocks.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst(); var door = blocks.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst();
switch (door.getSpriteState().get()) { switch (door.getSpriteState().get()) {
case OakDoor.OakDoorState.TOP, OakDoor.OakDoorState.TOPCLOSED -> { case OakDoor.OakDoorState.TOP, OakDoor.OakDoorState.TOPCLOSED -> {
var blocks2 = game.getWorld()[y+1][x]; var blocks2 = game.getWorld()[y + 1][x];
var door2 = blocks2.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst(); var door2 = blocks2.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst();
change(door2); change(door2);
} }
case OakDoor.OakDoorState.BOTTOM, OakDoor.OakDoorState.BOTTOMCLOSED -> { case OakDoor.OakDoorState.BOTTOM, OakDoor.OakDoorState.BOTTOMCLOSED -> {
var blocks2 = game.getWorld()[y-1][x]; var blocks2 = game.getWorld()[y - 1][x];
var door2 = blocks2.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst(); var door2 = blocks2.stream().filter(block -> block.getBlockId().equals("oak_door")).toList().getFirst();
change(door2); change(door2);
} }

View File

@ -0,0 +1,10 @@
package cz.jzitnik.game.config;
import lombok.Getter;
import lombok.Setter;
@Getter
@Setter
public class Configuration {
private int soundVolume = 100; // 0-100
}

View File

@ -0,0 +1,8 @@
package cz.jzitnik.game.core.reducefalldamage;
public class BedFallDamageReducer implements Reducer {
@Override
public int reduce(int initial) {
return (int) (initial * 0.5);
}
}

View File

@ -0,0 +1,8 @@
package cz.jzitnik.game.core.reducefalldamage;
public class HaybaleFallDamageReducer implements Reducer {
@Override
public int reduce(int initial) {
return (int) (initial * 0.2);
}
}

View File

@ -0,0 +1,5 @@
package cz.jzitnik.game.core.reducefalldamage;
public interface Reducer {
int reduce(int initial);
}

View File

@ -0,0 +1,8 @@
package cz.jzitnik.game.core.reducefalldamage;
public class WaterFallDamageReducer implements Reducer {
@Override
public int reduce(int ignored) {
return 0;
}
}

View File

@ -0,0 +1,62 @@
package cz.jzitnik.game.core.sound;
import java.io.IOException;
import java.lang.annotation.Annotation;
import java.util.HashMap;
import java.util.Random;
import java.util.Set;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import org.reflections.Reflections;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.annotations.SoundTypeSet;
import cz.jzitnik.game.config.Configuration;
import cz.jzitnik.tui.SoundPlayer;
import lombok.extern.slf4j.Slf4j;
@Slf4j
public class Sound {
private Random random = new Random();
private HashMap<SoundKey, SoundRegistry> map = new HashMap<>();
public Sound() {
register();
}
private void register() {
Reflections reflections = new Reflections("cz.jzitnik.game.core.sound.registry");
Set<Class<?>> handlerClasses = reflections.getTypesAnnotatedWith(SoundRegistry.class);
for (Class<?> clazz : handlerClasses) {
log.info("Loaded sound {}", clazz.getSimpleName());
var annotation = clazz.getAnnotation(SoundRegistry.class);
map.put(annotation.key(), annotation);
}
}
public void playSound(Configuration configuration, SoundKey soundKey, Class<? extends Annotation> anot) {
var volume = configuration.getSoundVolume();
var annotation = map.get(soundKey);
var resources = annotation.resourceLocation();
var resource = resources[random.nextInt(resources.length)];
var typeVolume = anot == null ? 100 : anot.isAnnotationPresent(SoundTypeSet.class)
? anot.getAnnotation(SoundTypeSet.class).value().getVolume()
: 0;
new Thread(() -> {
try {
SoundPlayer.playSound(resource, typeVolume, volume);
} catch (LineUnavailableException | IOException | UnsupportedAudioFileException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}).start();
}
}

View File

@ -0,0 +1,31 @@
package cz.jzitnik.game.core.sound;
public enum SoundKey {
GRASS,
GRASS_WALKING,
GRASS_MINING,
GRAVEL,
GRAVEL_WALKING,
WOOD_DIG,
WOOD_WALKING,
WOOD_MINING,
HURT,
HIT,
SAND_DIG,
SAND_MINING,
SAND_WALKING,
STONE_DIG,
STONE_WALKING,
STONE_MINING,
WOOL_DIG,
METAL_DIG,
METAL_WALKING,
METAL_MINING,
}

View File

@ -0,0 +1,16 @@
package cz.jzitnik.game.core.sound;
import lombok.Getter;
@Getter
public enum SoundType {
BLOCK(100),
WALKING(15),
MINING(25);
private final int volume;
SoundType(int volume) {
this.volume = volume;
}
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.GRASS, resourceLocation = {
"grass/grass1.ogg",
"grass/grass2.ogg",
"grass/grass3.ogg",
"grass/grass4.ogg"
})
public class GrassDigSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.GRASS_MINING, resourceLocation = {
"grass/mining1.ogg",
"grass/mining2.ogg",
"grass/mining3.ogg",
"grass/mining4.ogg",
"grass/mining5.ogg",
"grass/mining6.ogg"
})
public class GrassMiningSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.GRASS_WALKING, resourceLocation = {
"grass/walk1.ogg",
"grass/walk2.ogg",
"grass/walk3.ogg",
"grass/walk4.ogg",
"grass/walk5.ogg",
"grass/walk6.ogg",
})
public class GrassWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.GRAVEL, resourceLocation = {
"gravel/gravel1.ogg",
"gravel/gravel2.ogg",
"gravel/gravel3.ogg",
"gravel/gravel4.ogg"
})
public class GravelDigSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.GRAVEL_WALKING, resourceLocation = {
"gravel/step1.ogg",
"gravel/step2.ogg",
"gravel/step3.ogg",
"gravel/step4.ogg",
})
public class GravelWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.HIT, resourceLocation = {
"hit/hit1.ogg",
"hit/hit2.ogg",
"hit/hit3.ogg",
"hit/hit4.ogg",
})
public class HitSound {
}

View File

@ -0,0 +1,10 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.HURT, resourceLocation = {
"hurt.ogg",
})
public class HurtSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.METAL_DIG, resourceLocation = {
"metal/dig1.ogg",
"metal/dig2.ogg",
"metal/dig3.ogg",
"metal/dig4.ogg"
})
public class MetalDigSound {
}

View File

@ -0,0 +1,16 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.METAL_MINING, resourceLocation = {
"metal/mining1.ogg",
"metal/mining2.ogg",
"metal/mining3.ogg",
"metal/mining4.ogg",
"metal/mining5.ogg",
"metal/mining6.ogg"
})
public class MetalMiningSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.METAL_WALKING, resourceLocation = {
"metal/step1.ogg",
"metal/step2.ogg",
"metal/step3.ogg",
"metal/step4.ogg",
"metal/step5.ogg",
"metal/step6.ogg"
})
public class MetalWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.SAND_DIG, resourceLocation = {
"sand/dig1.ogg",
"sand/dig2.ogg",
"sand/dig3.ogg",
"sand/dig4.ogg"
})
public class SandDigSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.SAND_MINING, resourceLocation = {
"sand/mining1.ogg",
"sand/mining2.ogg",
"sand/mining3.ogg",
"sand/mining4.ogg",
"sand/mining5.ogg",
})
public class SandMiningSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.SAND_WALKING, resourceLocation = {
"sand/step1.ogg",
"sand/step2.ogg",
"sand/step3.ogg",
"sand/step4.ogg",
"sand/step5.ogg",
"sand/step6.ogg"
})
public class SandWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.STONE_DIG, resourceLocation = {
"stone/dig1.ogg",
"stone/dig2.ogg",
"stone/dig3.ogg",
"stone/dig4.ogg"
})
public class StoneDigSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.STONE_MINING, resourceLocation = {
"stone/mine1.ogg",
"stone/mine2.ogg",
"stone/mine3.ogg",
"stone/mine4.ogg",
"stone/mine5.ogg",
"stone/mine6.ogg"
})
public class StoneMiningSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.STONE_WALKING, resourceLocation = {
"stone/step1.ogg",
"stone/step2.ogg",
"stone/step3.ogg",
"stone/step4.ogg",
"stone/step5.ogg",
"stone/step6.ogg"
})
public class StoneWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOD_DIG, resourceLocation = {
"wood/dig1.ogg",
"wood/dig2.ogg",
"wood/dig3.ogg",
"wood/dig4.ogg",
})
public class WoodDigSound {
}

View File

@ -0,0 +1,16 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOD_MINING, resourceLocation = {
"wood/mining1.ogg",
"wood/mining2.ogg",
"wood/mining3.ogg",
"wood/mining4.ogg",
"wood/mining5.ogg",
"wood/mining6.ogg"
})
public class WoodMiningSound {
}

View File

@ -0,0 +1,15 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOD_WALKING, resourceLocation = {
"wood/step1.ogg",
"wood/step2.ogg",
"wood/step3.ogg",
"wood/step4.ogg",
"wood/step5.ogg",
"wood/step6.ogg"
})
public class WoodWalkingSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOL_DIG, resourceLocation = {
"wool/dig1.ogg",
"wool/dig2.ogg",
"wool/dig3.ogg",
"wool/dig4.ogg"
})
public class WoolDigSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOL_DIG, resourceLocation = {
"wool/dig1.ogg",
"wool/dig2.ogg",
"wool/dig3.ogg",
"wool/dig4.ogg"
})
public class WoolMiningSound {
}

View File

@ -0,0 +1,13 @@
package cz.jzitnik.game.core.sound.registry;
import cz.jzitnik.game.annotations.SoundRegistry;
import cz.jzitnik.game.core.sound.SoundKey;
@SoundRegistry(key = SoundKey.WOOL_DIG, resourceLocation = {
"wool/dig1.ogg",
"wool/dig2.ogg",
"wool/dig3.ogg",
"wool/dig4.ogg"
})
public class WoolWalkingSound {
}

View File

@ -11,4 +11,5 @@ import java.util.function.Supplier;
public class CraftingRecipe { public class CraftingRecipe {
private String[][] recipe; private String[][] recipe;
private Supplier<InventoryItem> itemSupplier; private Supplier<InventoryItem> itemSupplier;
private boolean usingRegex;
} }

View File

@ -2,109 +2,59 @@ package cz.jzitnik.game.crafting;
import cz.jzitnik.game.entities.items.InventoryItem; import cz.jzitnik.game.entities.items.InventoryItem;
import cz.jzitnik.game.entities.items.ItemBlockSupplier; import cz.jzitnik.game.entities.items.ItemBlockSupplier;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
import org.reflections.Reflections;
import java.util.*; import java.util.*;
public class CraftingRecipeList { public class CraftingRecipeList {
private static final List<CraftingRecipe> recipes = new ArrayList<>(); public static final List<CraftingRecipe> recipes = new ArrayList<>();
static { static {
// Oak planks registerRecipes();
recipes.add(new CraftingRecipe(new String[][]{ }
{"oak_log", null, null},
{null, null, null},
{null, null, null}
}, () -> new InventoryItem(4, ItemBlockSupplier.getItem("oak_planks"))));
// Crafting table private static void registerRecipes() {
recipes.add(new CraftingRecipe(new String[][]{ Reflections reflections = new Reflections("cz.jzitnik.game.crafting.recipes");
{"oak_planks", "oak_planks", null}, Set<Class<?>> recipeClasses = reflections.getTypesAnnotatedWith(CraftingRecipeRegistry.class);
{"oak_planks", "oak_planks", null},
{null, null, null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("crafting_table"))));
// Stick for (Class<?> clazz : recipeClasses) {
recipes.add(new CraftingRecipe(new String[][]{ try {
{"oak_planks", null, null}, CraftingRecipeRegistry annotation = clazz.getAnnotation(CraftingRecipeRegistry.class);
{"oak_planks", null, null}, String[][] recipeGrid = convertTo2DGrid(annotation.recipe());
{null, null, null}
}, () -> new InventoryItem(4, ItemBlockSupplier.getItem("stick"))));
// Wooden pickaxe recipes.add(new CraftingRecipe(recipeGrid,
recipes.add(new CraftingRecipe(new String[][]{ () -> new InventoryItem(annotation.amount(), ItemBlockSupplier.getItem(annotation.result())),
{"oak_planks", "oak_planks", "oak_planks"}, annotation.usingRegex()));
{null, "stick", null}, } catch (Exception e) {
{null, "stick", null} e.printStackTrace();
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_pickaxe")))); }
}
}
// Wooden axe private static String[][] convertTo2DGrid(String[] flatGrid) {
recipes.add(new CraftingRecipe(new String[][]{ int size = (int) Math.sqrt(flatGrid.length); // Assumes 3x3
{"oak_planks", "oak_planks", null}, String[][] grid = new String[size][size];
{"oak_planks", "stick", null},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_axe"))));
recipes.add(new CraftingRecipe(new String[][]{
{null, "oak_planks", "oak_planks"},
{null, "stick", "oak_planks"},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_axe"))));
// Stone pickaxe for (int i = 0; i < size; i++) {
recipes.add(new CraftingRecipe(new String[][]{ System.arraycopy(flatGrid, i * size, grid[i], 0, size);
{"cobblestone", "cobblestone", "cobblestone"}, }
{null, "stick", null},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_axe"))));
// Stone axe // Convert "_" placeholders back to null
recipes.add(new CraftingRecipe(new String[][]{ for (int i = 0; i < size; i++) {
{"cobblestone", "cobblestone", null}, for (int j = 0; j < size; j++) {
{"cobblestone", "stick", null}, if (grid[i][j].equals("_")) {
{null, "stick", null} grid[i][j] = null;
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_axe")))); }
recipes.add(new CraftingRecipe(new String[][]{ }
{null, "cobblestone", "cobblestone"}, }
{null, "stick", "cobblestone"},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_axe"))));
// Chest return grid;
recipes.add(new CraftingRecipe(new String[][]{
{"oak_planks", "oak_planks", "oak_planks"},
{"oak_planks", null, "oak_planks"},
{"oak_planks", "oak_planks", "oak_planks"}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("chest"))));
// Wooden shovel
recipes.add(new CraftingRecipe(new String[][]{
{null, "oak_planks", null},
{null, "stick", null},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("wooden_shovel"))));
// Stone shovel
recipes.add(new CraftingRecipe(new String[][]{
{null, "cobblestone", null},
{null, "stick", null},
{null, "stick", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("stone_shovel"))));
recipes.add(new CraftingRecipe(new String[][]{
{"cobblestone", "cobblestone", "cobblestone"},
{"cobblestone", null, "cobblestone"},
{"cobblestone", "cobblestone", "cobblestone"}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("furnace"))));
recipes.add(new CraftingRecipe(new String[][]{
{"oak_planks", "oak_planks", null},
{"oak_planks", "oak_planks", null},
{"oak_planks", "oak_planks", null}
}, () -> new InventoryItem(1, ItemBlockSupplier.getItem("oak_door"))));
} }
public static Optional<CraftingRecipe> getRecipe(String[] r) { public static Optional<CraftingRecipe> getRecipe(String[] r) {
for (CraftingRecipe recipe : recipes) { for (CraftingRecipe recipe : recipes) {
if (matchesByItemSet(recipe.getRecipe(), r)) { if (matchesByItemSet(recipe.getRecipe(), r, recipe.isUsingRegex())) {
return Optional.of(recipe); return Optional.of(recipe);
} }
} }
@ -115,7 +65,6 @@ public class CraftingRecipeList {
int n = array.length; int n = array.length;
int minRow = n, maxRow = -1, minCol = n, maxCol = -1; int minRow = n, maxRow = -1, minCol = n, maxCol = -1;
// Find the bounding box of non-null values
for (int i = 0; i < n; i++) { for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) { for (int j = 0; j < n; j++) {
if (array[i][j] != null) { if (array[i][j] != null) {
@ -127,7 +76,6 @@ public class CraftingRecipeList {
} }
} }
// If all elements are null, return an empty array
if (maxRow == -1) { if (maxRow == -1) {
return new String[0][0]; return new String[0][0];
} }
@ -136,7 +84,6 @@ public class CraftingRecipeList {
int newSizeCol = maxCol - minCol + 1; int newSizeCol = maxCol - minCol + 1;
String[][] trimmedArray = new String[newSizeRow][newSizeCol]; String[][] trimmedArray = new String[newSizeRow][newSizeCol];
// Copy the relevant portion of the array
for (int i = 0; i < newSizeRow; i++) { for (int i = 0; i < newSizeRow; i++) {
System.arraycopy(array[minRow + i], minCol, trimmedArray[i], 0, newSizeCol); System.arraycopy(array[minRow + i], minCol, trimmedArray[i], 0, newSizeCol);
} }
@ -144,7 +91,7 @@ public class CraftingRecipeList {
return trimmedArray; return trimmedArray;
} }
public static boolean are2DArraysIdentical(String[][] array1, String[][] array2) { public static boolean are2DArraysIdentical(String[][] array1, String[][] array2, boolean usingRegex) {
if (array1.length != array2.length) { if (array1.length != array2.length) {
return false; return false;
} }
@ -158,7 +105,8 @@ public class CraftingRecipeList {
if (array1[i][j] == null && array2[i][j] != null) { if (array1[i][j] == null && array2[i][j] != null) {
return false; return false;
} }
if (array1[i][j] != null && !array1[i][j].equals(array2[i][j])) { if (array1[i][j] != null
&& (usingRegex ? !array2[i][j].matches(array1[i][j]) : !array1[i][j].equals(array2[i][j]))) {
return false; return false;
} }
} }
@ -167,7 +115,7 @@ public class CraftingRecipeList {
return true; return true;
} }
private static boolean matchesByItemSet(String[][] recipe, String[] grid) { private static boolean matchesByItemSet(String[][] recipe, String[] grid, boolean usingRegex) {
String[][] finalGrid = new String[3][3]; String[][] finalGrid = new String[3][3];
if (grid.length == 4) { if (grid.length == 4) {
@ -190,6 +138,6 @@ public class CraftingRecipeList {
var croppedRecipe = trimNullEdges(recipe); var croppedRecipe = trimNullEdges(recipe);
var croppedGrid = trimNullEdges(finalGrid); var croppedGrid = trimNullEdges(finalGrid);
return are2DArraysIdentical(croppedRecipe, croppedGrid); return are2DArraysIdentical(croppedRecipe, croppedGrid, usingRegex);
} }
} }

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.blocks;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"grass_bush", "_", "_",
"dirt", "_", "_",
"_", "_", "_"
},
result = "grass",
amount = 1
)
public class GrassBlockRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.blocks;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"wheat", "wheat", "wheat",
"wheat", "wheat", "wheat",
"wheat", "wheat", "wheat"
},
result = "haybale",
amount = 1
)
public class HaybaleRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.blocks;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"oak_planks", "oak_planks", "_",
"oak_planks", "oak_planks", "_",
"oak_planks", "oak_planks", "_"
},
result = "oak_door",
amount = 3
)
public class OakDoorRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.blocks;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"oak_log", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "oak_planks",
amount = 4
)
public class OakPlanksRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.blocks;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"haybale", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "wheat",
amount = 9
)
public class WheatRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"cornflower", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "blue_dye",
amount = 1
)
public class BlueDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"blue_orchid", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "light_blue_dye",
amount = 1
)
public class LightBlueDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"oxeye_daisy", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "light_gray_dye",
amount = 1
)
public class LightGrayDye2Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"white_tulip", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "light_gray_dye",
amount = 1
)
public class LightGrayDye3Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"azure_bluet", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "light_gray_dye",
amount = 1
)
public class LightGrayDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"lilac", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "magenta_dye",
amount = 2
)
public class MagentaDye2Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"allium", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "magenta_dye",
amount = 1
)
public class MagentaDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"orange_tulip", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "orange_dye",
amount = 1
)
public class OrangeDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"peony", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "pink_dye",
amount = 2
)
public class PinkDye2Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"pink_tulip", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "pink_dye",
amount = 1
)
public class PinkDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"red_tulip", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "red_dye",
amount = 1
)
public class RedDye2Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"rose_bush", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "red_dye",
amount = 2
)
public class RedDye3Recipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"poppy", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "red_dye",
amount = 1
)
public class RedDyeRecipe {}

View File

@ -0,0 +1,14 @@
package cz.jzitnik.game.crafting.recipes.dyes;
import cz.jzitnik.game.annotations.CraftingRecipeRegistry;
@CraftingRecipeRegistry(
recipe = {
"lily_of_the_valley", "_", "_",
"_", "_", "_",
"_", "_", "_"
},
result = "white_dye",
amount = 1
)
public class WhiteDyeRecipe {}

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